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Deep Space Dizzy [PROGRESS THREAD]

Started by debug on 5 August 2008 • 7,800 views

8 posts
#54273

Hi Guys,

I'm no purist when it comes to dizzy, I love the style, mechanics, innocence and general fun to be had by dizzy. As I mentioned earlier, if he was born out of parody then why not embrace it! Deep space dizzy would take the mick out of everything in that genre... such as

I have a whole story which mingles different characters, survivors, puzzles and a few final twists... and possibly a new bad guy... I basically have a couple of great plans... one of which was to make it a prequel which would open the door for other games...

here are some of the parts of the game... I have not drawn everything yet.. I have a notepad that if full of level plans, puzzles, ideas and scraps of paper

a few aliens parodies, collection of items... such as halo's bubble shield and grav lift.

Dizzy can change into different types of egg to over come certain obstacles, such the flied egg, to enable him to climb up walls etc and avoid people like the preggator...

A part of the game is outside so the gravity physics are different. Other areas include a flooded habitat ring, launch pads inship alien ships and medical bays.

all sorts can be used... here is a rubbish war of the worlds reference but you can see egg 209 and the loader...

The story would lead Dizzy back to the forest to face the final challenge, his dimensional equal... whilst he was gone, the evil scientist, Dr zaks has posed as a wizard and is terrorising Dizzyz home...

the game would re-launch the dizzy franchise an then all manor of dizzy games can be made - Dimension Jump Dizzy - can then leap from situation to situation... be it a treasure Island, a fantasy land etc...

This way Dizzy can be sucked into any world, save the day, get the girl (or alien in this case) and strive to save the multiverse.

I will probably never finish it... no time, no money but I love the escapism and who knows, one day...

I would love to hear your feedback on the rough concepts...

regards

ian {yolkfolk}:music:

P.S all visuals are copyright Debug Design 2008

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#61889

WOW! WOW! WOW!

This is fantastic!!!

Its like all my favourite characters made into Dizzy Eggs.

Dizzy in space is such a cool idea
I love the way you've egged up legend characters like Alien, PrEGGator, Eggy Fly & R2D2....

Dizzy Terminator is my favourite already

The concept art is brilliant - if this is only at concept stage - we're all in for a massive treat when its finished.

Now that Ive seen these truly amazing pictures, my only disappointment is that its going to take something very very special for me to get eggcited ever again.
In fact I think its so cool - Ive already put this on my list of things to have experienced before I die.

WOW again - Good luck Ian - I am soo looking forward to seeing more.

WOW WOW WOW

  {yolkfolk}:clap: {yolkfolk}:clap:  

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#61890
The planning you have behind this game is excellent. I love the 'egg world' as a basis to where the yolkfolk live.
Im 100% behind your project. If you need webspace / address for your project, please contact me.

Many Thanks and Good Luck

Dizzy
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#61893
Thanks for the posts regarding my concept art on the previous page...
I'm well chuffed!

a 'brief' write up of some of my notes

Deep Space Dizzy:

Introduction:
Personally I believe that Dizzy can do anything, anywhere. I believe he was born out of parody and was a direct result of the early Mario games. Mario was saving a princess and collecting coins and it was an action/adventure. Dizzy was saving a princess and collecting coins but the difference was more on the adventure and no so much the action. Mario moved on and many games popped up to copy him, who knows, if Dizzy had not been cut down in his prime we may be playing a 'Dizzy Dash' game that is very similar to Mario Kart.

Dizzy is now retro, and too old to jump straight into a 3D game with only an aging fan base to support him. We need to re-introduce him to the world and give him a few new tricks, as well as a more modern, fun and joking outlook. He needs to stay in his comfort zone in case new players want to discover the early beginnings of the Dizzy Saga.

I therefore suggest a new game which will act as a launch pad for future adventures, it could even be a prequel (which seems to be all the range at the moment and I have many ideas to tie it in) which will help give future remakes of the Dizzy games some grounding.

I suggest Dizzy goes dimension jumping? before you hit the back button hear me out!

The tone of the game will be light hearted and will parody as many sci-fi space epics as it can. Dizzy will come face to face with a host of new parody characters such as 'Egg 209' (Robocop), The Preggator, (predator), Eggsterminator (terminator), Chewbegga (star wars) and even get turned into a Flied Egg (the Fly) whist using a transporters. Dizzy will also get to use a whole host of new gadgets and gizmos from sonic screwdrivers (Dr Who) to egg shaped bubble shields and gav lifts (Halo). I have loads?

Dizzy will also be granted new abilities such as walking up walls (whilst a flied egg) and the ability to go 'hard boiled' and crash through walls or enemies.

Story (intro):

One night whilst looking up at the stars a crack of lightning startles him. When Dizzy goes to investigate the wind around him begins to churn and swirl, lightning starts to appear out of thin air, and a fantastic array of lights starts to spin, crack and gather. In awe of the lights Dizzy moves closer as he sees an egg shaped ball begin to form in the dancing light. A sudden ripping sound is followed by a huge flash of light and Dizzy is sucked into the vortex?

