Dear Members of the "YolkFolk" Support Team,
Only 5 years, 3 months, and 10 days have passed since the Latest Post on this Help Thread and I am now happily jotting down my Feed-Back to this "Dizzy" Fan Game.
I have somehow been drawn to Mister DOUGLAS_James also known as "Jamie" or as "Delta"'s "Dizzy" Fan Games. They are really beautifully drawn. It must have taken a lot of time, effort and attention to create them.
"DreamWorld Dizzy" is so far the Craziest "Dizzy" Fan Game that I have been playing. Lots of Puzzles and Puns that are difficult to understand by a Non-British Mind. Extremely Sophisticated.
I wanted to say that these games are extremely difficult to be solved until I have noticed that there are people who are spending usually a few months attempting to finish them. Then I got scared by a very simple thought: how on Earth could it feel to spend around a half of a year in order to finish such a Puzzle? Many Sleepless Nights. A lot of Anguish. A lot of Crying and Pointing toward the stars that are silently glittering up there in the sky: "Why? Oh, why?"
I usually have a lot of fun playing these games and expect to finish them in a few hours that are spread over a few days, definitely less than a fortnight. Eventually, when I get stuck, I have to cheat and appeal to these types of Helpful Resources:
1. Maps;
2. Walk-Throughs;
3. Lists with the Places of the Artefacts (Coins, Diamonds, Zzz's and so on);
4. Forum Help Threads.
Sometimes, the Games are so difficult that even a "YouTube" Video Recording of the GamePlay is not enough in order to understand what on Earth is going on.
For this particular Game, I have patiently read all of the 269 (!) Forum Thread Posts that are spread over 27 Forum Thread Pages until I have finally arrived at the end. Definitely the Craziest "Dizzy" Fan Game so far.
Anyway, it has been extremely fun playing it. I wonder how the Source Lines of Code look like. Are they similar to Scripting? Lately, I have been mainly performing Software Testing and Software Development only using Shell-Scripting Programming Languages such as "CygWin"'s "B.A.S.H." ("Bourne-Again SHell"-Scripting Environment) and "Microsoft" "Windows" "PowerShell"-Scripting Environment. You know what they say: "Programming is difficult. Let's Shell-Script".
I wonder if I ever get to indulge into programming a "Dizzy" Fan Game using SIMION_Alexandru and his Cristina's "Dizzy Adventure Game Engine". If I ever do, I do not expect to surpass DOUGLAS_James' intricacies that are probably painfully difficult to attain. I remember being pleasantly impressed by his "Tomb Something Dizzy" that had a very cheerful note produced by the fact that not all of the Screens were black, as it usually happens in this miniature "Dizzy" Universe.
All my Best Wishes to the Author.
Best Regards,
DOBRESCU_Mihai.