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A Horseshoe Magnet and a Secret cave?

Started by Adam Markey on 19 May 2007 • 57,943 views

50 posts
#53862
Playing this game on the Spectrum today, I remembered long ago asking about the Horseshoe magnet and the answer was "It activates something that reveals a secret cave" I still don't know whether It's true or not trying almost everywhere that looks suspicious.

I've tried the cheat and I haven't discovered the secret cave with that
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#57333
Hi there.
Back in the days we sent a letter to Codemasters requesting any cheats or whatever and recieved loads of info which included a photocopied map, the cheat and all the objects and where they were used. The horseshoe wasn't used for anything - it was a red herring!
As for the secrat cave, I think I know which one it is. It is a bit of a labyrinth (I think it might even be called the Haunted Labyrinth or something although I'm probabaly wrong) and the platforms were made of "pink wood" (on the Spectrum). You didn't need to go here to complete the game.
If you find out otherwise, let me know if any of this is wrong!!!
Cheers bud. Hope this helps.
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#57339
Wow it was awfully nice of them to send you all that stuff. Especially when they had a tips phoneline which would potentially make them some cash. The coides used to be cool.
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#57341
Yeah I figured that too! :teethy:
I suppose they had loads of requests (the map was a photocopy).
The phonelines came later on.
You could tell it would be a premium line due to the "porno" prefix of 0898! :teethy:
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#57344
The Crazy Labyrinth wasn't really a secret place, It's there if you don't think stright on where to use the dry ice lol.

I would like to meet the first person whoever said "Theres a use for the Horseshoe Magnet" {yolkfolk}:angry:
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#57920
Theres a use for the Horseshoe Magnet lol
Drop Horseshoe Magnet to corpse in the "haunted forest" and get 1000 points. By the way you can drop all protective items (plastic raincoat, free acme bird seed, protective amulet, can of insecticide, a miners hard hat, a bottle of dry ice, a clove of garlic) and get points

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#57980
You can't get back out though can you if you lose the bridge and fall down where the skeleton is?
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#58253
Breaking the bridge would pretty much mean game over without losing a life, or perhaps 1 life if you touch the skeleton, lol.
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#63278
[quote data-userid="82" data-postid="57920"]

Theres a use for the Horseshoe Magnet lol
Drop Horseshoe Magnet to corpse in the “haunted forest” and get 1000 points. By the way you can drop all protective items (plastic raincoat, free acme bird seed, protective amulet, can of insecticide, a miners hard hat, a bottle of dry ice, a clove of garlic) and get points

[/quote]

I've always been intrigued by this. I discovered ages ago (on the Speccy version) that if you drop any items on that skeleton in the pit, they disappear, you hear the 'object used' noise and the skeleton actually moves a little bit to the side....I was wondering if it was possible to move it out of the way completely and get to the room underneath (which is the one that you can see from the far side of the Crazy Labyrinth, I believe, with an extra life that you can't get to) I did try dropping a load of items on the bridge trap once, and then just picking them all up and dropping them on the skeleton, but I didn't have quite enough to make a large enough gap for Dizzy to fit through.

Does anybody know what I'm talking about and has anybody ever managed it?

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#63294
so once you've broken the bridge how do you get back?
I mean u can drop an item down but you wouldn't be able to get back to collect more...
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#63296
you can drop as many items as you want by resting them on the hedge before you trigger the trap.

Of course, if it is possible for the corpse to move out the way then that wouldn't get you anything since the screen would just start alternating between this screen and the one below it.
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#63312
looking at the map it doesn't see theres any reason to do it... unless you can get out of that room.
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#64358
Ok, the HORSESHOE MAGNET does have a purpose, though only in a roundabout way.

The "correct" way to complete the game is to use the DRY ICE to freeze the waterfall in the mushroom caves and enter the crazy labyrinth. You need to use the magnet to lift the gates to get, if I remember correctly, the JEWELLED DAGGER (?).

You then take the dagger under the Crystal Mountains (I think that's what they were called, there's a thin pale line that you cut through previously with some sort of stone thing I think)

You then cut the "rope" (presumably) on the little boat thing there by the water using the dagger then walk to stay on the boat all the way over to the other side to continue on the land.

The boat is very short and trying to stay on it is tricky. It's far more sensible to use the dry ice to freeze the water here and completely miss out the whole of the labyrinth...... I guess the Codies didn't think of that when they made the game :teethy:

(It's a long time since I played, sorry if anything here isn't 100% accurate)
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#64374
its funny how they coded it to work like that.
Maybe a subject to bring up during the studio trip.
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#65742
That's funny I wonder if anyone ever completed it the proper way? I know I never did, I might have a go at doing it the proper way now though.
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#66213
[quote data-userid="126" data-postid="64358"]

Ok, the HORSESHOE MAGNET does have a purpose, though only in a roundabout way.

