http://www.30daygame.com/
Fresh from showing the board the Binary Tweed effort Clover, here's another 2D platformer citing Dizzy as an influence. Interestingly for this one though the development process has apparently lasted just 30 days (hence the name of the website!) with each stage being documented.
The countdown currently says just over 6 hours, so i imagine it'll be hitting the iTunes App Store within the next few days!
This is a blog for making a commercial iPhone game in 30 days from scratch to AppStore. If you are interested in iPhone development you might want to read the blog from the start (ie scroll to the bottom and read it upwards). Once the game is released we will give a $1000 prize to the first person to complete it.
The game we have decided to make is an action adventure game with light RPG elements, rather like the classic Dizzy series with controls and graphics designed entirely around the iPhone.
You can ask us questions about development and we will try to answer them and give you any help or tips you may need. We would also love to have your suggestions and comments on the game so far.

Fresh from showing the board the Binary Tweed effort Clover, here's another 2D platformer citing Dizzy as an influence. Interestingly for this one though the development process has apparently lasted just 30 days (hence the name of the website!) with each stage being documented.
The countdown currently says just over 6 hours, so i imagine it'll be hitting the iTunes App Store within the next few days!
This is a blog for making a commercial iPhone game in 30 days from scratch to AppStore. If you are interested in iPhone development you might want to read the blog from the start (ie scroll to the bottom and read it upwards). Once the game is released we will give a $1000 prize to the first person to complete it.
The game we have decided to make is an action adventure game with light RPG elements, rather like the classic Dizzy series with controls and graphics designed entirely around the iPhone.
You can ask us questions about development and we will try to answer them and give you any help or tips you may need. We would also love to have your suggestions and comments on the game so far.

