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Community discussion

Dream World Dizzy v1.3 [DOWNLOADABLE]

Started by delta on 24 May 2007 • 35,563 views

61 posts
#58120

[quote data-userid="23" data-postid="58076"]

i don’t think i’ll ever do a dizzy game of this size again, due to the time needed to code it, and the sheer complexity of it. hell, i’ve coded an entire website in about half the time it took me to do this game!

[/quote]

we'll wait! :lol:

bigger isn't necessarily better - one of my favourites of the official games was Yolkfolk. on the other hand just gradually uncovering the maps of huge games like yours is exciting in itself, without the actual gameplay. {yolkfolk}:clap:

just create whatever comes into your head, don't feel restricted by having to finish it etc.

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#58122
yeah i actually started thinking about another game today. an idea popped into my head that i think is good enough to develop.

this is a good thing, as it's actually the very first idea i've had since finishing Treasure Tomb, 5 months ago.

i won't be starting it yet, but chances are it will evolve into the game i enter for the 2008 Easter DizzyAGE competition.
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#59736

Hi all,

First post! Would just like to say first and foremost - an awesome creation on this one Jamie! {yolkfolk}:clap:

Quick question regarding this game...is it possible to save while playing as I'm not sure how loading screenshots works? Is there a game feature like F5 or something? Please help!

Thanks in advance,

Ian

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#59737
Welcome to the community!

to save while playing, press escape to get the menu, then there is a save/load feature from there.

if you want a screenshot, simply press the PrintScreen button, and paste it into paint (or wherever)

glad you like it! :smile:
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#59738

Thanks for super fast response! :smile: That's great I'll try that then.

I'm really impressed with your work. Since I was about 8 I wanted to create my own game but knew at that age it would be impossible. Then a friend and I drew up a whole new adventure game with characters, ideas, objects and locations and hoped to submit to the Oliver Twins but the results never saw the light of day.

Now with the aid of the ingenious DizzyAGE, I may just be able to see my ideas come to life. Having looked into GS9 though, I really wouldn't know where to start :confused: Fancy using my ideas to write one?! {yolkfolk}:bigwink:

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#59739
haha you're not the first person to ask that! unfortunately i tend to prefer to write my own games, as i don't really plan them from start to finish and then rigidly stick to the plan when i'm coding the game.

DizzyAGE is really quite easy to learn. you don't have to read the books before you use it. they may only confuse you if you've never actually used DizzyAGE. use them as reference later on, or if you're stuck.

the best thing to start with is the tutorials. do the tutorials, and look at the code to get a rough idea of how the code does stuff to the brushes in the map. Learn the difference between dynamic and static objects, as that will REALLY help you to start with.

play around with the tutorial map in the editor, then see how what you've drawn affects how dizzy moves in the game. you'll soon have 5 or 6 rooms to explore. then copy some of the tutorial code and modify it to do things you want it to. Start with simple things. it's amazing what you can actually do without having to use complex code. Diamond Mine Dizzy has virtually no complex code in it at all. it's all very simple stuff.

the more you use it, the more you'll understand and learn, and the more you'll be able to do. just over 14 months ago, i was at the same point as you. never used it, not a clue how to use it. i simply played around with the tutorial until i had a fair grasp of the basics.

above all, there's always people on here who will be able to help. me, peter (pteal), macon and alex (xelanoimis) have all made games using DizzyAGE, and any of us would be able to help you with any queries you have.

above all, enjoy it! :smile:
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#59790
...of course if you are a more of a books person, you can start with the books.
But try to apply each knowledge, as soon as you learn it.
Don't wait until you finish reading all of them.
And if you have no experience at all, in programming, it would be good at an early point to
check the basics of the GS9 Book, because it has been written especialy for beginners.
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#59792

[quote data-userid="142" data-postid="59738"]

Thanks for super fast response! :smile:  That’s great I’ll try that then.

I’m really impressed with your work. Since I was about 8 I wanted to create my own game but knew at that age it would be impossible. Then a friend and I drew up a whole new adventure game with characters, ideas, objects and locations and hoped to submit to the Oliver Twins but the results never saw the light of day.

Now with the aid of the ingenious DizzyAGE, I may just be able to see my ideas come to life. Having looked into GS9 though, I really wouldn’t know where to start :confused:  Fancy using my ideas to write one?! {yolkfolk}:bigwink:

[/quote]

That sounds just like me,....except with me it was myself and a cousin who drew up the ideas lol.

Seriously though there is a lot of truth in what Jamie and Alex have said.
I have no programming experience whatsoever and I started playing around with dizzyAGE less than a week ago and I'm really amazed at how easy it is.

Less than a week of playing with it and I reckon prolly in as little as 2 or 3 days time I'll be ready to actually start making my own games....nothing real fancy that can live up to Jamie, Peter or Alex's creations but with the basics figured out I can build from there.

Give it a shot, you might surprise yourself with what you can do.

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#64382

Hi,
I need some help- I finish diamond mine thanks to you :teethy: and now i started this game, is huge and fantastic, congratulations, it's awesome {yolkfolk}:clap:
I was looking into the waltrough and i don't find the "how to get past?" room to put the strange gold bottle.

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#64387

[quote data-userid="247" data-postid="64382"]

I was looking into the waltrough and i don’t find the “how to get past?” room to put the strange gold bottle.

[/quote]

my apologies. if i remember rightly, i renamed the 'how to get past' room to 'evil doppleganger' after i wrote the walkthrough.

I'll be updating this game to DizzyAGE v2.2.1 soon anyway.

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#65116

holy crap, the last time i released a new version of this game was almost 2 years ago! (28/05/2007) :surprise:

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#65117

[quote data-userid="23" data-postid="65116"]

holy crap, the last time i released a new version of this game was almost 2 years ago! (28/05/2007) :surprise:

[/quote]

Lol, is it that long wow it's my fav of all your Dizzy games {yolkfolk}:delight: even with the Alice in Wonderland theme, cause I really hate Alice in Wonderland {yolkfolk}:redfaced:

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#65118

ARGHHHH i forgot just how much needs to be done to convert games from v1.31 of DizzyAGE to v2

  {yolkfolk}:scared: not sure this is going to be converted today!

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#65122

ARGHHHHH :wall: :wall: :wall:  

the custom coding (mirrored movement and shunk movement) is causing me real headaches here. i may be forced to completely re-write parts of those section of code. :sad: it doesn't help one bit that it wasn't me who wrote them in the first place! (blame alex! :wink: )

also, the colliders that change the music aren't simple to change either.

it DEFINATELY won't be finished tonight.

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#65136
wooo it's done. just gonna get it tested over the next few days or so before i release the updated version!

and yes i did have to completely rip out all the custom shrink and reverse-movement coding and re-do them. That was made a lot easier though by refering to the shrink tech-demo and adapting a bit of that coding :smile:

woot all my games are up to date! :teethy:
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#65214

Dreamworld Dizzy v1.3 is now available, updating the game fully to DizzyAGE v2.3 :teethy:

Finally! :tongue:

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#65215
It's now uploaded on DizzyAGE website.
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#65216
thanks alex! can you put a little '2.3' icon next to it on the games page? :smile:
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