try playing the amiga version of this game then play Wibble World Giddy..
The music is erm.. 'similar' lol
http://amiga.emucamp.com/wibbleworld.htm
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Also, wasn’t the high score table music for Fantasy World Dizzy the same as the main in-game music for Treasure Island Dizzy? Maybe they believed in getting the most out of a good tune!
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It made me wonder if perhaps they thought about using that rearrangement of the Treasure Island Dizzy music as the ingame music for Fantasy World Dizzy, but then decided they should give it an original tune instead. Mainly because it seems strange to go to the effort of recreating essentially the whole of the TID ingame theme just to go on the high-score entry screen on FWD.
Having said that, they didn't mind giving the C64 version of FWD the music from Fast Food!
[quote data-userid="22" data-postid="56784"]
It made me wonder if perhaps they thought about using that rearrangement of the Treasure Island Dizzy music as the ingame music for Fantasy World Dizzy, but then decided they should give it an original tune instead. Mainly because it seems strange to go to the effort of recreating essentially the whole of the TID ingame theme just to go on the high-score entry screen on FWD.
Having said that, they didn’t mind giving the C64 version of FWD the music from Fast Food!
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If memory serves, they also reused the Fast Food music for Kwik Snax. Talk about being fond of recycling!
[quote data-userid="56" data-postid="56785"]
If memory serves, they also reused the Fast Food music for Kwik Snax. Talk about being fond of recycling!
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Yeah that's right. Though I suppose Kwik Snax was a sequel of sorts to Fast Food, so I guess that makes a bit more sense. The music for Amiga Fast Food was also used for Dizzy Panic on the C64 (the 3rd difficulty music on FF was the title music on DP, and the 1st difficulty music was the ingame music, and the high-score music was also transferred across). At least I presume that Fast Food on the Amiga pre-dates Dizzy Panic on the C64.
I think Codemasters had some sort of tradition to swap game music around, like for example.
CJ In the USA (Spectrum) - Seymour at the Movies (C64) - Super Seymour (Amstrad)
Panic Dizzy (Spectrum) - Kamikaze (Spectrum) - Super Seymour (Spectrum)
Tarzan Goes Ape (C64) - Big Nose American adventure (C64)
Fast Food (C64) - Fantasy World Dizzy (C64)
[quote data-userid="3" data-postid="56787"]
I think Codemasters had some sort of tradition to swap game music around, like for example.
CJ In the USA (Spectrum) – Seymour at the Movies (C64) – Super Seymour (Amstrad)
Panic Dizzy (Spectrum) – Kamikaze (Spectrum) – Super Seymour (Spectrum)
Tarzan Goes Ape (C64) – Big Nose American adventure (C64)
Fast Food (C64) – Fantasy World Dizzy (C64)
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Also BMX2 and BMX Freestyle on the C64. And many more probably, I used to think Grand Prix Simulator 2 and Super Tank on the C64 had the same title music, but they just have a similar sound to each other I guess.
So is the music for Seymour different for all 3 formats (spectrum, amstrad, c64)?
The commodore 64 almost always has different music, the only exceptions in the dizzy series is Prince of the yolkfolk and Dizzy down the rapids.
Dizzy 1 is different because the spectrum only had a 48k mode so there were small jingles using the internal beeper. Which the c64 copies. But the Amstrad has an entirely new tune :smile:
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The commodore 64 almost always has different music, the only exceptions in the dizzy series is Prince of the yolkfolk and Dizzy down the rapids.
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Spellbound also had the same music, with a few small differences. It just had two re-arrangements of the music, one for the title screen and one for in the game.
I think Crystal Kingdom Dizzy music is more or less the same on all the 8 bit formats?