The “correct” way to complete the game is to use the DRY ICE to freeze the waterfall in the mushroom caves and enter the crazy labyrinth. You need to use the magnet to lift the gates to get, if I remember correctly, the JEWELLED DAGGER (?).

You then take the dagger under the Crystal Mountains (I think that’s what they were called, there’s a thin pale line that you cut through previously with some sort of stone thing I think)

You then cut the “rope” (presumably) on the little boat thing there by the water using the dagger then walk to stay on the boat all the way over to the other side to continue on the land.

The boat is very short and trying to stay on it is tricky. It’s far more sensible to use the dry ice to freeze the water here and completely miss out the whole of the labyrinth…… I guess the Codies didn’t think of that when they made the game :teethy:

(It’s a long time since I played, sorry if anything here isn’t 100% accurate)

[/quote]

As accurate as you could be...

I have been playing the remake from Crystal Fusions, which may I add is absolutely fantastic (Though Crystal Fusions now appears to be offline, you can still get the game if you scout around.)

I managed to get to the Crazy Labyrinth for the first time ever and was completely flumoxed - But now having read your thread - I know where I have been going wrong.

Anyone who does decide they want to play the Crystal Fusions Version, I give you two words of warning:

1) It is a VERY faithful recreation of the original with better graphics... So Faithful that EVERYTHING MUST BE USED! So there are no extra areas you can use the dry ice (Damn!)

2) It is simply EGGSELENT too! I love it...
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#66217
[quote data-userid="206" data-postid="66213"]

I have been playing the remake from Crystal Fusions, which may I add is absolutely fantastic (Though Crystal Fusions now appears to be offline, you can still get the game if you scout around.)

[/quote]

Or to make things more easier, you can scout around Yolkfolk.com for it too :wink:

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#71555
[quote data-userid="232" data-postid="63278"]

if you drop any items on that skeleton in the pit, they disappear, you hear the ‘object used’ noise and the skeleton actually moves a little bit to the side….

[/quote]

That's odd.I tried it,but can't get it to work.there's no sound,no points and no skeleton moving. {yolkfolk}:scratch:

(I tried it with torch and bottle)
Can someone help me get this?
...Why?Because of my hacking skills I can have as many items as I desire,so if i can get that skeleton to move...
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#72223
Okay, I just completed the Crystal Fusion remake, and I couldn't find a place where the horseshoe magnet did anything. I got into the Crazy Labyrinth with the dry ice and was able to collect both the extra life and the pickaxe just by running back and forth until I hit all the invisible triggers. There was still one gate left in existence, but even after I came back with the magnet I couldn't get it to move anymore, and it was no longer preventing me from getting anywhere anyway. Maybe it's only because I played on the easiest setting, though; I don't know whether the difficulty affects anything other than number of lives.

Edit: Nope, I got to the Crazy Labyrinth on Very Hard, and it still opened up completely without the need for any magnets. I tried another game on Easy where I got the magnet before I entered the Crazy Labyrinth, and strangely the first gate was invisible (maybe a lingering effect of my previous game?), but dropping the magnet still did nothing but help me realize where the moving platforms were because you can't drop them there. {yolkfolk}:bigwink: I suppose we could check the original versions of the game again, but at this point I believe Invisibabe simply remembered the puzzle incorrectly.

And I wonder whether the sliding skeletons and alternate uses for the dry ice might have been remnants of an earlier draft of the game where it was intended that Dizzy could eliminate all threats to his life, including the pools of water and piles of bones, and what people in this topic have discovered are just the glitchy approximations of that. I thought the optional use of items to annihilate roaming hazards was a cool idea that should have been used more often in later Dizzy games. It extends the replay value by giving you a choice of whether to play it the safe way, wiping out as many enemies as possible at the first opportunity, or the speedy way, dodging everything as usual. The only thing that made it annoying was the one-item limit, which means you have to trek across half the map each time you want to destroy another set of baddies, then all the way back if you left behind an item you still need. Carrying only one item at a time might not have been so bad otherwise, and being able to carry another item or two along with the enemy-killers could have been fine too, but the two concepts together don't seem very fun.
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#72224
Hm...I forgot to notify you:
I found that it won't work on polish language version from dizzy.pl
Ok,so I downloaded one from dizzyland.ru,compared(and changed few bytes to make PL skeleton "working"),hacked it to have unlimited number of "Bird seed"in pocket and make my way through skeleton.
Hm..I'v made a gif(Spin emulator don't support Avi file types..)that shows what happens when you get under skeleton:

Yes,there's no secret room under it...
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