the game is v1.03 and the readme was updated, but i think the readme didn't update to the zip properly. i'll email you the zip with the correct one!
Just had a look through the bug list Alex. pretty sure those are all covered now in the latest release! :smile: with the suggestions, I will definately look into them. unfortunately i was running out of time on releasing the game before the deadline and i'm not going to have a lot of PC time over the next few weeks to add stuff to the game!
Just wanted to say I've really been enjoying all the Easter competition entries this year, and particularly this one- the attention to detail in the graphics, sound and design is fantastic. I'm almost embarrassed at how excited I was to be able to play as all the different Yolkfolk! :smile:
I haven't finished it yet- I've just made a hole in the water pipe (I was worried at first it was a gas main, and Dizzy would be blown up!) Great game Colin! {yolkfolk}:clap:
Hi from Russia to all!!! Great, great, great game! Original gameplay, beutiful graphics & music!!!! But i`m found some kind of bug!? Dora stuck in woods...
wierd!?! {yolkfolk}:scratch: one of the strange gremlim bugs this game seems to develop, all on it's own. I'm already in the middle of fixing some other bugs, so i've quickly altered it so it can't do that again! hopefully i'll have it ready later this evening or tomorrow!
Colin, in the next release, you need to check the positioning of the character every time you reposition him after entering a doorway, or any time where you use code to set his position in the map.
you MUST set the player x position as a multiple of 4. This is VERY IMPORTANT, as if you don't, it messes with the player boundary box, meaning that the player position can be different to the 'box' that determines his collide position.
This has significance when trying to get down small gaps like the stairs in the tower, and means that gaps that he could previously get through aren't accessable anymore.
I'm also guessing that you changed the 'top of the tower' room after v1.0 so that you can't jump over the telescopes?