Something I found while testing my game: lets see, how to describe?
OK,...There is a large pile of rocks split between 2 rooms when walking from room 1 into room 2(left to right) diz is on a downward slope but as soon as you enter the second room dizzy moves upwards and appears to be standing in mid air. His movement can best be described as having walked into a hard collider.
I went back to the editor to check my map thinking that maybe I'd accidently placed an invisible brush there,.....I even removed the background tiles and deleted that section of the rock pile just to make sure and I can give my personal guarantee that there is nothing there.
What can be causing this and is there any way to fix?
OK,...There is a large pile of rocks split between 2 rooms when walking from room 1 into room 2(left to right) diz is on a downward slope but as soon as you enter the second room dizzy moves upwards and appears to be standing in mid air. His movement can best be described as having walked into a hard collider.
I went back to the editor to check my map thinking that maybe I'd accidently placed an invisible brush there,.....I even removed the background tiles and deleted that section of the rock pile just to make sure and I can give my personal guarantee that there is nothing there.
What can be causing this and is there any way to fix?