Have i been utterly wrong to ignore Crystal Kingdom Dizzy?
The game as i understand it came late in the Amstrad's cycle, when i imagine i was immersed in a whole new gaming world, so i barely knew of it's existence until a few years ago when i was retracing some of my favourite games from my childhood.
So it's something i've never even touched really.
Is it worth me having a go at it? Does it remain true to the original Dizzy games?
From a Dizzy Fan's perspective.. by all means play it.. its fairly easy (on a par with Prince of the Yolkfolk) in terms of difficulty. Various system versions of this game vary in quality (bad sprites, substandard gameplay).. But Give it a wack {yolkfolk}:dizzy: {yolkfolk}:yo: {yolkfolk}:raspy:
personally i have never liked crystal kingdom {yolkfolk}:ill: much, as a speccy owner i never forgave codemasters for what they did to the speccy version. No forward jump! {yolkfolk}:scared:
personally i have never liked crystal kingdom {yolkfolk}:ill: much, as a speccy owner i never forgave codemasters for what they did to the speccy version. No forward jump! {yolkfolk}:scared:
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No forward jump? what excetly do you mean? can you only jump up in this game?
What Peter ment was he can jump in all directions Dizzy usually could but the 'animation' of him jumping up isnt included, so it when you jump directly upward the 'jumping to the side' animation plays... {yolkfolk}:sob: {yolkfolk}:scared: {yolkfolk}:dizzy:
I never let the way he jumped dissapoint me, I always loved this game to bits when I first played it on the C64, usually made me feel chilled out :smile:
I really liked it on the Atari, it seemed to be a level up from the previous games. With levels and some of the best dizzy sprites drawn up to that point. Can't forget those tunes either. In difficulty, it was definately more difficult than Prince Of The Yolkfolk in my opinion.
personally i have never liked crystal kingdom {yolkfolk}:ill: much, as a speccy owner i never forgave codemasters for what they did to the speccy version. No forward jump! {yolkfolk}:scared:
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Is it not also true that the element of rolling when you hit the ground was totally removed? That's pretty intrinsic to the Dizzy engine - it was something you really had to think about before jumping, there were plenty of sitations through the series where landing on your feet at the right moment was life or death.
Ok it was stupid to leave that out but whats the deal with Dizzy getting knocked dizzy in Spellbound? He's hard boiled! He should be able to fall from any height! {yolkfolk}:cheers: {yolkfolk}:cheers:
I'm going to start work on a 3D dizzy in the next month or so. Plenty of good ideas at the moment...
The getting dizzy thing wasn't in the C64 version. But then, it was a bit rough round the edges generally. Has anyone noticed that the multi-color and hi-res sprites (shown one on top of the other to allow a sort of hi-res multi-color effect) are frequently either out of sync or simply don't match each other? And that the game runs more slowly when you walk right instead of left?
I've just remembered that this thread was about Crystal Kingdom, and not Spellbound... {yolkfolk}:redfaced:
Just stared this one.. and its pretty good. No different then the other games.. much easier sure, but its more fun. At least the Dizzy game grew.. the level codes with lives and health.
At the moment I'm fixing the chaps boat, sealed the leak, flxed the wheel, got the flag.. and I'm trying to find a use for this patch.. sounds like a riped sail.
Oh and i didn't find a use for the coin during the first part.. did it have a use? didn't cheer Daisy out either but I'm guessing its not needed as i completed the level? i was stuck on this for ages until i found out you can go inside the buildings. lol
Completed this today.. pretty easy, and fun. nice and simple. no idea what that elephant guy was all about.. But i got pissed off what trying to resue the old dude from the cave.. you can only send him up when you've loaded the well with the 3 treasures.. being a numpty i already took them back to the start screen..lol bar one. which is how i worked it out so i had to take them all back...lol now annoying.
but the rest was pretty simple.. nice way to end the main Dizzy series.
I had this on the speccy,& did not like it at all. gameplay & graphics were s**t :cry: The whole game felt like it was put together in 5 minutes. :tdown: