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Dizzy and the Magic Wand v1.3 [DOWNLOADABLE]

Started by Bazi on 14 March 2008 • 29,285 views

64 posts
#60581

well done, Bazi! {yolkfolk}:clap:

just been having a play. That intro is first rate! I had a good laugh at old theo :lol:

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#60582

Done!

Eggcelent game, Bazi {yolkfolk}:clap:

Bugs:
1. When Dizzy touches yellow lift device he gets 20 coins (though I have found only 18)

2. Dizzy can take a "magenta key" without a scuba

3. Dizzy can pass through troll without [spoiler item] (You should put the invisible block)

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#60583
Damn ! Yes, yellow device was for testing purpose. About point 2, I think it is ok, you need scuba to get into the water cave and if you then risk to take it without scuba, it is on the player's choice. And point 3 - I tried to get over the troll and it is not possible. How you did it ?

Please re-download from the first post, new version 1.1 is available.
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#60584

Updated the download to v1.1 on Yolkfolk.com. {dizzy}:cool:

Oh yeah and I managed to complete it too :smile: Eggcellent work {yolkfolk}:thumb:

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#60585
And please update the name of this thread to v1.1
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#60586
[quote data-userid="141" data-postid="60583"]

And point 3 – I tried to get over the troll and it is not possible. How you did it ?

[/quote]

It is difficult, but it is possible

Approach to the troll and quickly press left and enter then close inventory and repeat "left + enter" several times (the same s**t with Zaks)
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#60587
I see. It is really working {yolkfolk}:scratch: . I'll add blocking material. Thank you, I didn't know that this is possible ! I'll release version 1.2 today evening or tomorrow.
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#60588

Nice game {yolkfolk}:clap:

Like the intro, and enjoying the game

Claire {yolkfolk}:delight:

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#60589
Congratulations!

Very nice game, with lot of attention payed to details.
I'll play it soon, and I'm sure the story is very nice as well.
I love your intro too :smile:
The v1.1 is on DizzyAGE website.
https://www.yolkfolk.com/dizzyage/games.html

One mention, edit the dizzy.ini and set the log=0 by default.
I did it for the version on the DizzyAGE website.
Users should activate it, only if they experience problems running the game,
to send the log file.

Good luck in the competition!
Alex
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#60591
sorry but i've also found a bug.

underwater, the two blue rocks are 'air' material, so if you're drowning and you walk in front of them, your air is restored. you need to draw only the 'img' if they are just scenery. check other scenery underwater too, to check that it does not do the same thing.

very nice game!
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#60592

by the way, i love what dylan says if you try to give him the item again. {yolkfolk}:clap:

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#60593
Excellent just finished it.
kinda reminds me of POYF alittle.
some unexpected and tricky dangers to wards the end and i love seeing the Dizzy gang in colour.
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#60594
Thanks all for comments ! New (and I hope last version) is available from first post, DMW 1.3. All you mentioned is fixed.
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#60597

I have 19 Diamonds and I am looking for the key to use the lift by Zaks.

I think this is really innovative, with all the moving bits in the castle.

Claire {yolkfolk}:delight:

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#60598
yeah there were two really nasty diamonds.. i could see them but could get them.. and reaching heaven was a pain.. i thought that wasn't the correct way until by a stroke of luck... lol
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#60603

YES!! {yolkfolk}:yahoo: Just finished it!
eggcellent game Bazi
very well done {yolkfolk}:thumb:

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#60605

ah finished! really great game with some nice puzzles and a lovely sense of humour. well done bazi {yolkfolk}:thumb:   {yolkfolk}:cheers: definitely a contender

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#60607

Completed it. {yolkfolk}:clap:

It's a very good dizzy game. :tup:

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#60608

Really thank you ! It was always my dream to make my own Dizzy game. I have to highlight the Alexandru Simion's DizzyAGE and I'm really glad we have this engine at hand. I started with creating games and demos at old good ZX and Amiga times, but now my worst enemy is the graphics work and time. DizzyAGE solved everything. This was my first entry to the competition, limited by my free time and friendship with DizzyAGE (I hope now we understand each other {yolkfolk}:music: ) The next game will be released in this year, and I hope it will be up 150+ rooms and much of puzzles. Again, thanks for DizzyAGE {yolkfolk}:clap: .

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