⌂ YolkfolkThe Dizzy Fansite
Community discussion

DizzyAGE News

Started by xelanoimis on 21 January 2007 • 115,227 views

172 posts
#70280
DizzyAGE v2.4 released!

What's new?

1. support for custom game resolution in dizzy.inf
read about it in the articles section (larger rooms)
Please don't abuse this... I love the retro style of Dizzy game!

2. support for computer's time and date: gs_systemtime(y,m,d), gs_systemdate(h,m,s). Can be used for some cool stuff, but don't base your game's logic on it. Obviously players can set any time and date to their computers.

3. bugs fixes: memory leak in audio stream (sometimes when exiting the game while stream playing), blocking static brushes with frame property set higher than 0 were not blocking (not writing in the material map).

All previous games will work with the new version without any changes.
It's recommended to use the latest engine version, especially with new games to be released.

Have fun!
Alex

P.S.
I linked the latest C/C++ sources on the download page. So whoever's interested can get it. As stated, the idea is to assure developers that their games don't depend on a "magic executable" that one day could stop working. For any other purposes, contact me.
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#86430

Long time, no see :smile:

Easter time is here, but sadly I won't officially organize the DizzyAGE Easter Competition 2018. I definitely don't want you to think like "oh man, this is it, no point in making dizzy games this year". Dizzy games are strong thanks to dedicated developers and fans love them still. So I encourage you to keep the good work and this forums is a really great place to make games, to ask for feedback and find players.

DizzyAGE stays online and, even if I don't have time to visit very often, I will keep it alive. It should list automatically all the new games from the Yolkfolk database (thanks Peter for the tech). Feel free to email me anytime if you want to talk about stuff, or if spot any problem with the website or with the DizzyAGE engine itself - thank's god it proved solid for 10+ years :smile:

A lot of things going on in my free time already and I have to focus on my new projects. I'll be in London in May for Casual Connect with my Raiders of the Lost Island game. If you attend the event, come by the Indie Prize area and say hi.

Best of luck and many many thanks to all the devs who keep DizzyAGE alive!
Alex

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#86433

I'm sorry to hear about the Competition this year. :sad:

Although it might be best to update the Competition page with the information as the page is still showing the entries from the 2016 Competition.

Whatever happens, we are happy to continue showing our support for the DizzyAGE engine. :smile: (We know Grandad certainly will :wink: )

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#86434

[quote data-userid="3" data-postid="86433"]

Although it might be best to update the Competition page with the information as the page is still showing the entries from the 2016 Competition.

[/quote]

Yep, will do - my semi-automated script keeps in synch with the year :teethy:

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#86435

I agree, Alex has given many years of support to his and Christina's little baby ..and although I'll miss coming last for every competition ...except that year when that Meph deliberately stole my accepted place {dizzy}:mad: I'll still continue to make new games whilst I'm having fun with devious plots taking the mickey out of everything under the sun .. and people still enjoy playing them. {yolkfolk}:cheers:

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#86447

[quote data-userid="1408" data-postid="86437"]

[/quote]

Wow. This looks good.

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#86449

[quote data-userid="642" data-postid="86447"]

Wow. This looks good.

[/quote]

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#86451

The images look fantastic Verm-V. {yolkfolk}:clap:

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#86971

I've just fixed some broken things on the DizzyAGE website.
The DizzyAGE DevTools should be available for download again.
Email me if you spot any issues with the website. It breaks from time to time :smile:
Keep the good work!
Alex

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#87132
I've started the DizzyAGE New Features Board
for proposing new features in the engine.

If someone has made some updates to the engine and has some cool features that a lot of active developers want in the official version, please post them one at a time in the mentioned thread and let people review and vote for them.

Verm-V has some nice things in his custom version so maybe some can be brought in the official version as well.
But lets see which of them are really needed for all future games.
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#87428
Found an unsanitary bug in the GS9 content. This time it's the tabdel work, used to eradicate at any rate one parts from a table. It somehow moved beyond the years with a critical issue, of eradicating the wrong parts.
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