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Swampland Dizzy (HELP THREAD)

Started by quiggie on 28 June 2009 • 32,957 views

62 posts
#54483

hey your lordship this is really good, downloaded it last night so had a good few hours playing - really enjoying it but i'm now stumped i've got cell key no.c, log axe, cutting implement, camcorder and large kings chalice - i've tried everything with these - nothing working, can see a couple of items i need but can't get to them with what i've got - clues much appreciated. oh and i got caught out with those pesky pits as well. great first game thanks {yolkfolk}:clap:

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#65801

[quote data-userid="165" data-postid="54483"]

hey your lordship this is really good, downloaded it last night so had a good few hours playing – really enjoying it but i’m now stumped

[/quote]

Praise indeed, thanks, actually im pleased its meeting with such good reception and that you all will enjoy playing.

By the way one of those items was hiding a coin. All items hiding coins arent used for anything other than that just to be clear.

EDITS:- Your much further on than I thought, explore the dungeons a bit more.

[quote data-userid="165" data-postid="54483"]

oh and i got caught out with those pesky pits as well. great first game thanks {yolkfolk}:clap:

[/quote]

Hee hee, your all getting caught with the swamps, hence the name :teethy:

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#65807

ah thank you sire that helped got a few more items off to work them out - by the way am only a further than you thought cause once i start i can't stop!!!!! by the way the music at the beginning is very 'another saturday night' or is it just me? i'm sometimes a bit crap on the music. anyway no doubt i'll be back later when stuck! {yolkfolk}:scratch:

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#65811

No your very very good, your right its 'Another Saturday Night' and the game was released on Saturday night lol :teethy:

Seems your well into the game already now then.

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#65816

I'm stumped now. I've got: cell key C, pickaxe, spade and DIY kit.

I have found the crumbly wall, the pressure plate, and a trapdoor thing which seems to lead to the king! Can't solve them though...

Any tips would be welcome, cos I can't get anywhere yet!

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#65819

[quote data-userid="267" data-postid="65816"]

I’m stumped now. I’ve got: cell key C, pickaxe, spade and DIY kit.

I have found the crumbly wall, the pressure plate, and a trapdoor thing which seems to lead to the king! Can’t solve them though…

Any tips would be welcome, cos I can’t get anywhere yet!

[/quote]

You can get to use most of those items each in turn. If youve not used the spade yet thats the first thing to do. You will have seen the spot around the marshland area.

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#65822
Ah, thanks! That got me a bit further... I thought I had died at that point earlier, but obviously not!

So I now have a wood axe and a bottle of whiskey... not sure what to do next, but I'll keep trying!
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#65823

well managed to use those new items i got but i'm still stuck with cell key no.c, log axe, cutting implement and camcorder, i've got the canon in place but nothing to fire it with, i can see the scythe [think i need that to get past the hay bale?] but can't get it with what i've got - more clues please your lordship - meantime i'm gonna keep running around searching and trying things and try not to die while i'm at it.
WHYNOT SMILE i can't figure out yet what to do with the log axe but the bottle of whiskey gets you a coin if you give it to the fella you gave the stout to! {yolkfolk}:scratch:

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#65827
By the way the cell keys have prefix C for the numbered cells in the dungeons, just the number is missing & has a dummy character there.
Also, there are 2 red herring items in the game.

Quiggie your doing really well if youve got the cannon in place already. Means youve solved one of the puzzles I thought people might not think off straight away.

No one seems to have picked up an item that is accessible to you.
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#65829

[quote data-userid="50" data-postid="65827"]

By the way the cell keys have prefix C for the numbered cells in the dungeons, just the number is missing & has a dummy character there.
Also, there are 2 red herring items in the game.

Quiggie your doing really well if youve got the cannon in place already. Means youve solved one of the puzzles I thought people might not think off straight away.

No one seems to have picked up an item that is accessible to you.

[/quote]

can't believe how many times i passed that item without even trying to pick it up but once i did it opened up a lot more of the game yipeeee - i've got so far cause i'm enjoying it so much i can't stop [as you can see by the time], but stuck again now still with the log axe, cutting implement and now a gold ring - tried them everywhere but no joy - cant get the rotting floorboard thing but gonna keep going!!!!!! {yolkfolk}:scratch: oh and an old rag of material and can't find anything for the hay bale thought it would be the scythe

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#65832

[quote data-userid="165" data-postid="65823"]

WHYNOT SMILE i can’t figure out yet what to do with the log axe but the bottle of whiskey gets you a coin if you give it to the fella you gave the stout to! {yolkfolk}:scratch:

[/quote]

Eh? The stout? To a fella? I have neither met anyone nor found stout nor given stout to anyone! I'm starting to think there's an obvious bit of this game I haven't found yet... all I have uncovered is the tunnel bit under the swamp.

Should I be able to get past the crumbling wall? Cos I've attacked it with everything I have found so far, with no success!

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#65838

Hi all,

first, shouldn't this already be moved to Fan Games Help? :0)

Second, I think I'm in the same spot as Quiggie in post #21 (camcorder, cell key, log axe, cutting implement, plus empty bucket) and I've walked through all the screens again, looking for what I may have missed to pick up... and I'm at a loss. What is it? I swear my finger has swollen from all the "actioning" on every inch of the screen :wink:

Thanks,
Kirk

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#65841

You guys have a CAMCORDER? What?! I'm starting to think you're all just having a laugh!!! I'm obviously missing something really obvious, but I just can't see it!

I have: wood axe, pickaxe, DIY kit, whiskey and a key. So far I've used the spade.

Please give me a clue, even which item I need to use next!

At least it's nice music to wander about aimlessly to...!

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#65842

well if you've used the spade you should now be able to use the diy kit somewhere where you can't walk over? {yolkfolk}:music:

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#65843

[quote data-userid="257" data-postid="65838"]

Hi all,

first, shouldn’t this already be moved to Fan Games Help? :0)

Second, I think I’m in the same spot as Quiggie in post #21 (camcorder, cell key, log axe, cutting implement, plus empty bucket) and I’ve walked through all the screens again, looking for what I may have missed to pick up… and I’m at a loss. What is it? I swear my finger has swollen from all the “actioning” on every inch of the screen :wink:

Thanks,
Kirk

[/quote]

i'd get that bucket filled and used if i were you then you'll open up more of the game {yolkfolk}:music:

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#65844

[quote data-userid="165" data-postid="65842"]

well if you’ve used the spade you should now be able to use the diy kit somewhere where you can’t walk over? {yolkfolk}:music:

[/quote]

Ah ha! Why didn't I think of that?! Off to try it now...

Thanks for your help!

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#65845

Quiggie: I've been trying to! :0) I guess I'll have to walk all over once again looking for more places with water. I assume it IS filled with WATER...? heh. But now, off to sleep :wink:
Cheers!

Edit: Never mind... found the damn liquid (heh heh... I'll make this harder for others this way :wink: ) I'm such a meanie... Now on to try and catch up with Quiggie :wink:

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#65846

Wow what a great game - This game is HUGE!
Hard to believe its a first attempt at making a game - I think if this was ready for the comp, it would have certainly held its own & scored pretty highly too.

I love the detail of the graphics and how the puzzles mostly flow in a good logical order. The colours and details of the huts, bushes, trees etc is very impressive. Some bits are just lovely to walk past - there's even the Clifton Suspension Bridge!!!

There's also great ideas here which reminds me of my favourite bits of other games all rolled together, like the cloud jump up to the lighthouse - I felt was like the fantasy world beanstalk adventure or the walk through the park reminded me of something i enjoyed in Colins comp entry this year.
I especially liked the bit when i found the girder - as it feels like your being rewarded for exploring everywhere, even when you think it could be just a leap of faith...

Great music too, its really nice to hear something different, but still feels like a Dizzy tune..

Also i like the dialogue - its good to see a game where theres been so much attention to the dialogue, I think it really makes the story flow.

Great stuff, big thumbs up from me!!

  {yolkfolk}:clap: {yolkfolk}:thumb: {yolkfolk}:thumb: {yolkfolk}:clap:  

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#65847

[quote data-userid="165" data-postid="65829"]

can’t believe how many times i passed that item without even trying to pick it up but once i did it opened up a lot more of the game yipeeee – i’ve got so far cause i’m enjoying it so much i can’t stop [as you can see by the time], but stuck again now

[/quote]

Really pleased your enjoying the game so much, yes you have got very far as your actually near the end already seeing as youve got the ring, {yolkfolk}:clap:

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#65848

[quote data-userid="150" data-postid="65846"]

Wow what a great game - This game is HUGE!
Hard to believe its a first attempt at making a game - I think if this was ready for the comp, it would have certainly held its own & scored pretty highly too.

I love the detail of the graphics and how the puzzles mostly flow in a good logical order. The colours and details of the huts, bushes, trees etc is very impressive. Some bits are just lovely to walk past - there's even the Clifton Suspension Bridge!!!

There's also great ideas here which reminds me of my favourite bits of other games all rolled together, like the cloud jump up to the lighthouse - I felt was like the fantasy world beanstalk adventure or the walk through the park reminded me of something i enjoyed in Colins comp entry this year.
I especially liked the bit when i found the girder - as it feels like your being rewarded for exploring everywhere, even when you think it could be just a leap of faith...

Great music too, its really nice to hear something different, but still feels like a Dizzy tune..

Also i like the dialogue - its good to see a game where theres been so much attention to the dialogue, I think it really makes the story flow.

Great stuff, big thumbs up from me!!

  {yolkfolk}:clap: {yolkfolk}:thumb: {yolkfolk}:thumb: {yolkfolk}:clap:  

[/quote]

Hi DizzyFanUK,

Much appreciated for such appraised comments on the game. I had the ideas for this game for sometime, what I couldnt do until the tutorials was to actually make a game to put them into practice...another reason why I managed to do it much more quickly than anticipated, as once I started learning & found I could apply from the tutorials & with the coding help, the ideas were already there.

The more I managed to develop the game the more I felt yes it would be worthy of entering the comp but I didnt want to hold it back for so long, decided to release it so everyone could enjoy playing it.

Yes I wanted to make the huts and the tree village a bit different and used different colours of the railings to blend in with them individually so they werent just all the same, felt added a bit more character to the village.

Im really pleased with your comments on the dialogue as I put a lot of effort into trying as you say make the story flow and also put a bit of humour in there in and amongst to add to the gameplay. The interactions after all are the main part of any dizzy game.

The music, well that was difficult finding something I felt would work and fit with the game, I must have played through god knows how many, trying to make choices lol....and yes still retaining a 'dizzyesque' tune...but I certainly wanted to do something different...was just the problem of converting them then trying to keep the memory as low as poss.

Youve also mentioned my fave inclusions to the game which is the lighthouse and the suspension bridge, also I like the cannon inclusion and usage, really like that.

However as all my ideas have gone into this game, strangely enough if I was to make another in the future, the likelihood is it wouldnt be as good as this one. Sometimes your first can be your best, just how it can work out but you never know {yolkfolk}:joy:

Anyway many thanks again on the accolades to the game, im really chuffed with the reception its got and knowing dizzy fans are enjoying playing it {yolkfolk}:dizzy:

(what im not chuffed at is tomorrow I got my 1st consultation, where I expect to be told of my impending redudancy notice)

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