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Diamond Mine Dizzy v2.06 [DOWNLOADABLE]

Started by Adam Markey on 10 March 2007 • 30,140 views

46 posts
#56815
thanks alex!

i've sent you another e-mail, dunno if you've read it yet.
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#58014

This game is truly excellent, well worthy of the Dizzy name. I had never played any fan games until now but I'm sincerely impressed. Even though I have the emulated versions, I still got PTeals remakes of the originals so far just 'cause they run on their own with no fuss.

This game is pretty big too isn't it... Bigeer than I thought, there's plenty of time gone into it alright. Thumbs up from Mataeus
  {yolkfolk}:thumb:

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#58544

I'm currently struggling my way though this.. started it this afternoon.

just got the back door key.. i haven't found a doors for it yet... but can't seem to progress anymore. .well i haven't worked it out yet.

  {yolkfolk}:music:

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#58545
figure out how to cross the moat first.
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#60444

Right, Diamond Mine Dizzy v2 should be ready for release tomorrow evening, or tonight, if i feel there are no bugs in it. :tongue:

it basically upgrades the game to v2.2 of DizzyAGE, however i've taken the opportunity to do a lot more to it. the danger with this was that i didn't want to 'lose' the original version of the game, so i've kept it as an option from the menu. You can therefore choose to play either the 'classic' version, or the 'v2' version.

Differences to the original:

Classic:
-slight changes to the amount of health lost when colliding with a danger
-dizzy moves while eating

v2:
-new HUD
-new loading screen
-graphics updated and more detail added
-some rooms and sections completely re-drawn
-sound FX changed
-more music added
-life bar FX changed
-a couple of puzzles changed
-a couple of brand new puzzles added
-'death' messages added
-a couple of scripts changed
-new style of movement underwater
-slight changes to the amount of health lost when colliding with a danger
-dizzy moves while eating
-eating doesn't restore you to full health, just partial.

and probably some other stuff i'm forgetting.

The best way to see the difference will be to open two windows, one playing v2 mode and the other playing 'classic' mode, and see the differences between them.

for the moment, here are some comparison screenshots. v2 mode at the top, Classic mode at the bottom:

https://i63.photobucket.com/albums/h129/temptationfeeder/dmd1.jpg

https://i63.photobucket.com/albums/h129/temptationfeeder/dmd2.jpg

https://i63.photobucket.com/albums/h129/temptationfeeder/dmd3.jpg

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#60445

New version looks great Jamie, can't wait to play it {yolkfolk}:clap:

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#60446

Diamond Mine 'Redux' - can't wait! Maybe this time I'll finally discover the hidden intro screens!

Definitely looks from the screenshots that a significant element is going to be increased dexterity required. What's the difference in the last two screenshots though, apart from the colour of the wooden posts {dizzy}:huh:

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#60447
This thread was due for a spring clean :lol:

You can find the Help Thread in the Fan Games Help section

-HELP THREAD-
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#60448

[quote data-userid="34" data-postid="60446"]

Diamond Mine ‘Redux’ – can’t wait! Maybe this time I’ll finally discover the hidden intro screens!

Definitely looks from the screenshots that a significant element is going to be increased dexterity required. What’s the difference in the last two screenshots though, apart from the colour of the wooden posts {dizzy}:huh:

[/quote]

no real difference apart from the colours. most of the screens are just colour changes or small graphical tweaks that you may not notice unless you're running both side by side.

the only bits i've really changed are bits of the original that i was never really happy with, like the cave.

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#60767
v2 is now released. numerous changes, including:

Game converted to DizzyAGE v2.2
player is now able to choose which HUD, map, and sfx is used.
new 'v2' mode features:
- redesigned HUD and loading screen
- graphics tweaked
- new music added
- sfx changed
- life bar animation and sfx changed
- some puzzles changed and some new puzzles added.
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#60784

v2 is now on Yolkfolk :smile:

https://yolkfolk.com/games/diamond-mine-dizzy/

I'll update the screenshots and post news on Yolkfolk a little later, got too many stuff happening at once at the moment :lol:

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#60798
Hi I have a problem

after oiling the mine cart in the mine, i walk left to the floating cart & the game crashes with this message:

GS9 error:
BADTYPE,1,0""
code:-1
objget:-1 < Bob_Updown:422 < UpdateRoom_9_8:491 < HandlerGameUpdate:108 < .

Anything I can do please??? {yolkfolk}:scratch:
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#60799
yes there is something you can do, download v2.01 when i get someone to put it on Yolkfolk.com! basically i forgot to put something in the code, and it makes the game crash at that point in v2 mode. you could always play it in classic mode for the time being!

  :blush:
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#60810
You can always Email it to me if I'm not on MSN, Jamie :smile:
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#60819
i sent it to andy, don't know if he's uploaded it yet tho
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#60831
Andy has just uploaded v2.01 to yolkfolk.com
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#61013
v2.01 is now on DizzyAGE too.
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#61222
Thanks for your sharing, I can download it now. Cool game.
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#61248
There seems to be an issue with the 'v2' mode in version 2. people are emailing me to say that they can't fill the bucket in the shallow part of the sea (as it says in the walkthrough). This is because when i did the 'v2' mode, i removed the shallow part of the sea to enlarge the quicksand area.

Therefore the area you need to drop the bucket in has been moved to the moat. If you drop the bucket there in 'v2' mode, it will fill it.

Classic mode remains true to the walkthrough.

Alex, if you read this, it may be an idea to put a note on the walkthrough that it is for 'classic' mode and older versions only.
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