ok, finally, 3 months after the release of the demo version, after 6 months in development, The Lord of Darkness is ready!
Featuring:
- over 480 speech samples to bring your quest to life.
- over 200 items for you to pick up, examine, drop, use, give or consume.
- over 180 puzzles to exercise your grey matter.
- 3 Levels each with their own unique atmosphere.
all brought together in one unique quest adventure.
Dizzy Legends: The Lord of Darkness.
Chapter 1: The Lord of Darkness.

Download the latest version (v1.04) from:
Story
Dizzy Legends: The Lord of Darkness
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A long time ago, countless years before the time of Dizzy and the present Yolkfolk, evil and oppression were the watchwords of the land. Common yolkfolk were suppressed, beaten and tortured. The land itself had a dark dank air of fear and terror, and an oppressive, twisted, and paranoid leader ruled with an iron fist...
Chapter 1: The Lord of Darkness
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Demetrius, King of the Yolkfolk, has ruled over the land for over 20 years. Over the years opposition to his rule has slowly grown, and now a small group of his subjects are starting to vocally demand a change of ruler. Getting ever more paranoid and fearful, The King has started to believe that his stepbrother Dexter is orchastrating a plot to remove him from the throne.
In a carefully planned dawn raid, Demetrius has Dexter captured and brought to the Royal Castle of Illumination, where Demetrius has him thrown in the eerie dungeons of the castle. In the depths of paranoia and fearing that his relative must be plotting to forcibly replace him, The King gives orders that Dexter should remain wandering in the labyrinth of dungeons for the rest of his life...
For another viewpoint, see the in-game 'intro' option.
Controlling Dexter
Use Z, X, K, M or the arrow keys to move Left, Right, Up and Down.
Hold down CTRL while moving to run.
Press ENTER to perform an action/open inventory.
Press SPACE to examine an object.
Press ESCAPE or Q for the menu.
For more details on how to play, see the in-game 'How to play' option.
Help
Go HERE for the help thread.
Thanks
Many many thanks go to James (DizzyFanUK), Annie (quiggie), Adam (Adz.M), and Alex (xelanoimis) for testing the game to death, finding loads of bugs, and making loads of suggestions. If however, you do spot anything that looks as though it may be a bug, please let me know!
Above all...
Enjoy your quest!
Development History:
Demo Released 12/07/2008 Demo release.
v1.0 Released 12/10/2008 First full public release.
v1.01 Released 12/10/2008 Small bug fix picking an item up.
v1.02 Released 12/10/2008 Fixed small 'reactions off' dialog bugs
v1.03 Released 12/12/2008 Fixed small 'air con' bug near the end of the game. Also fixed ice cubes bug (thanks Nigel!)
v1.04 Released 12/02/2010 Fixed bug running intro from the game menu. Updated game to v2.3 of DizzyAGE