I recently created a Tool-Assisted Speedrun of the NES game Dizzy the Adventurer.
For those unfamiliar with the term, a Tool-Assisted Speedrun (TAS) is an emulator made movie using slowdown and save-states to play the game as fast as possible. Unlike a regular speedrun where playing skill is key, a TAS involves analysis of the game and a lot of brute force to determine the fastest possible strategy.
yes, the cloud jumping was the trickiest part, and where stuff happens where it shouldn't, like jumping under st peter's gate and jumping to and from the juggling balls.
i only used about 4 savestate slots at a time, but according to the file i started rerecording the movie 8408 times :surprise:
that's not to say i rerecorded from the beginning 8000 times, but i did go back and "undo" from a savestate that many times
I could probably make it faster... but not by cutting out the death. Because the boat moves so slowly, it's slightly (a sixth of a second :tongue: ) faster to jump to the next screen, die and get respawned on the far shore than to wait for the boat. Plus the death music is funny
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Tool-assisted is noobish.
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Ok, i'll try to post a real run on sda :tongue:
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