But at the same time, somewhere in the Forest, two new feet touch the ground, two feet that belong to no one in the village, or no one on that planet for that matter?

Overview:

The story follows young Dizzy trapped aboard a doomed space ship, infested with aliens, overrun by crazy robots and heading for a black hole. The last few crew of the starship 'Eggsurprise' try to transport all 'Organic' and 'Free Range' life off the ship. The only way is to use a mysterious 'Star Relay' that they found whilst mining an asteroid they collected on their journey. This untested and unpredictable gate is the only way for anyone to escape the ship. However an evil and ruthless scientist called 'Benedict' (who might change to Zaks ? as I have two possible stories as a genetically altered scientist thrown into the past could pass as a wizard) selfishly used the Relay himself which caused all hell to break loose on the ship. Although the gate transported Benedict off the ship, it had a strange side effect and brought young Dizzy back through the Relay and materialising him in another part of the ship.

Dizzy will have to traverse the ship, collecting items, solving puzzles, saving crew, meeting an alien egg called Di' ora (mass effect) and defeating all manor of crazy character.

The levels include:
~ The labs and test area
~ The habitat ring and living quarters
~ The greenhouse and the oxy generation forest
~ The water treatment and flooded area
~ The docking bay and marine ship
~ The control centre
~ The mined asteroid, hive and hidden temple
~ And even the outside of the ship

I have various level maps but this post is getting a bit long?

Along the way Dizzy will find out by inter dimensional creatures called 'Nestor'(DS9 and Battle beyond the stars) he is in an alternate reality (and possibly alternate time) but the fate of both dimensions rest in the hands of little Dizzy. He will also find out that when he was pulled through the dimensional rift that a tiny part of him was left in each dimension and that it cause have side effects in the future (which will be why Dizzy can suddenly appear in different worlds? fantasy land, treasure islands and new adventures)

Puzzles

Puzzles will include:
~ Shutting down tractor beams (Star Wars)
~ Satisfying the requests of Hal (2001 space odyssey)
~ Putting items in the transporters to meld them together (The fly)
~ Traversing a dark level using lit areas and objects (pitch black)
~ Playing a tune to speak with aliens (close encounters)
~ Repairing items with a sonic screw driver. (Dr Who)
~ Planning an escape root leading to a furnace (Alien 3)
~ Collecting 5 elements in the temple to activate the power (fifth element)
~ Pass on a computer virus (independence day/war of the worlds)
~ Planting explosives to remove the asteroid (Armageddon)
~ Cleaning the Blue Fairy Filter System to drain the water (AI)

Certain items such as space suits and OG units (oxy generation) can be used to access outside space and underwater areas and shield can be used to repair or turn on items where debris is a problem. Gravity lifts will also help Dizzy gain access to hard to reach areas and although Dizzy starts off with a limited inventory, this will be extended throughout the game as puzzles require more and more items to solve.

Action

Aside from puzzle solving Dizzy will have to face many of the crazy aliens and robots which litter the ship so some short term weaponry may be used (although not too much). It would be funny to meet up with a couple of survivors and have one dressed as a red rookie from Star Trek and have him killed early on? Also, as mentioned above, there may be an alien chase element (similar to the beginning of another world) to lead an alien into a furnace or drop a terminator into some magma.

Still to come

I hope to incorporate friendly robots (r2d2) and use a tonne of elements from other movies such as Serenity, Forbidden Planet, Lost in Space, Buckaroo Bonsai, Last Starfighter, Hitchhikers Guide and Barbarella.

Why am I telling you this?

This is just a concept of mine and I have very little time and no cash to produce such a venture. Perhaps when all my concept art is completed I can give it to one of my Indian offshore agents (who I sometime use for larger web based or software related projects) and we can either do a flash or even a PC version. But with Codemasters and the Oliver twins not seeing eye to eye about Dizzy it will probably never be built.

I do really enjoy designing it as it is the closest I get to playing it.

Sorry for the big post but I have a notebook full of information and I have tried to keep it a brief as possible.

I will keep you updated as to my progress.
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#61894

Good Luck Ian,

I hope it isnt too long before we see some more - even if its just more wicked pitcures of Dizzy in space....

Although, Im no expert in law, but I hope that some large corps dont get a whiff of this as the men in suits may start to grumble about copyrights etc.

But its only a bit of fun, and as a fan of Dizzy & SciFI - I cant think of anything more exciting than whats to come.

Eggcellent work.

  {yolkfolk}:clap: {yolkfolk}:clap:  

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#61895
I must admit m8, I really do like the artwork you've done! :smile: Best of luck with the project :cool:
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#61912
thanks for the encouragement. As I said its a bit of a pipe dream... but as DizzyFanUK said, its a bit of fun...

Here is a couple of quickies I did whilst spurred on by support!



Thanks again
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#61913
no worries... lets mossey!
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