Had a quick search round the site and found links but they were all inactive. Any speed runs out there? There is on youtube but it's nearly 2 hours long.
{dizzy}:cool:
Had a quick search round the site and found links but they were all inactive. Any speed runs out there? There is on youtube but it's nearly 2 hours long.
{dizzy}:cool:
I'm afraid for now, the only Fantastic Dizzy walkthrough I know is the Amiga 2-hour longplay one which I'm guessing that was the one you've found on Yolkfolk.
There was a 6 part Speed run by Mervin1337 and a 3 part Hints and tips videos by Dentolux. But for unknown reasons, they both closed their YouTube channels long ago and their videos vanished. {dizzy}:frown:
That's a shame, anyway, just finished the game using a infinite lives cheat.
What was the big gold coin for? And the 2nd bag of cold coins? {dizzy}:huh:
Hell yes! I found my FIRST (from 07) speedrun on a disc. around 52:30 was my final time :surprise:
Gonna split them up now and post them onto youtube later today or tomorrow :teethy:
EDIT: UPLOADED
Part 1: http://www.youtube.com/watch?v=IshgDSr44hc
Part 2: http://www.youtube.com/watch?v=ctGhESE8lKE
Part 3: http://www.youtube.com/watch?v=o1i7LQ3dC-k
Part 4: http://www.youtube.com/watch?v=Rifx8-hVuWY
Part 5: http://www.youtube.com/watch?v=xwNwEsUfRes
Part 6: http://www.youtube.com/watch?v=bjmXtqLJVpU
Had a quick search round the site and found links but they were all inactive.
[quote data-userid="1911" data-postid="87615"]
Had a quick search round the site and found links but they were all inactive.
[/quote]
Where are you looking exactly? {yolkfolk}:scratch:
All links are always checked on a regular basis.
I've looked through the videos listed on our site and they still work.
Yeah, skipping Grand Dizzy is definitely too far inconsistent for a real time speedrun, not to mention there's no backup strat for that - if it fails, it's over. I think that skipping Dozy in itself saves barely any time, and it's not worth it either (at least with my route) - so that leaves these two sequence skips for a TAS.
It's interesting to read that the reversed controls timeout logic is more complicated than I thought. It's like it was deliberately designed to maximise frustration. :tongue:
Just for curiousity I tried playing the Genesis version of Fantastic Dizzy (in NTSC/60Hz mode) using the same route as above, aaand I've accidentally softlocked myself in the abandoned mine. Turns out that if you leave an item by the plunger and then blow up the rocks, you can't pick up the item anymore. Great! Anyway, I thought that this version should be faster (since it skips Dizzy Down the Rapids minigame), but for some reason I was already 3 minutes behind my NES Red/Aladdin version speedrun at this point {yolkfolk}:scratch: I know this was far from my best attempt (haven't played this version in ages), but still strange. Especially compared to that Russian speedrun of the Genesis version, this looks painfully slow. So, maybe my route might not be the best after all? That remains to be seen.
//edit: now that I've actually seen how to skip the spikes in the Zaks' castle in the Red versions (I'll admit, I didn't look it up before), I think this can be used for a slightly faster and safer route inside the castle, which I might incorporate into the European version speedrun. I'm still not going to skip the actual quest, but that should cut out a few seconds, which is nice. Thanks for pointing that out!
It's a shame that there's a star behind these spikes - that's why I intend to keep doing the quest. If it wasn't there I wouldn't need to carry the rug nor the rope to the castle, thus saving me one trip from the ground (I'd only need the castle key, the lift key and the bucket). Since I still need either of those, I suppose it makes the most sense to carry them both. I might be wrong though, but I don't think it really matters that much.