Would this be considered Dizzy taboo? :wink:
Would this be considered Dizzy taboo? :wink:
Fantastic Dizzy has that daytime/nightime feature on that game, it also rains sometimes too.
On the main Yolkfolk site, theres a huge list of Fangames on there, most of which had some minor bugs in it but addictive to play, my list of games including the Magic Maniax series held some bizarre but different sort of gameplay.
I recommend looking at Jamie's 'Lord of Darkness' game, It's addictive once you know your way round. :tongue:
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Unless part of the game is a ‘shooting’ side show.
I was thinking about a Carnival/fair ground theme for a future game.
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I get the idea... :sad: no guns.
The fair ground sounds interesting. You might add a ferris wheel and make it where you can save up enough coins for a ticket, or add a popcorn tile and label it health.
I thought of another idea, maybe a game could be made to help kids with there school. example: " Learning Math with Dizzy" :smile:
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To Delta: You seem to steal all my ideas! ( the shopkeeper was my idea! :wink: ) Cannot wait for CoTM!
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haha! the shopkeeper was just an idea that grew from nothing really. at some point I realised i hadn't ever really 'used' the shopkeeper character in any of my games, so i decided to. Then i was thinking that rather than just getting 'set' items from him in return for others, you should really be able to actually buy stuff from him! and if you could buy stuff from him, why not sell stuff back to him too?!
I liked that idea a lot, as not only did it introduce the possibility of a different use for the coins, it also solved a couple of dilemmas that i had with the arcade games, which was what was the purpose of them, and how do you stop people playing them all the time?
With the introduction of an actual shop (and with no set coin limit in the game), a purpose for the arcade games became clear (collect more coins!), and i could also stop people playing them all the time and getting tonnes and tonnes of coins, by charging people to play them!
so it really kinda integrated itself into the game that way. :smile:
oh and i have to say, i really like how CoTM is progressing. I've not even got onto coding the puzzles for the first level of it yet, but i've got most of the puzzles planned, and most of them really tie in nicely to the level, and to each other. :smile: I'm always saying that the more you do something, the more you learn, and i think this is true for this type of game too. TLoD was the first game i'd done in this style, so i learned a lot doing it, which i hope will show in CoTM :smile:
[quote data-userid="261" data-postid="65251"]
I get the idea… :sad: no guns.
The fair ground sounds interesting. You might add a ferris wheel and make it where you can save up enough coins for a ticket, or add a popcorn tile and label it health.
I thought of another idea, maybe a game could be made to help kids with there school. example: ” Learning Math with Dizzy” :smile:
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Im Considering attempting a mine cart but making it a rollacoaster. thats my plan anyway.. lol something like that :wink:
not worked out how all my ideas wil tie together yet but who knows.
Learning with Dizzy sounds like a great idea to get young kids into learning and dizzy... math puzzles.. nice.
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Im Considering attempting a mine cart but making it a rollacoaster. thats my plan anyway.. lol something like that :wink:
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oooooo :ooh: good luck! haha! i hate coding the mine cart elements of my games! wouldn't like to even think about making them more complicated still!!
mickyblueeyes, you should have a chat with either Peter or Andy if you like to have your smilies added to the Forums :tongue:
Somebody mentioned on the Forums not long ago to have a Dizzy game based on Gauntlet.
:teethy:
Hi Yall!!!
Boy, have I ever missed this place! I have not posted in a while because I moved to college and the college has complete control over my internet. They would not let me access this forum, but I managed to find a way through... {yolkfolk}:animwink:
Anyway, while I have been gone, many new and strange ideas have developed in my mind, but I will have to post them later!
Wish me luck in college! Keep your fingers crossed about my connection to this page!
Well...
My idea for a bomb-throwing, bullet-chewin', fire-breathing Dizzy was rejected. {yolkfolk}:meh:
Anyway, that is OK. My latest DizzyAGE project is a game where Dizzy lives aboard a pirate ship. I want it to be EXTREMELY detailed. Day/night theme, changes in weather, random birds and sounds. Random incidents that you have to help with. Yep, all this is giving me a MAJOR head-ache in the scripting area. I still have a lot to learn! [wish i was like delta {yolkfolk}:scratch: ]
Other ideas will come later...
You have no idea! {dizzy}:huh: