YolkfolkThe Dizzy Fansite
Community discussion

Winter World Dizzy v1.33 [DOWNLOADABLE]

Started by delta on 13 December 2007 • 28,719 views

51 posts
#54070

ok, so i was getting fed up of continually coding Rail Road Dizzy, and people were saying they hoped the game was going to be released soon (sorry - not until end of Feb 08), and i had a spare map that had been kicking around for 8 months.

so i decided to make a small new game. :teethy:

Winter World Dizzy.

Story

Dizzy is forced to return to Fantasy World to rescue Daisy from the Troll.

However winter has gripped Fantasy World, and things are not as he
remembers them. The weather has forced him to return in a barrel via
Smugglers Hideout, but that is the least of his problems...

Join Dizzy in this Winter Eggstravaganza as he helps the yolkfolk,
dodges ice and water, and explores the Fantasy once more.

Download v1.33:

If you have v1.0 or v1.1, you are STRONGLY advised to update your version.

Dizzy Stories (v1.33)

DizzyAGE website (v1.33)

YolkFolk.com (v1.33)

it's quite small, and fairly simple by my standards, but then, it has taken me just 5 days to completely code the entire game. :drool: As the map took me 2 days to draw back in March, that means the entire game has taken me just a week to do. {yolkfolk}:crazy:

anyway, you may find the map.... familiar, but i hope y'all enjoy it anyway!

Development History

v1.0 Released 13/12/2007 First public release.
v1.1 Released 14/12/2007 Bug fix for River puzzle, also stopped music playing after dying.
v1.2 Released 15/12/2007 Another Bug Fix
v1.21 Released 23/12/2007 Fixes: Shopkeeper bug, Mine Rocks Bug, Water Graphic Bug, and changes game info.
v1.3 Released 12/12/2008 Updated game to DizzyAGE v2.21, also fixed small bug in mines.
v1.31 Released 13/12/2008 Fixed inventory menu bug.
v1.32 Released 09/05/2009 Updated to DizzyAGE v2.3, changed icons
v1.33 Released 16/05/2009 Game Engine bug fix

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#58863
So that's what all the questions concerning snow were about!

I look forward to trying the new game as soon as it's available. :teethy:
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#58864
yep, sorry to disappoint, but there will be no weather in Rail Road Dizzy.

i wanted this to be a surprise, so i asked about the snow in that thread.
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#58867
hmmm intriging. i'll have to look at that. i could have sworn i was doing it the second way and it worked...
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#58872
Nice one TF, that's a mighty fine surprise you got for us there... I think this could be an answer to Claire's What we Want for Xmas thread :wink:

EDIT: Oh yeah, and whoever it is that does that kind of thing can add Vista to the list of operating systems that DizzAGE and the DizzyAGE games are compatible on, as I have never had any problems running any of them. No compatibility mode needed! :smile:
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#58874
Great game TF!. up to 22 coins so far, but i'm stuck! literally!
down below with the green dude. If you go up to the top level, dizzy gets stuck!
I too have had the same bug as previously mentioned
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#58875

[quote data-userid="3" data-postid="58865"]

I think we need spoiler tags for games like this :lol:

I actually love the sort of Dizzy games where Dizzy revisits an old place. :yes:

I found an unusual bug, I used a block of ice outside the right of the castle first, froze the ice slightly, then I used the block of ice found outside the left of the castle and the freezes the river no probs.

However if I use the ice block at the left of the castle first and the other the second, it still freezes the river slightly the second time too which means theres no way I can finish there {yolkfolk}:scratch:

[/quote]

adz, i'm simply not getting that problem. i've tried both ways, and both work perfectly. i've tried doing stuff inbetween using them, still works. if you can try and reproduce the problem, and let me know in a private message what you did, i'll look into it.

ooooo hang on, i've just had a thought.... let me go check...

yup, got it. it doesn't acctually matter which way you do it. the first time you do that puzzle, it will work 100% fine. if you then die, and start a new game, the game doesn't reset the variable it uses for the puzzle, so doesn't work properly whichever way you do it.

I've just corrected it, and sent v1.1 to alex to upload. i'm also hoping Andy will upload it to YolkFolk.com soon too.

in the meantime all you have to do to fix it is close the game and start it again every time you start a new game...

Sorry! :cry:

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#58876

[quote data-userid="74" data-postid="58874"]

Great game TF!. up to 22 coins so far, but i’m stuck! literally!
down below with the green dude. If you go up to the top level, dizzy gets stuck!
I too have had the same bug as previously mentioned

[/quote]

what do you mean by 'down below with the green dude. If you go up to the top level, dizzy gets stuck!'

please tell me before i give v1.1 to the guys!

EDIT: s'ok, i know what you mean. i'll fix it.

2ND EDIT: fixed. it's fixed in v1.1. i actually found another place in the mines you could get stuck too, so i fixed that as well. Thanks! :tup:
3RD EDIT: v1.1 is now up on the Yolkfolk.com website, you are advised to download it to replace v1.0

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#58877

nice.. i was about ti mention the getting stuck point as thats were i had to end the game.. then the ice issue came up.. to i guessed i must have used 3 ice blocks the the first time and spent 5 minutes trying to find it.. :tongue:

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#58880
v1.1 is now on DizzyAGE website too
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#58881
sorry alex, i'm just in the process of sending you v1.2....

colin found a bug, so i've fixed it.

  :sad:

EDIT: v1.2 is up on the YolkFolk site. You are strongly advised to download it, as there is (quite a major) bug fix in it!
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#58884
No problem, I've just uploaded v1.2 on DizzyAGE website too.
And I'll check the forum from time to time, in case v1.3 or higher are coming :smile:
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#58885
Thanks Alex! if there is anything more to fix in it, i'll e-mail it to you anyway.

EDIT: it still says v1.1 on the site alex.
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#58936
Yeah {yolkfolk}:clap: I finished it. The last couple of coins were in some hard places.

Good game I loved it {yolkfolk}:delight:
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#58941

YAY!! {yolkfolk}:clap: I've done it!
Nice work TF! now to wait a couple of months for rail road dizzy! {dizzy}:cool:

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#58943

yes i have done it at last {yolkfolk}:clap:
very nice game

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#58944
Well, I got stuck in v 1.0 but enjoyed the game very much. Just about to start 1.2. Considering people have finished it, it looks like this version may be the one! Where is the music from btw? The in-game music I mean? I love it... It's not familiar to me. This may be because I always play the '64 versions of Dizzy... I have the Speccy ones too on my 128+2, but I prefer the C64 one's....
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#58948
yes it seems v1.2 is bug free.

i'm unsure where the music is from. it's not from a Dizzy game, altho it is by the same composer, hence the same kind of 'feel' to the music.
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#58951
I don't know whether you'd count these as bugs, but:

1) if you try to give the shopkeeper anything after getting past him, he merely repeats his diatribe about 15 coins.

2) getting picked up by the lift on it's extreme left hand edge (by standing in the rocky enclave) in the dragon's den results in you exiting by the left hand wall of the lift control hut. (The same effect as what happens with some of the lifts in the Amstrad version of Dizzy 1.)
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