Of course it is - what a silly question. Like someone's already posted, it's just the game with his face tacked onto it. A bit like Mario Golf. Or Mario Tennis. Or Super Marios Bros 2.... (hehe)
I have a magazine review of the game from 1993 which states: "Dizzy? Nah! He's no more a part of this than I am the bass guitarist for Fuzzbox". :lol: It's not as if there was a great deal of gameplay either; it was little more than a test of how quick your reactions were. Although, having said that, it was nicely presented, and the music was fairly catchy.
I liked the game for what it was... Didnt like it too much for the loosly based Dizzy material. But as a stand alone game with those falling blocks, twas ok. Could have been called anything Factory Panic (swear thats already a game), taken Dizzy out completly and sold a few.
Of course it is – what a silly question. Like someone’s already posted, it’s just the game with his face tacked onto it.
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You could really argue that for any of the Dizzy arcade games I would think. {yolkfolk}:scratch: I would say Fast Food was more of a rip then Panic Dizzy, Dizzy Down the Rapids was probably the most original of the arcade games, and even then, I'm almost certain it was copied from another game.. can't remember exactly what it was called.. Floom? {dizzy}:huh:
Panic Dizzy is an alright game though. I found it kind of boring at first, but once you get the hang of it it's not too bad, definitely more fun on a 16bit platform though.
Indeed it was Andy C. Trouble is back then (and indeed still today) there is a lack of 'original' ideas for games and the moment one of these rarities comes along.. its staurised by the rest of the gaming industry and is no longer unique. Tis a shame. Perhaps someone should try and copyright a genre of game rather than a brand.
its okay, but its is the worse dizzy arcade game.. but all dizzy arcade games just have his face stamped on.. but they are fun to play, and i guess they did to sell more and to stand out from over simile games..
But theres another reasons.. they are Puzzle games of sorts which is the whole point to the regaler dizzy games.. so i don't have a problem with them..
Could have been called anything Factory Panic (swear thats already a game), taken Dizzy out completly and sold a few. Could still have sold a few, however if Dizzy wasn't on the front cover then my mum would never have bought it for me when I was younger, so releasing it with the Dizzy brand certainly did it's job in that respect.
Personally I always preferred the adventure games to the arcade games anyway but I never complained as it meant I got a free "Dizzy game" from her. :teethy:
Yep, I totally agree it's the worst Dizzy gane. I remember at the time being quite offended that they made a second rate Tetris rip-off and used Dizzy's good name to sell it.
I remember Toobin and always thought Rapids was a blatant rip-off of that also.
Certainly a weak title featuring Dizzy... I had it on the Commodore 64 and several things annoyed me about it. First of all, it didn't matter how far you got through the levels - the game had no ending (or at least if it had, I never saw one). And the reason I never saw one was this... in later levels (on the C64 version anyway) the items never came out when you needed them. Which meant you couldnt get them to fit into the slots properly. Which meant the 4 tubes from which the toy shapes came from continued to spiral downwards at a rapid pace and subsequently ended your game. In later levels it was nearly impossible to get several toy shapes through the slots at the bottom of the screen simultaneously and therefore raise the tubes a bit and give yourself some breathing space - and they came so think and fast that you didn't have time to wait around for them to drop individually. And because multiple toy shapes dropping through successfully was practically impossible, it also meant that your game was guaranteed to end once you got through a certain number of levels regardless.
A game that's actually impossible to beat? Nope... bad move.
At least, if anyone had a C64 version here and can prove me wrong with that complaint, then I take it all back, lmao. But certainly I could never do it anyway... and that just frustrated the bloody hell out of me so much.
I had the C64 version, and as far as I know it is unbeatable by any fair means, barring immense luck. Though I seem to recall I also once played it with a cheat enabled and just found that the toys cycled round without any end sequence.
Having said that, I thought the graphics were good and the music excellent. But the gameplay was poorly designed and playtested, no doubt.
Most of the arcade games are a bit naff, although Bubble Dizzy PC version and Kwik Snax were really good. The others didn't entertain me as much. That cake making game in Purble Palace reminds me a lot of Dizzy Panic. Stick Dizzy in the background with a switch moving the conveyor belt and it's almost the same thing. It would probably work better as a minigame to an adventure game, like Dizzy Down the Rapids and Bubble Dizzy being used in Fantastic Adventures of Dizzy.
Aw yeah, that would be fun if in the middle of Fantastic Dizzy, you had to win a big enough "haul" of shapes to use on something else. I had the C64 version, and as far as I know it is unbeatable by any fair means, barring immense luck.
I tried that version again a few weeks ago. I discovered that some levels in the middle of the pack are very easy, pairing up the slots to provide plenty of ways to catch threesomes and foursomes all the time, while other levels are so poorly designed that I almost never get any threes. I suspect they failed to realize that the same random drop routine isn't a good match for every level's shape-guard. At least a particular level only requires 50 drops if you come into it from the previous level--which admittedly may still be a problem if the previous level already put you in a losing position by the end. Otherwise you have to do 50 drops times the level number, as if to "make up" for the skipped levels, which is a ridiculous expectation on those levels where you can hardly ever get three at a time to save yourself.
I quite liked this game, I had it on the CPC back in the day. It got quite a lot of play, but I've always been a sucker for puzzlers like this. I don't think its anywhere near the worst Dizzy game, I didn't like Bubble Dizzy much and I absolutely hated Dizzy down the cRapids.