⌂ YolkfolkThe Dizzy Fansite
Community discussion

DizzyAGE News

Started by xelanoimis on 21 January 2007 • 115,227 views

172 posts
#62213

[quote data-userid="17" data-postid="62209"]

I haven't time to look into it yet.

If you really need it, I can come up with a temporary version for you only.
For the official version I have to think a bit to see how to do it right. I mean I could add another size option there, but that might be too big for some and too small for others. Another idea is to have the window resizable, but that could be longer and harder to implement. Or I could use a full desktop size option.

Anyway if you want a specific size, I can send you a build supporting that sooner.

[/quote]

no it's ok, better to work on something more permanent for everyone. Thanks anyway!

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#62224
Another bug fix in the setup.exe to accept pak files with other name than dizzy.pak. Jamie will need it (you have email with feedback for tlod119). Still v2.1.1
[EDIT] yep v2.2.1
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#62225

[quote data-userid="17" data-postid="62224"]

Another bug fix in the setup.exe to accept pak files with other name than dizzy.pak. Jamie will need it (you have email with feedback for tlod119). Still v2.1.1

[/quote]

it's v2.2.1 alex :tongue:

and for those people wondering what tlod119 is, it's beta build number 119 of TLoD. with me considering a new 'build' to be everytime i add something, change something, or fix a bug.

not long now...

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#62571

Have a look at the main page of DizzyAGE website:
https://www.yolkfolk.com/dizzyage/
(then scroll after the competition entries)

The three participants also have emails about this :smile:
Have a nice Christmas and a Happy New Year!!!
Alex

[EDIT: don't forget to refresh the page load in your browser]

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#62857
Is there a 2009 competition? When is it likely to be announced if there is one?
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#62858

[quote data-userid="17" data-postid="62224"]

Another bug fix in the setup.exe to accept pak files with other name than dizzy.pak. Jamie will need it (you have email with feedback for tlod119). Still v2.1.1
[EDIT] yep v2.2.1

[/quote]

hay my iphone has just had a software update to yes you guest it 2.2.1
when i say my iphone i mean all iphone's lol {yolkfolk}:rofl:
what a small world it is if only i could play dizzy on it.
hay i can dream can't i

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#62859

[quote data-userid="53" data-postid="62857"]

Is there a 2009 competition? When is it likely to be announced if there is one?

[/quote]

there will be. it's usually announced towards the end of feb, altho that depends on alex.

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#62890

Yep, I'll announce it by the end of February, or sooner.
Of course, everyone can start working on their games already :smile:

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#62891

[quote data-userid="17" data-postid="62890"]

Of course, everyone can start working on their games already :smile:

[/quote]

already on it, as are (i think) Meph and Colin. {yolkfolk}:music:

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#62892

[quote data-userid="23" data-postid="62891"]

already on it, as are (i think) Meph and Colin. {yolkfolk}:music:

[/quote]

..... and so am I.

Expect a progress thread within a couple of days.

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#62893
wooo!

i'm still uncertain whether mine will be finished on time or not.
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#62896
Mine will be ready, for sure..
unless i click the wrong button again and lose it all.
I need to redeem my self from the Scrambled Eggs embarrassment.
Current progect should proved some entertainment.
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#62897

  :smile: that's good! don't be afraid to ask people to beta-test it. beta testing helps improve games enormously, especially if you use good beta testers. :yes:

good beta testers will test absolutely everything. they'll try things you won't have thought of, or try and do things or use objects in different orders. in the process they'll find bugs you'd never have found, and discover unintended consequences. They'll make loads of suggestions, including what puzzles don't really work, what dialogue doesn't sit right in the game, and advise of any silly little mistakes you didn't spot yourself. if they don't understand bits of the game they'll tell you it doesn't make sense, and suggest where you may want to change the design slightly if something doesn't look right. Of course you don't have to go with these suggestions, but they provide food for thought, and you may decide to work things a different way entirely because of those suggestions.

not so good beta testers.... will play the game, and tell you it looks good. They may find the odd bug or two, but this will usually be in the normal course of play, and will probably have been found by one of your other beta testers by then anyway.

I'd advise you to use a few beta testers, as you will find that some people have an instinctive understanding of what is required of a beta tester. other people - nothing against them - simply don't have that understanding.

Finally when using beta testers, don't forget to give them a bit of credit in the readme file (or even in the game itself if you wish to!)

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#62899
yeah, wont need them for a bit yet.
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#64575

DizzyAGE v2.3 is now available:
https://www.yolkfolk.com/dizzyage/download.html

It has native scrolling and flipping support:
https://www.yolkfolk.com/dizzyage/articles/howto_scrollgames.html

Editor bug fixed (long tiles path) and custom screen size :wink:

The DizzyAGE book have been updated including changes from v2.2.1
Also a few FAQ entries, also from v2.2.1 features:
https://www.yolkfolk.com/dizzyage/articles/howto_utils.html#renameexe

Games for v2.2 or v2.2.1 are fully compatible and can upgrade to v2.3 just by copying the new dizzy.exe and setup.exe files. The only advantage is the support for vsync (set from dizzy.ini or setup).

Check history.txt for full details.
I hope I didn't miss anything :smile:

Have fun!
Alex

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#65070

alex, will save games saved in v2.2.1 of dizzyage work with v2.3 (provided nothing else is changed?)

also, is it just me, or is the 'setup.exe' icon now the same as the game icon? {yolkfolk}:scratch: (EDIT:: it's just me, it was always the same. i thought it used to be the 'cogs' logo)

one last thing that i've been meaning to say for ages, the first few words of the copyright disclaimer on the DizzyAGE site are missing... EDIT:: i've figured out why. the image for TOS is too big and covers over the 'dizzy' part of the disclaimer.

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#65078
alex, what happens with scrolling if you get to the edge of the map?
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#65084

[quote data-userid="23" data-postid="65078"]

alex, what happens with scrolling if you get to the edge of the map?

[/quote]

I hope it doesn't crash or anything bad...
It should just show nothing (background color only) and material should be 0.
Let me know if it doesn't work like this.

Anyway it's best to have a border of 1 room where you can't reach - just to look good.

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#65085

I've updated the DizzyAGE website and automated the display of game versions. Now I keep them in the internal "database" with the counters and download links.

They should be visible on the "games" page (along with the download counters) and on each game's page.

https://www.yolkfolk.com/dizzyage/games.html

Authors should check it out and let me know if the displayed versions of their games are incorrect.

I used the values from the readme files included in the game zips. Where the version was missing I set it to v1.0. Everybody should have a version id like that in their readme.txt files and should update it when sending me upgrades. Ideally this version should be also set in the dizzy.inf file (that is displayed in setup.exe and in the game's about dialog box - press F1).

P.S.
I uploaded the games Jamie sent me (upgraded to DizzyAGE v2.3)
Thanks Jamie, for keeping your games up to date.

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#65087

Mine are fine :smile:

i decided to update IID as there was also a bug needed fixing, and as it was so easy to update v2.2 games to v2.3 i decided to do most of my others too.

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