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Magicland Dizzy (DizzyAGE Remake) v2.0 [DOWNLOADABLE]

Started by Peter Teal on 20 March 2007 • 23,586 views

45 posts
#56873

Thank you for your help {yolkfolk}:delight:

I have now completed Magicland Dizzy {yolkfolk}:clap:

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#56976
help! if i attempt to go to theosgrotto or if i try to download from dizzyage, i get "Internet Explorer cannot display the webpage"

any other suggestions?
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#56977
Yolkfolk.com itself holds all of Theo's Grotto games, in the fangames page look under Y for Yolkfolk.com games :smile:
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#56979

[quote data-userid="70" data-postid="56976"]

help! if i attempt to go to theosgrotto or if i try to download from dizzyage, i get “Internet Explorer cannot display the webpage”

any other suggestions?

[/quote]

{yolkfolk}:scratch: the theosgrotto.co.uk address should auto forward to yolkfolk.com.

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#56983

right, i've got it!

i've started treasure island dizzy remake, pteal!
its great, i feel 10 years old again (sort of)
i'll update you {yolkfolk}:clap:

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#59085

well i was talking to Adz.M earlier, and he mentioned that Peter had put a secret bit into Magicland, so i went in search of it, and found this:

https://i63.photobucket.com/albums/h129/temptationfeeder/magicland.jpg

yes i did look in the code to find it, but i didn't use dev mode to get to it, i used objects. i'm not going to tell you how to get there, what you give to the green guy, or what he gives you back, but leave it as a challenge for y'all. :wink:

only thing i will tell you is that you need to play the 3.5 subgame first, and take a couple of items with you into magicland...

happy hunting!

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#59095

this games been out 8 months i'm suprised its taken this long for some to find it.

But then it's really well hidden {yolkfolk}:delight:

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#59102
yeah it'll give everyone something to do for a while until TOS, TUCA, and RRD are released!
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#59143

That's really sneaky!

I spent a while trying to find the tower after the post with the screenshot appeared, and found it after a couple of goes, but it took me quite a bit longer to find what you need to give to him.

Although now I've done it life should be quite a bit easier. {yolkfolk}:animwink:

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#59145
didn't know there was meant to be a secret tower..
nice
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#59147
I found the wee secret room, but I can't find the thing you're supposed to give him. I know it's not essential to complete the game but I'd like to find it.

Also, I think I've found a bug. After you've saved Dylan and the cauldron on Glenda's island is lit, every time you pass over the island going towards the volcano (which you have to do at least twice), you can't avoid jumping into the flames. You can jump straight back out again, which means you only lose some energy rather than dying, but I remember that you were able to avoid the flames entirely on the original game.
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#59148
I have found where the secret room is but I just can't seem to get there :cry:
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#63564
I have a problem. I can't seem to be able to pass the river on the back of the shark, it moves way too fast. This is not how it was back when I used to own a Spectrum (roughly 15 years ago).
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#63566
you just need to jump at the right time.. its tricky.
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#63568
I know, I just miss the way it was on Spectrum back in the old days. It was easier, the shark moved slower.
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#63569
If I want to get to the castle, I wouldn't jump, I try to walk onto the fin when It's close to land, leaving the castle, I just walk off the window in "A tower with a view" avoiding the shark.

The shark has always moved fast on the Spectrum, but slower on the Commodore where you can only jump on the fin.
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#63570

[quote data-userid="3" data-postid="63569"]

The shark has always moved fast on the Spectrum, but slower on the Commodore where you can only jump on the fin.

[/quote]

I'm pretty sure it didn't unless there was some difference between various categories of Spectrum computers. I used a 48k and the shark was moving at the same speed with Dizzy.

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#63585
On my +2a speccy the shark was always abit faster than dizzy so you had to jump in the direction you were travelling to stay on.
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#63595

Yeah. I cant win in normal version on PC or Amiga. But here i can save state {yolkfolk}:delight:

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#73680
Hey Peter, thanks for making this and all your other Dizzy remakes. Now we get to play MagicLand with an in-game save, for one thing! The idea to let you play Dizzy 3.5 and continue into MagicLand was great, I wish I'd thought of it first, and now we get to play it with music and red boots and gloves.

I did find some flaws, though. Some important messages are missing, like when you examine the left side of the stone with the sword, it should say


"- The carving reads - Whosoever pulls Excalibur from the stone shall be king"

I also haven't been able to get the messages for examining Dozy the first time to appear. That shouldn't be missable!


"'Dozy! Hey,wake up sleepyhead!'"
"...But Dozy is absolutely out cold, even by his standards"
"It'll take a huge shock to wake him up!"

And it appears the death message for the troll is missing. If your life bar gets finished off by the troll's kick, it should say


"The troll kicked you hard!"

But instead it uses whatever your last death was.


In the "Into MagicLand" segment, there should have been messages for using the ropes on Grand-Dizzy's machine singly.


"It's not quite long enough!"


"It's nowhere near long enough!"

I can understand if you want to make knotting the rope a priority when you're holding both ropes in front of the machine, though, lest the player miss the solution.

And now I'm nitpicking, but I was always bothered by the misspelling of "kidnapped".


I saw some odd behaviors in the remake, too. If I fall into the middle of the lake in the Into MagicLand area, then the life bar runs out right away, but Dizzy continues standing or walking or tumbling uncontrollably for several seconds before he finally floats up and brings up the death message.


There's something strange about the stairs above Excalibur. You can walk down them, but you can't walk back up to "Out on a Limb" on them; Dizzy gets stuck as if against an invisible wall, so you have to drop down one step and jump up instead. I suppose it has something to do with the way DizzyAGE allows Dizzy to interact with walls off the edge of the screen where the staircase is repeated. It's not a big deal, but it's just a little strange and annoying, especially when other stairs across screens work just fine, including the ones on the very next screens to the left.


Now, the place that is really bad is that upper-right corner of the castle over the bed where you can get trapped forever!


Also, it doesn't seem to be possible to get killed by a harpy in this version. You can ride the volcano clouds high enough to jump up and see the harpy, but the clouds themselves don't continue across screens to "The Harpy's Eyrie".

And I think this was in the original, but you can get messed over even worse if you drop the gold cross in front of Vampira after you get the infinite lives secret. I couldn't even reach the main menu again!

Sorry if it sounds like I'm putting you down for letting a few mistakes or bugs slip in, but I like to use these remakes to show off the original Dizzy series to friends, so I prefer them to be as faithful to the official releases as possible, and I appreciate if you can find time to fix anything.
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