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Excalibur Dizzy v1.2 [DOWNLOADABLE]

Started by macon on 30 April 2007 • 25,021 views

30 posts
#53847

Hi.

This is my entry for the 2007 Dizzy Age Competition.

It is called Excalibur Dizzy and is based on Fantastic Dizzy released on 16 bit micros. I chose this format as I used to play Dizzy games on my Atari ST so this is what I am used to. I never got to play Dizzy in my Spectrum owning days.

The storyline should be familiar. Someone has been kidnapped by the Evil Wizard Zaks and Dizzy must rescue them collecting coins on the way.

There are alot of baddies that can kill Dizzy just like in Fantastic Dizzy. I was going to add skill levels so the number of baddies can be reduced or eliminated altogether, but I ran out of time before the competition deadline. If people find the game too difficult I can still add this.

Download Excalibur Dizzy v1.2

Hope you enjoy.

Andy Mason

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#56728
Welcome to the Forums Andy :smile:

I've just had a quick go and I must say, I'm impressed :smile: I'm just about to have another go and see how far I get :cool:
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#56730

one word...

Impressive! {yolkfolk}:bigwink:

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#56731
Andy,

in the games .ini file remove the following lines from the bottom of the file

log =1
dev =1

as at the moment users can access the developer mode.
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#56732
Congratulations for finising in time!
I used your link for download, so, if you change of fix anything,
it should be available under the same link (or notify me if you must change hosting).
Good luck in the competition!
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#56736
Fixed.

Thank you for pointing that out.
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#56771
That you for giving me a save game it meant I was able to find out what the bug is though I haven't been able to find out why it occurs. I have doctored your save game so I will now work.

What had happened was that Dizzy had been offset by 2 pixels and now wouldn't fit under the platform. What I don't know is how this happened, I haven't been able to re-create it.

Do you have saves 1 & 2? If so and everything is OK from those saves I might be able to narrow it down where it went wrong.

Apologies about the bug.

Andy Mason
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#56775

regarding the problem with dizzy being off-set by 2 pixels, i haven't played this game yet, but i did find a similar problem when beta testing DWD.

dizzy had somehow become offset by a few pixels to the right. in other words he was a few pixels to the right of his bounding box. i wouldn't have noticed it, except there is a small gap he needs to fall down, and one time he wouldn't, as he wasn't able to walk right upto the left-hand wall. nothing to do with DWD (i don't think), i think it could be a slight bug in the game engine.

i loaded it up again, and it was fine and he fell down the gap as he should do. i couldn't re-produce the problem. {yolkfolk}:scratch:

maybe alex can comment? i'll e-mail him about it when i get my home internet back.

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#56776
About the offset problem:

I looked at the save and I'm almost sure it's a positioning problem. Let me explain:

Dizzy horisontal position (P_X ) should be multiple of 4 pixels.
So maybe you set the P_X propery to a non-multiple of 4 value, somewhere in the script. You can also observe the offset when entering a room.
Search the code for positioning the player (with PlayerSet(P_X, or PlayerSetPos etc.)

It happened to me once too, and I couldn't access some low passage.

As for the collision bound, Dizzy's tile is painted by the engine centered in the middle of the bounding box, on horisontally, so the image can't be offseted from the bound. At least before v2.0 :smile:

Vertical positions do not have this restriction, think at sitting on clouds and sinking down, pixel by pixel.

Alex
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#56777
I've tracked down the bug and uploaded a fixed version. It was a x-coordinate being incorrectly set when leaving Dizzy's hut. If you enter the well then the x-coordinate gets set correctly which I always had done in playtesting before the impassable stage was reached. I suppose most players enter the well before going so deep into the game which is why there was only one reported case of this bug.

Anyhow fixed now.

Andy Mason
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#56778
I agree. I not visit well in this game. My friend suggest me visit well so it resolve problem, but I don't belive him.
Now I will download new version and play again.
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#56782
thanks alex!

it's entirely possible that i've changed the X position to a none multiple of 4 at some point in the game, as i do have quite a few things in DWD that set dizzys position.

that'll be fun finding that little bug.. :x_x:
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#56790
The clue helped and like Adz, finished the game, well except for finding 1 elusive coin :umm:
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#56792
haha i had 12 different bits of code in DWD that changed dizzys position so it wasn't a multiple of 4! XD

all fixed now tho! :smile:
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#56798

[quote data-userid="50" data-postid="56790"]

The clue helped and like Adz, finished the game, well except for finding 1 elusive coin :umm:

[/quote]

You mean you found all the coins or are you still having trouble finding 1?

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#56803
Hi Adz, Grand Dizzy tells you how many coins you have to collect once youve solved all the puzzles & got to him but im just 1 short which I cant find...not to worry.
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#56808
Lord dizzy, have you tried looking for the coin where you can't see dizzy?
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#56835
I have to say that i'm really impressed, mainly with the amount of effort thats been put into changing every single tile in the game to the 16-bit tiles, the coding is pretty decent too, with some of the things (eg the characters appearing in the dialog boxes) being particularly impressive.

i'll be honest, i much prefer the spectrum style graphics, so i've not played it as much as i maybe otherwise would have, but it's still very impressive.

well done! :tup:
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#56853

I'm not an expert as I have not played too much Dizzy games (although now I know them I must say Dizzy rocks!). Anyway, this Excalibur game is awesome! I like it a lot! {yolkfolk}:thumb:

However, I think I suck in this game, because I'm totally stuck. I have 20 coins, but I don't know what to do with the crank, or how to get the lantern, or... I think I have not found all the rooms (what should I open with the skull key?) {yolkfolk}:scratch:

Well, I'm a little bit ashamed, but could someone help me? (just a small help, I don't want to spoil all the fun :wink: )

Thanks!

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#56860
Thank you for playing.

The crank and the lantern problems can't be solved until you have a use for the skull key. Not knowing what problems you've solved it is hard to give a subtle hint but I can tell you that you need to pass the troll to use the skull key. If you can't get past the troll and you are still stuck then please post again.

Andy
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