YolkfolkThe Dizzy Fansite 1 logged in0 playing
Community discussion

I have a strange scenario

Started by Apep on 14 March 2008 • 7,271 views

12 posts
#54162
Something I found while testing my game: lets see, how to describe?

OK,...There is a large pile of rocks split between 2 rooms when walking from room 1 into room 2(left to right) diz is on a downward slope but as soon as you enter the second room dizzy moves upwards and appears to be standing in mid air. His movement can best be described as having walked into a hard collider.

I went back to the editor to check my map thinking that maybe I'd accidently placed an invisible brush there,.....I even removed the background tiles and deleted that section of the rock pile just to make sure and I can give my personal guarantee that there is nothing there.
What can be causing this and is there any way to fix?
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#59958
I'm attempting a game myself and had the same problem!

do you have the pile of sloped rocks that's a grouped as say a 5x5 block grid that crosses a room boundary. if you have only have 3 grid spaces left to the edge of the room. cut the tiles up into 3x5 and 2x5 blocks. Dizzyage seems to not like tile groups that cross room boundaries.
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#59959
i've had this problem a couple of times. the problem is that the game sees the brush partly in the room, and seems to treat the brush as if it was a solid blocker, which then raises him up.

an easy way to solve it is to 'split' the brush into two seperate brushes, one in one room, one in another. both brushes making it look as if there's only one there.
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#59960
That's what it was....I split up the brush as per suggestion and it took care of the problem.
I'll need to remember that.

Thanks guys.
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#59970

I'm attempting a game myself

will you be entering it into the competition? {yolkfolk}:music:

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#59973
I'll see how it goes. the map is about 80% done. It's just getting my head around the code
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#59980
I want a small map (like the default template map - 2 rooms) with this thing, so I can look at it.
It should work fine, so it might be a bug.
Someone please send me such a map on email.
Alex
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#59983
hmmmm i can't get it to do it in the default game template....it may just be a certain set of conditions...
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#59984
Alex, I recreated this on the default map and it's been sent to your simionmail addy.
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#59990
I got the map and indeed looks like a bug.
I'll check it out and try to solve it.
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#59994
Found it and fixed it!

The problem was with flipped (but not rotated or scaled) brushes ,
that got clipped with more than 16 pixels to the left and probably to the top sides of the screen.
So until the DizyAGE v2.2, try to split these brushes in two, to avoid clipping.

Thanks for mentioning it.
Alex
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#59997
Cool,...I'm glad you were able to get it resolved.

If I find anything else I'll let you know.
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