It's been a while since I last looked at this remake. :smile: I don't remember if I actually ever mentioned this, but you've spelt my surname wrong in the credits. There's no 'L' in Markey :tongue:
Also, the game crashes when I try to change the SFX volume in the 'in-game' options, same on Prince of the Yolkfolk.
Also, the game crashes when I try to change the SFX volume in the 'in-game' options, same on Prince of the Yolkfolk.
I'd suggest that the sound sample it uses was probably renamed in sounds.gs, so the code for the SFX volume menu will reference a non-existent sound and crash the game.
Oh no... Peter, I found one more bug that could be a serious problem. Someone I know was streaming this game online as he played it for the first time, and he managed to lose the dagger by cutting a leaf off Dylan more than once, which meant he couldn't free the goat to get past the troll as he hadn't thought to cut the rope yet. I checked it out for myself, and I think what happens is although the leaf can only exist in one location at a time, you can get multiple instances of it in your inventory by reusing the dagger, and if you fill the inventory with leaves, it pushes the dagger out and gets rid of it; I guess it gets overwritten by a leaf, somewhere, somehow? So I think just making sure that the game only produces the leaf once should solve that problem, and then you'll have something more to show for the next update than just fixing that sound volume reference error. (I think we might have also vanished the magic lamp once, but I have no idea how, and we just reloaded a saved game to make sure we had it again.)
Also, were you able to find any ways to make those volcano clouds easier to ride high on, or is the programming too tricky to mess with?
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