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Summer Blast Dizzy v1.04 [DOWNLOADABLE]

Started by Colin on 18 April 2009 • 27,672 views

58 posts
#64372
the game is v1.03 and the readme was updated, but i think the readme didn't update to the zip properly. i'll email you the zip with the correct one!

Just had a look through the bug list Alex. pretty sure those are all covered now in the latest release! :smile:
with the suggestions, I will definately look into them. unfortunately i was running out of time on releasing the game before the deadline and i'm not going to have a lot of PC time over the next few weeks to add stuff to the game!
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#64373
Got it now - v1.03 it is.
Thanks!
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#64386

  {yolkfolk}:yahoo:

No idea what coin i was missing, i started again and got them all this time.
Great ending.

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#64401

[quote data-userid="55" data-postid="64386"]

yahoo

No idea what coin i was missing, i started again and got them all this time.
Great ending.

[/quote]

Well done, Meph! {yolkfolk}:clap:
Wierd about that last coin, I wonder which it was!

yolkfolk-yahoo.gifyolkfolk-yahoo.gif
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#64407
I might still be able to find out, think i might have an old saved game still kicking about. can't seem to work that one out. lol.
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#64697

Just wanted to say I've really been enjoying all the Easter competition entries this year, and particularly this one- the attention to detail in the graphics, sound and design is fantastic. I'm almost embarrassed at how excited I was to be able to play as all the different Yolkfolk! :smile:

I haven't finished it yet- I've just made a hole in the water pipe (I was worried at first it was a gas main, and Dizzy would be blown up!) Great game Colin! {yolkfolk}:clap:

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#64726

Hi from Russia to all!!!
Great, great, great game! Original gameplay, beutiful graphics & music!!!!
But i`m found some kind of bug!? Dora stuck in woods...

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#64734
Hi, yes that is a known bug on my list!! if i get some time, i'll try and fix them this weekend
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#64764
Another bug found in the game ... This time Dizzy can`t walk down on the ladder.
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#64765

  {yolkfolk}:scratch: i've never had a problem there. just tried again (v1.0) and it's fine.

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#64766
I can send savegame with bug by e-mail
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#64767
I always jumped off the tower instead of using the steps to go down
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#64768

[quote data-userid="3" data-postid="64767"]

I always jumped off the tower instead of using the steps to go down

[/quote]

How you did it?
I see no way to leave the tower ...(

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#64769

jump on top of the telescopes and jump off! :tongue:

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#64771
wierd!?! {yolkfolk}:scratch: one of the strange gremlim bugs this game seems to develop, all on it's own. I'm already in the middle of fixing some other bugs, so i've quickly altered it so it can't do that again!
hopefully i'll have it ready later this evening or tomorrow!
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#64772

[quote data-userid="23" data-postid="64769"]

jump on top of the telescopes and jump off! :tongue:

[/quote]

As i say - i can`t leave the room. Jumping on the telescopes also not help... Dizzy can`t jump on the top of them.

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#64773
i think i know what the problem is.

Colin, in the next release, you need to check the positioning of the character every time you reposition him after entering a doorway, or any time where you use code to set his position in the map.

you MUST set the player x position as a multiple of 4. This is VERY IMPORTANT, as if you don't, it messes with the player boundary box, meaning that the player position can be different to the 'box' that determines his collide position.

This has significance when trying to get down small gaps like the stairs in the tower, and means that gaps that he could previously get through aren't accessable anymore.

I'm also guessing that you changed the 'top of the tower' room after v1.0 so that you can't jump over the telescopes?
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#64774
^ i was about to say the same thing.. because thats the problem i had with my game, teleporting about.
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#64775

yup. originally had the problem with Dreamworld Dizzy way back in't day! :tongue:

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#64777

I used so many PlayerSet(P_X,#) commands in this game! :surprise:
I found a few that were out by 2 pixels

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