[quote data-userid="61" data-postid="59362"]
Yes. I do hope to enter it in the competition. I wasn't going to mention it until I had some screenshots. It hasn't even got a name yet.
I have been working on it for a few days though writing scripts for the game. I have totally re-written the inventory system as I need a bigger inventory and I want to show graphics for each item like in 16 bit Dizzy games. This is working fine.
Also, If you remember I used 16 bit tiles for Excalibur Dizzy. This time the player has the option of switching tilesets so they can have their prefered graphics. This can be done in game and I have also got it working fine using the default template.
Now the fun is over and the chore of making the map starts.
[/quote]
wooooo!
to me, the fun is making the map, and the chore is getting the coding to work how you want.
how have you got it to change tilesets? surely some tiles are bigger in one tileset than another. hmmm...... :confused: