Right, after quite a few months, Rail Road Dizzy is finally finished! the release date was going to be Saturday 16th of Feb, but I've decided to move it forward to tonight!
as always, please let me know if something happens that you think shouldn't, because although it's been tested to death, and all known bugs removed, there may be one or two small ones still there somewhere...
The score and timer display can be turned on or off in the options bit of the game menu (press Esc to get to the menu). The default is On, but it will remember which you choose.
anyway, enjoy!
Rail Road Dizzy

Download the latest version (v1.2) from:
The help thread is HERE
Story:
Dizzy is back in his most original fan adventure to date!
This time Dizzy is in trouble. BIG trouble. It's Daisy's Birthday, and he's forgotten all about it! He decides to go to the old abandoned mine to see if he can find some gems to give her. BUT disaster occurs when he's crossing Iron Horse Canyon, as CRASH! the bridge gives way beneath him! Our intrepid hero manages to leap to the other side just in time to see the timbers crash into the murky waters below. Now Dizzy has an extra problem. How to get back across the canyon to give Daisy her birthday present!
Join Dizzy to eggsplore the mines, dodge monsters, help the yolkfolk, and get Daisy her birthday present before she fries him!
Development History
v1.0 Released 08/02/2008 First public release.
v1.01 Released 24/02/2008 Small bug fixes. can now breathe in Gas if using aqualung. Score fix when using Ghost Trap. Also now supports Joysticks
v1.1 Released 10/04/2008 Fixes major bug introduced into v1.01, also updates game to DizzyAGE v2.2
v1.11 Released 11/04/2008 Fixes small menu bug caused by updating to DizzyAGE v2.2
v1.12 Released 29/06/2008 Fixes 'clicking' noise in Jump SFX.
v1.13 Released 21/04/2009 Changes loading screen + game icons
v1.14 Released 09/05/2009 Updated to DizzyAGE v2.3
v1.15 Released 16/05/2009 Game Engine bug fix
v1.2 Released 01/08/2009 Fixed major bug with water