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DizzyAGE News

Started by xelanoimis on 21 January 2007 • 115,227 views

172 posts
#59363

[quote data-userid="61" data-postid="59362"]

Yes. I do hope to enter it in the competition. I wasn't going to mention it until I had some screenshots. It hasn't even got a name yet.

I have been working on it for a few days though writing scripts for the game. I have totally re-written the inventory system as I need a bigger inventory and I want to show graphics for each item like in 16 bit Dizzy games. This is working fine.

Also, If you remember I used 16 bit tiles for Excalibur Dizzy. This time the player has the option of switching tilesets so they can have their prefered graphics. This can be done in game and I have also got it working fine using the default template.

Now the fun is over and the chore of making the map starts.

[/quote]

wooooo!

to me, the fun is making the map, and the chore is getting the coding to work how you want.

how have you got it to change tilesets? surely some tiles are bigger in one tileset than another. hmmm...... :confused:

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#59364
The tiles in both sets must be the same size and have the same tile numbers. Then I unload the current tileset and load the new one and everything on screen changes as if by magic.
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#59365

[quote data-userid="61" data-postid="59364"]

The tiles in both sets must be the same size and have the same tile numbers. Then I unload the current tileset and load the new one and everything on screen changes as if by magic.

[/quote]

jeez that must have taken a while to syncronize.

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#59412
DizzyAGE v2.1.1 is available.

https://www.yolkfolk.com/dizzyage/download.html

From the Version History file:

080210 v2.1.1 patch version
- fixed bug in editor on resize map
- moved room sizes in the map info dialog (require resize to change)
- fixed change properties dialog to use double-value check boxes (not triple vale)
- fixed a bug in the custom browser for room properties.

OBS:
- only editor (.exe and .pak) and it's docs have been changed.
- no changes are required to v2.1 games, not even the dizzyage_version version from the dizzy.inf
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#59413

one suggestion Alex for the next release (whenever that may be). can you get the numbers on the numerical pad on the right of the keyboard to work in the editor? that's been bugging me since day 1, i just kept forgetting to mention it! :tongue:

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#59419

I have uploaded the v2.1.1 again with the fix for gamepads (joysticks).
They should work now. Please download and let me know!

And with the latest drivers, I even got my ThrustMaster Dual Power 3 to do the force feedback. I did try few drivers until I got one working, right from the official ThrustMaster site.

So, if your gamepad/joystick plays force feedback in Control Pannel / Game Devices, it should do something in DizzyAGE games too (if game uses it and it's enabled in options). Test it with "the mushroom pie", right at the beginning, when the cave collapses.

Still no changes in the v2.1 games.
In fact, the last .1 in the version notation (v2.1.1) means it's a patch version, with bug fixes, that don't need adjustment in the games.
And in the dizzy.inf you only specify v2.1 because only 2.1 is tested with the engine version. If new features are added, then second and even the first digits are changed and games may need adjustments for upgrade.

...as for the numpad keys in the editor,
they should work now too :smile:
there was a bug, that prevented that (unless shift was pressed)

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#59422
I have uploaded the following games (on the DizzyAGE website),
to include the v2.1.1 engine, so they can be played with a gamepad / joystick.
(no changes to the game, just the dizzy.exe)

Dizzy And The Mushroom Pie
Dizzy And The Healing Potion
Rail Road Dizzy
Dizzy: The Ultimate Cartoon Adventure *

*The TUCA on the DizzyAGE website has no windows installer.
Just a plain zip with v2.1.1 engine
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#59434

[quote data-userid="17" data-postid="59422"]

The TUCA on the DizzyAGE website has no windows installer.
Just a plain zip with v2.1.1 engine

[/quote]

I've updated the version on yolkfolk to the new 2.1.1, and uploaded to yolkfolk. if you could also update the one on dizzyage website i would be greatful.

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#59442
uploaded your new tuca (with 2.1.1 and setup installer) on DizzyAGE
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#59444

[quote data-userid="17" data-postid="59442"]

uploaded your new tuca (with 2.1.1 and setup installer) on DizzyAGE

[/quote]

thanks {yolkfolk}:thumb:

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#59451
Arrr....
Another small fix for the editor!
The "change brushes" dialog had the check boxes out of bounds.
Still v2.1.1, only editor.pak was changed.
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#59452
the check boxes out of bounds? i've been using the 'change brushes' properties box quite a bit in the last few days, and i've not had an error...
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#59456
It was the previous version of 2.1.1, the one that showed 'x' in the check boxes of the change prop dialog. Not happening in previous versions.
It had more check boxes than properties on the page. It didn't crashed, but they were out of the visual dialog's bounds, going down on vertical.
Anyway, it's fixed now :smile:
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#59477

Another update for the engine (changed dizzy.exe only). Still v2.1.1
Gamepad rumble option from ini was ignored, always performing rumble, if supported.
I updated MushroomPie, HealingPotion and RailRoad with the new exe.
PTeal let me know when you update Tuca, though you might wait a day or two.
Who knows what else I might found...
Lucky I'm working on TOS and find all these small but annoying bugs {yolkfolk}:blink:

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#59596
DizzyAGE website is going to make a special announcement tonight....
It's a surprize, so stay tuned and have a visit to DizzyAGE and the Yolkfolk forums this evening.
Until then, if you didn't start working on your competition entry yet, don't waste any more time...
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#59597
holds his breath in anticipation.........





starts to go blue..................












MEDIC!!!
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#59598

If you hold your breath m8, you won't be able to find out what the announcement is :tongue:

Playing the Dizzy games usually helps pass the time.......well it does for me :yes:

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#59600

[quote data-userid="17" data-postid="59596"]

DizzyAGE website is going to make a special announcement tonight….
It’s a surprize, so stay tuned and have a visit to DizzyAGE and the Yolkfolk forums this evening.
Until then, if you didn’t start working on your competition entry yet, don’t waste any more time…

[/quote]

i think it'll be something about the prizes for the competition. alex alluded to something about a week ago. i can't find the post now...

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#59603

wow! {yolkfolk}:eek:

that's an amazing prize! {yolkfolk}:thumb: nice one!

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