Right here we go, my inaugural game that is in development called SWAMPLAND DIZZY {yolkfolk}:dizzy:
The story:-
Dizzy, Daisy and the rest of the yolkfolk clan were on an outing to the Yolkfolk land of Yonda. The weather was lovely & the day was being enjoyed, so much so that Zaks decided they were enjoying it just that bit too much.
Zaks therefore thought he would do something about that & created out of nowhere a freak storm to occur. Dark threatening clouds had formed and a sudden heavy downpour ensued with some strong winds. Although it didnt last too long it saturated part of the land, swamping the ground so much so it caused a landslide. Although Dizzy was quick to take evasive action & avoid poor Daisy went down with the landslide and became trapped. Dizzy cant reach her and has to find a means to rescue her from the swamped landslide.
Progress:-
Ive pretty much completed the map, about 100-110 rooms, and but for a bit of additional coding if I decide to add to, most of the coding is now finished. The sequence too is pretty much complete for the gameplay. The ending can be considered finished I feel.
All the music segments have been added, there are a number of these within the game. Any music buffs may recognise them, although I didnt know any of them myself so maybe not, credits to be added for them.
I havent started doing the coins except to test the coding when all have been found (to test I made coin count = 1) and given to the appropriate character in the game, that is working. As ive left till last I need to watch the tutorial again to know how to do these for the hidden ones.
I still need to code the baddies (EDITS as forgot to include)
Some of the narration and dialogue isnt quite aligned but is ok in the main, how much time I spent on this before im happy will have to see. It doesnt really detract from the gameplay so I may not worry too much on that.
All in all ive actually progressed much quicker than expected, ive put 2010 on the game, whether or not I release this year even so or next I aint changing that lol. Also I havent decided whether to enter it in next years comp (if so then be later releasing), cant say I too fussed either way on that but if people give support that I should I may do.
I have decided to add a couple of red herrings, I feel the puzzles are pretty logical but decided I would just so helps to make the game a little more challenging.
Whenever I get where I feel I can class as finished I will need explanation of what I need to do to make it available as I dont know how as yet.
I will also have to actually play the whole game through myself just in case ive missed anything that isnt right. Whether I put to testers I dunno.
This may be a first for a Dizzy game but the screen you start the game will be the screen you complete the game on.
Screenshots:-
Right, heres hoping ive successfully managed to show a few screenshots below (fingers crosssed they show).
EDITED TITLE SCREEN
Credit to TF and Meph in helping with my coding questions {yolkfolk}:thumb:




