No. 2 (please tell me I'm not the only one who's done this)
No. 3 (Thankfully I've only done this once)
No. 4 (Not an issue if you happen to have the pick axe in your inventory,...I didn't)
No. 5 (I saved the best for last,....this is my all time worst pet peeve, prolly cos it's close to the endgame and it's very frustrating when you do it)
How many others here have found themselves stuck/trapped in these locations?
I've had the misfortune of encountering #2, #4, and #5. I only ever encountered #1 in the original Spectrum/Amstrad game, never triggered the trap in the DizzyAGE remake. #3 is a new one to me.
All of these were done on Peters remake, some of them I don't remember running accross in the Amstrad version but it's been about 20 years or so since I played it...so chances are I wouldn't remember even if I did.
I do remember No.1 on the Amstrad...but I also seem to remember the trap not re-setting after you die(it does in the re-make which is nice, sacrifice one life and you're good to go.)
Again,...I could be wrong on that 20 years is a lot of time to fade memory.
all the images you've posted except #1 are down to incompatabilitys between the way dizzyage handles maps and dizzys bounding box causing him to get stuck in these places.
I will release an update tomorrow that will 'block' dizzy from getting stuck into these places.
I'm pretty certain it wasn't possible to get to #3 on the original speccy version. I mean, obviously I could see the opening but could find no way of getting there from above.
For the record, down the mine, somewhere near where you get the can of 3 in 1 oil there's a "hidden passageway" with if I remember rightly, a bat and a life, but no way of getting there.
Does anyone remember where dizzy was getting stuck in Apep's first post? I've upgraded the games scripts to the latest dizzyage standard. But it want to now fix the places where dizzy was getting stuck, but the images have gone :sad:
I played through the latest version of the remake myself, and I only found two extra places I could get Dizzy stuck, both in The Tomb of Mad Carew, around the upper-right corner of each screen.
For that matter, I managed to get stuck in Treasure Island Dizzy too! I'M SORRY FOR JUMPING OVER YOU, BAG OF GOLD COINS
(Actually, the only major disappointment of the Treasure Island Dizzy remake for me was that it didn't include the full music loops.)
@bag-of-magic-food You should really report those bugs in their own threads in the Fan Games section of the forum, so that Peter can find about them more quickly.
My things I hate about TUCA: 1.Bridge dissapears forever if you break it. 2.It's really hard to give Potion to zaks 3.I'm always confused where to use Dry ICE
Oh, the potion on Zaks... You just reminded me of something! I believe in the official versions of Dizzy 1, you can throw the potion from either the ground or the high board in front of Zaks, and either way it beats him. But in Peter's DizzyAGE remake, the potion only works on the ground. The funny thing is, the remake from Crystal Fusion made it so you're supposed to only throw the potion from that higher ledge, and in fact placed a flask-shaped hole there to make it obvious! So, yeah, sometimes remakes miss some of the different ways you can do something, probably because their authors don't have time to play the game all over again just to risk losing at the end by trying some other way.
EDIT: I just played through Dizzy 1 on Commodore 64 again to make a clean save of the ending, and it turns out that version changed it so the potion only works on the top. I take it as another sign that that Crystal Fusion remake was based primarily, or even solely, on the Commodore 64 version.
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