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Dizzy - Escape From Castle Zaks [PROGRESS THREAD]

Started by Arjak on 31 August 2009 • 39,758 views

72 posts
#54511

I've always wanted to make my own video game; it's been kind of a dream of mine.

I never expected that it would be Dizzy who would give me my start!

So, yes. I've begun work on my first DizzyAGE game, although, to be perfectly honest, it's my third attempt.

This is actually my first major attempt at programming, period! I must say that I'm pleased with how it is going. The first room has been completed, and I guess I must be feeling smug, because here it is for all of you to enjoy!

Please note that this is not a finished game in the least. It is a one-room demo of my progress so far. Call it a "Proof of Concept" demo, if you wish.

In this demo, your goal is to escape the prison cell. That is as far as I have gotten.

One thing I should tell (or perhaps warn) you all about is that the puzzles in this demo are perhaps unconventional for a Dizzy game. You might have to do some out-of-the-box thinking!

EDIT 09-01-2009: I have started my blog. In it, I will be discussing my progress creating this game.

EDIT 06-04-2010: Demo 2 has been released! Download it below!

EDIT 11-27-2015: Demo 3 released.

Download Links:

Demo 1

Demo 2

Demo 3

Enjoy!

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#66347

very good! {yolkfolk}:clap: although i found it relatively easy, it's well put together, with a few nice coding tricks.

well done! {yolkfolk}:clap:

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#66348
I agree with delta, I've escaped the cell too.

It's a good start :smile: I wish you good luck with the rest of the game, and feel free to ask for any help in the DizzyAGE Help section whenever you need it.
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#66350

Good demo - I like it
Cant believe I actually died in a 1-room game - oh dear
took me a little while to figure out how to get the key too - but maybe thats old age creeping in for me.

Cant wait for more
  {yolkfolk}:clap: {yolkfolk}:clap:

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#66352
How on earth did you die?

Its looking good.
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#66356
You can die if you try poking the troll with the stick 3 times.

Looking good so far. I'm looking forward to the rest of it. :smile:
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#66357
I had a Steve Irwin moment
- i wanted to see what happened when i poked the blighter with a stick - crikey...

:toothy:
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#66358
LOL cool.
didn't find that. :teethy:
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#66361
Nice one!
Indeed, it was easy, given there were only a few objects to try. The puzzles are logical. The dialog is good.
Keep the good work and let us know of your progress.
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#66362

nice one - got a little poke from the troll before finding my way out - look forward to the full version {yolkfolk}:clap:

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#66372
Edited first post with info on where to get the latest developments on Escape form Castle Zaks (my blog).
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#66374
Thanks for putting our forum blog feature to good use. :smile: But your blogs been set to private meaning only moderators can view your blog entries.

There should be an option in the blog control panel where you can set it so everyone can see your entries.
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#66378
Should be fixed, now. You will all hopefully be able to read the tale of woe that I've just posted.
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#66504
how's this coming along? for some reason i can't read any blogposts at the moment. something about a database error...
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#67324

After, let's see...a REALLY LONG hiatus, I'm happy to say that I'm back to work on this game.

I've come a long way since I published that one-room demo. There are now a ton of rooms, and a lot to see and do in them. I will hopefully publish a new demo before long.

There's just one problem: There's a major bug right now where the game crashes with a gs_rand error after you lose and try to restart. It appeared fairly early on, and I can't figure out how to get rid of it. {yolkfolk}:scratch:

Besides that, things are going quite well.

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#67325

[quote data-userid="282" data-postid="67324"]

After, let’s see…a REALLY LONG hiatus, I’m happy to say that I’m back to work on this game.

I’ve come a long way since I published that one-room demo. There are now a ton of rooms, and a lot to see and do in them. I will hopefully publish a new demo before long.

There’s just one problem: There’s a major bug right now where the game crashes with a gs_rand error after you lose and try to restart. It appeared fairly early on, and I can’t figure out how to get rid of it. {yolkfolk}:scratch:

Besides that, things are going quite well.

[/quote]

I think that error might be cause by waterplay/bubbles, if it's trying to divide by zero or something, it would usually cause problems when trying to restart so im guessing that could be the problem. you'll have to give us more info.

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#67339
Here is the error message in full:

EXCEPTION_INT_DIVIDE_BY_ZERO at address 0x42921a
gsRand < gsVM::Run < gs_runfn < cDizScript::CallHandler <
cDizPlayer::Update < cDizGame::Update < cDizApp::Update <
AppOnRun < e9App::Run < main
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#67342
Yep i can't divide by zero.
Have you added waterplay?

The last two times that error has appeared is when bubbles haven't been added correctly.. i think they need to be disabled.
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#67344
Note to self: I need to be more original when I'm thinking up titles.
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#67345

Just a thought (more of a guess because I've never used GS), could you be requesting a random number with a range of 0?

In C, and in programming generally, anything/0 (divided by 0) can't be computed and will usually cause a crash or exception. Similarly, anything%0 (the remainder of something divided by 0) will cause an exception, and possibly the same exception.

Also I know that a random number will usually first be generated as a 32-bit value ( in the range 0-4294967295 :surprise: ) and then dropped down to the range required using the % operator - so if you asked for a random number with zero range, it would probably crash - I've definitely had that problem in other programming environments :smile:

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