YolkfolkThe Dizzy Fansite 1 logged in0 playing
Community discussion

DizzyAGE Easter Competition 2008 [ENDED]

Started by xelanoimis on 1 February 2008 • 77,610 views

🔒 Closed186 posts
#59315
Dizzy And The CrabApple

CrabApple is a witch :wink:
The story goes:
CrabApple has put a spell on him that forces him to be her slave.. if he tries to escape; he hard boils internally.. so he needs to find away to move around and not boil also find a way to lift the curse..

The story was going to be my first Lassie game called Furkwitt And The CrabApple, but never got passed 2 rooms, it was also kinda rude so I thought better of it!

I need to figure out a way to boil him.. i guess the drowning script would be the easiest way to get him to die slowly over a space of time??
👍 0
#59316

[quote data-userid="119" data-postid="59315"]

The story was going to be my first Lassie game called Furkwitt And The CrabApple, but never got passed 2 rooms, it was also kinda rude so I thought better of it!

I need to figure out a way to boil him.. i guess the drowning script would be the easiest way to get him to die slowly over a space of time??

[/quote]

it depends on how you're planning on determining what makes him boil. being too far away? doing things you shouldn't? also if he moved closer would the boiling 'stop'?

if so, the code could be adapted for use with it, and the animation would probably suffice, even tho it is for drowning emotions. as you got more familiar with using the tiles, you could probably change them to be more suited to your use.

good luck! :smile:

👍 0
#59318
you could have a P_BOIL property on the player and
you can change Dizzy's the color gradually to red and
you can also add the hurt/drown emotions on higer boil levels.

Have a function that set player's color and emotion, depending on boil level
and then adjust the boil level in the way you must:
like after a time, or when entering far rooms, etc.

When it comes, I can assist you with the implementation, if you need help with it.
👍 0
#59320

thanks TF and xelanoimis, it would be nice to get it working, But i have loads to do before i need to worry about it, i think it would be better if he got less hot under the collar if he goes backover.. i would imagine it would be very frustrating if he kept going pop trying to get back

Should i worry you guys can actual think of ways quickly to boil poor old Dizzy?! {yolkfolk}:rofl:

👍 0
#59322

i think we should be more worried that no-one thought of it until you did! :tongue:

👍 0
#59323
TF, don't speak too soon... TOS is comming :smile:
👍 0
#59326

uh oh.... :tongue:

never mind, i have a novel 'death' for him in RRD too! :teethy:

👍 0
#59327
Poor old Dizzy, i guess if you need to assassinate someone you have to be creative!
I've thought of a few novel puzzles and a new form of transport.. i just need to code em lol
👍 0
#59328
Don't worry, Dizzy always finds a way to escape dangers!
👍 0
#59329

[quote data-userid="119" data-postid="59327"]

Poor old Dizzy, i guess if you need to assassinate someone you have to be creative!
I’ve thought of a few novel puzzles and a new form of transport.. i just need to code em lol

[/quote]

i thought of a novel way of killing ages ago. Zombies on Motorbikes.

think about it, why should they walk around slowly all the time? people can just run away from them. if they had motorbikes, they'd be much more efficient!

plus the mental imagery is just awesome. {dizzy}:cool:

👍 0
#59330
RRD is almost ready. i just have to fix a few small bugs i found while playing through it.

it took me 2hrs and 20 mins to play through from start to finish, trying to get the highest score possible. unfortunately something is wrong with the scores, as i didn't end up with the score i should have. That may take some delving into to discover why....

basically, as soon as i've fixed that issue, it'll be released.
👍 0
#59331

2hr 20m? how big is the map?
mine takes about a minute up to now lol

The zombies on bikes is a good idea, but just go to a biker rally at about 9am in the morning and you'll see loads :lol:

👍 0
#59339
it's not so much the size of the map that's the issue, it's trying to get the maximum possible score that took the time.

you don't have to do everything in the game to finish it, but you DO have to do everything to get the maximum score.
👍 0
#59495
A new note to the rules has just been added:
Contesters can register more than one game in the competition.
So, hopefully we'll have even more Dizzy games this year! can i suggest that if someone enters more than one game, they are only eligible for prizes with their highest scoring game. that way there's no possibility of them getting 1st and 2nd places (or any 2 prize scoring places) and depriving someone else of a prize.

just a suggestion.
👍 0
#59560

ok, the second game i'm entering the easter competition with is Magic Star Dizzy.

https://i63.photobucket.com/albums/h129/temptationfeeder/Magic1.jpg

no real details or story yet, however the map is complete and the items and characters are placed. don't expect many updates about this game, altho it will be released by May 1st.

there won't be a third competition entry from me.

👍 0
#59561

Do you ever sleep or go out lol?
then again i don't neither {yolkfolk}:scratch:
hope it goes well m8 {dizzy}:cool:

👍 0
#59567

I like the way you decorate your borders, Jamie :smile: Can't wait to see what it has in store for us when the time comes :tongue:

👍 0
#59569
thanks Adz! after i finish MSD, i'll be working on updating DMD, DWD, and TTD for DizzyAGE v2.1

DMD will be first, and will get more music, a completely new HUD, and possibly a few little graphical tweaks, depending on what i feel like doing.

DWD and TTD will stay pretty much unchanged.
👍 0
#59593

i have to say, i'm absolutely loving coding MSD. i kinda felt RRD strayed a bit too far from the Dizzy 'norm', but i think (i hope!) i've got MSD pretty much spot on. {dizzy}:cool:

👍 0