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Dizzy in Emerald City v1.1 [DOWNLOADABLE]

Started by Meph on 25 May 2008 • 21,996 views

51 posts
#61567
you should post some screenshots :smile:
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#61570
i have.. at the start of this topic.. theres 4/5
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#61571

oh yeah... my bad! :blush:

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#61572

get ya self a pair of specs

  {yolkfolk}:eek:

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#61573

Should've gone to Specsavers! :tongue:

Anyway, It's now uploaded onto Yolkfolk :smile: I'll deal with posting the news later on.

https://yolkfolk.com/games/dizzy-in-emerald-city/

If a lot of you get stuck on this game, post your problems here, and if there's enough posts, A Help Thread will magically appear in the Fangames help Forum. :smile:

_ _
Adz.M

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#61574

I've just had a quick play and its very impressive, I think I'm really gonna enjoy this game {yolkfolk}:clap:

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#61576
I hope so.. thats the whole idea. lol

Wanted to see if i had learned anything from my previous first attempted, polish up those silly mistakes, makes sure i could do the basics and make a game out of it... if it works well and theres not to many real issues then i know i can take the next steps on the next one.

at least i got the game out there now.. i can go back and concentrating on My new animated short film.. which I'm still building, sculpturing and painting.. enough testing and silly experiments.. time to take the next step with theses.
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#61579

hey dude, nice one for getting the game released so quickly, but did you get anyone to beta test it first?

i found a few small things:

-at the right of the well, i can't go any further for no obvious reason
-at the top of 'edge of the treehouse' you walk on top of the railings, rather than in front of them
-there's quite a few spelling errors in the text. e.g. the very first text says 'the emerald is wating'
-you bounce into the 'room above the well' but there's nothing in it and it's not named.

other than that, it seems pretty good! {yolkfolk}:clap:

EDIT:: dude, i hate to say this, but i don't think it's possible to complete it. in 'study' you simply can't walk down the stairs to get the the 'deadly apple'. (yes i'm using dev mode).

EDIT AGAIN:: my bad, you get down another way :tongue: sorry!

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#61582

  :surprise: sorry chaps.

There isn't a room past the well.. i think the same thing happens on another part of the map from memory..i thought i added a gate or someting..oh well. i'll have to try and block those parts off alittle better. Wasn't ment to be anything above the well .... maybe i should had added a cloud and a room name.

And shit.. yes i knew about the railings i forgot to fix them.. bugger..it was on my list.

shouldn't have any problems in moving about.. maybe the odd stuck moment that hasn't been found yet.

Mishmash was testing it.. or started too about 3 weeks ago.. lol

Other than fixing the many spelling mistakes.. there shouldn't be any major problems. other than those few silly little things
Yes i know the spider ins't quite right either but i couldn't get one chain. lol

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#61583
regarding the spiders, i noticed that on some of the steps, you can't actually get back down without hitting the spider.

also, if you press 's' on the keyboard, it turns snap to grid off, enabling free movement. also if you press 's' when selecting part of a tile, it does the same, enabling you to select any size of tile, rather than just multiples of 8.

one other helpful thing, pressing + and - zooms in and out on the map, helping you to place those free-floating brushes a bit easier! :smile:
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#61584

yes that spider is a pain.. but i did jump it without getting hurt ONCE so i didn't change it.. same with the bat down the well... but there was another spider which i had the same problem..

yeah i could zoom in but didn't know about the S key. or i didn't acknowledge it..i probably read it in the book and lost memory of it.. very useful. makes all the difference. :teethy:

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#61588
Ive tried to download this a few times and it's corrupt every time :sad:
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#61589

[quote data-userid="15" data-postid="61588"]

Ive tried to download this a few times and it’s corrupt every time :sad:

[/quote]

it's just the setup.exe that's corrupt, it should still extract the rest, then all you need to do is copy the setup.exe from another game.

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#61590

I've no idea why that happened {yolkfolk}:scratch:

Anyway try it now, the setup file should work now :smile:

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#61596
Nothing to do with me then?

i downloaded it and even though i got the error message it worked fine.. didn't have to copy a setup.exe from anything..
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#61597

Ok it works now! {yolkfolk}:delight:

i got nowhere though, lol my puzzle solving skills aren't what they used to be.

i noticed quite a few spelling mistakes in the text, though.

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#61598
I'll have a spelling check tonight... im a bit thick.
:egg:
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#61599
The game is on DizzyAGE too.
https://www.yolkfolk.com/dizzyage/games.html

Congratulations for the game, Meph. Quick move!

I haven't yet played it, but here are a few advices, at a first quick look through the map, with dev-mode:

- double spiders wires (already mentioned); press F1 in editor to see all shortcuts.
- also other brushes might have this issue (I spot some bad pixels at Denzil's cube)
- the top right emerald image, looks too blured - I wouldn't know it's an emerald if it wasn't for the game's title
- also the green of the HUD is too blured for the retro game's style.
- some bad looking repetitive tiles (see "dead end" room, "deeper", or "further down" ceiling, etc.)
- in the "labyrinth" room, you can't exit at top right, even if there's no visible blocker - there might be other similar situations
- I think I said something before about your games' border. It's too blocky for my taste (not that I have to eat it :smile: ) I'm not saying you should use a standard one, but maybe you can keep the color and try something more detailed. You might want to ask other opinions about this.

Well, I know the tips above are mostly about thinks not so good looking, but I'll call this "constructive advice" and, since you are still polishing the game, I hope they are wellcome.

Alex
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#61600
I started building this about a week after i did Scrambled eggs.. i had it done in three weeks.. i lost my job due the time so i have a nice 5 weeks off..lol spent them all on Dizzyage..lol

Okay..
one of the reasons there are a few rooms you can exit is because the wall is in the next room.. thats bad map planning and I'll remember to add walls both side. the 'hanging garden' has the wall which is next to the 'labyrinth' room. if you get me... I'm fixing those..

I'm not going to fix the spider wire or the cube unless you chaps really want me to.. i know if i start deleting/editing them things and re adding them I'll bugger things right up.. but i know how to prevent that from happening again..


the green on the HUD was meant to be blurred.. it was done with a blur tool to soften it.. didn't turn out to good but it was better than it was.. I'll have to try doing something better with those graphics and boarders. i'll see if i can do somethng better next time.

fixing a few other 'dead ends' with no blocker (like the right of the well)
Ran my script though a spell checker and corrected all that.. if theres still issues.. i dunno what to tell ya i just did what the checker found.
and you can now pass the two spiders without getting hit..
and there was a dodgy spider in mid-air i noticed thats been fixed.
and the railings i think.

I'll have to leave the boarders and try something for the future and i don't want to fix the spider wires and things in case i really bugger things up but like i said they will no longer be an issue with future games.

Excellent.. this is exactly what i wanted from this game in terms of feedback..it should have been what SE was but i didn't get the time.
Cheers.

Fixing those now.

EDIT. i've sent the updated version with those small map fixes,
cheers.
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