After being tired of thinking about that bug for over a month, I opened up the tutorial for waterplay and looked for any differences in the way the bubbles were set up.
For some reason, putting nine example bubbles on the map instead of three, and changing the bubbles' id to start at 9000 instead of 4000, fixed the bug that was causing a divide by zero crash.
I don't get it, but anyways, I feel ready to work on the game some more!
Since I am no artist, I have decided that the best way to get a title screen for my game is to have a contest! The best title screen art makes it into the game!
Here's a brief synopsis of the story to help you:
Dizzy and his friends have been captured by Zaks. Dizzy must get his friends out of the castle and defeat Zaks, but according to a Troll guard that is willing to help Dizzy, the only way to stop him is to find the 15 Diamonds of Virtue and use them to destroy the Dark Diamond, Zaks' source of power.
The new demo is pretty much done! All I need to do is test it a little more. It'll probably go up tonight!
@Delta
Sorry I didn't answer you earlier. As you have no doubt noticed, I didn't enter my game into the competition. Why? Because, to be perfectly honest, I was lazy and didn't do any work on the game for a while. If I can keep my momentum up, though, it might get entered next year.
denzil has the red background around him. don't know if it's meant to be like that, but if not, you need to set the brush to 'blend'
the dragon burnt me without moving or breathing any fire!
I love dizzy trying to open the courtyard door!
I don't like the see-through tree....
drat the magic spell on the grate that won't wear off until the full game is released!
the bees don't reset on room exit, so if you go back, they're right on top of you.
Looking forward to the full version! I wouldn't release any more demo versions though, otherwise people will think they've played most of the game already!
-Denzil is supposed to be like that. If you walk up to the bars and talk to him, he'll tell you that Zaks cursed him with Attribute Clash. {yolkfolk}:animwink:
-I'll try to add the dragon breathing fire.
-Thanks, I saw that joke in a King's Quest game and adapted it for this.
-The reason the tree is "see-through" is because Dizzy is supposed to be walking behind it. I'll try to make it so that you can't see Dizzy walking behind it.
-There's a few places where I started to get ahead of myself and add things that weren't important until the full game, hence the "Staircase Out Of Order" and the grate being impossible to remove.
-I'll try to fix the bees.
-I don't plan on releasing any more demos, unless bugs are found that cause serious problems for the player. My mom actually found a bug I missed where the coat rack next to the raincoat was a "coin" and so, when she pressed the action key, she gained a Diamond and the coat rack disappeared! {yolkfolk}:rofl:
if you look at the dragon code in IID (in the 'special.gs' file), you should be able to use that and the 2 dragon tiles I made, to make him breath fire. Check the map too for object attributes.
I think there's a thread somewhere around where I explained in detail how to code the dragon. I'll try to find it.
Hey everybody. I thought I should let you all know that this project is not dead.
I have been very busy with another project of mine that has a deadline in February, and therefore takes precedence. I have recently in my spare time begun work on Escape From Castle Zaks again, and have fixed all of the problems Delta pointed out in the last demo, including animating the dragon, which was actually easier than resetting the bees because I mostly had to copy/paste/slightly edit the Dragon code that Delta so kindly provided me with. The code to reset the bees had to be written from scratch.
After I complete my other project, I'll be able to proceed on Escape full-time, and hopefully enter it in the Easter Competition!
My previously mentioned project is finished, and now, the race to complete Escape From Castle Zaks in time for the Easter Competition begins! I spent this evening beginning work on a title screen for the game. It's nothing special, but it's good enough for a first attempt by a guy who has no pixel art skills.
I'm worried that the HUD is going to be MUCH harder, though.
I despise having to make the hud i just can't get my head round it. hence all my game huds are shit, but im sure you'll be able to do it. {yolkfolk}:thumb:
My previously mentioned project is finished, and now, the race to complete Escape From Castle Zaks in time for the Easter Competition begins! I spent this evening beginning work on a title screen for the game. It’s nothing special, but it’s good enough for a first attempt by a guy who has no pixel art skills.
I’m worried that the HUD is going to be MUCH harder, though.
[/quote]
It's taken me about 2 years & after finishing 3 games on release to work out how to get images within a TGA file without losing clarity when they are reduced. Although doing various things I managed to improve each title screen in clarity all mine are a bit blurry. For example, i'm not happy with Swampland Dizzy title screen at the top, it lost it's clarity when maiking part of a TGA file. But alas I have now worked out a way of doing it and can now do a title screen & hud with full clarity & no loss of picture quality, I am really pleased with my new one. Even got my name in full clear letters for the very first time at the bottom !! I kept looking at others & couldn't work out how their's were always clear.
It’s taken me about 2 years & after finishing 3 games on release to work out how to get images within a TGA file without losing clarity when they are reduced. Although doing various things I managed to improve each title screen in clarity all mine are a bit blurry. For example, i’m not happy with Swampland Dizzy title screen at the top, it lost it’s clarity when maiking part of a TGA file. But alas I have now worked out a way of doing it and can now do a title screen & hud with full clarity & no loss of picture quality, I am really pleased with my new one. Even got my name in full clear letters for the very first time at the bottom !! I kept looking at others & couldn’t work out how their’s were always clear.
[/quote]
Whats the secret??????
Either mine become blurry or the boarder doesn't fit on the games display and all i did was edit the 'menu' tiles not re-size it. I don't see why it can;t be build in the map with everyone else.
I think I'm going to make an anti-hud and keep it blank or use the template. lol I read the instruction manual but it still don't follow how to do it.
In fact i was feeling adventures and tried to draw outside the games baorder..... whoops. :toothy: Oh well. Onwards i suppose.
Yes that was always the problem I had, everything became blurry all the time. What I came across was if you put the map editor to the smallest viewing size then take a screen dump of what you want to use in the title screen, you then create a BMP image file of it, you can select any part of the BMP image & copy it to the TGA file & you have no loss of picture quality. Make the screen dump a BMP & not JPG as you lose the sharpness of colour (I noticed like mine used to do your screenshots have lost sharpness of colour), also a PNG file will keep sharpness of colour. I have an application to create image files with those extensions.
Hope that helps.
Just a shame I didn't know that process for my games previously lol.
I have at last finished the title screen! It's not as epic as my original plan for it, but then again, I had no way of drawing said epic idea, so I settled on this, as it represented my greatest achievement of using an image editing program:
I also gave Theo and Zaks custom colors (visible in the picture) so that they wouldn't look out of place next to the Yolkfolk, who already had them. I think I did alright. The hardest part was separating Zaks' beard from the rest of his face, but I'm proud of the result. The newly colored sprites have already been implemented into the game.
The only bad news at the moment is that I don't trust myself to create a new HUD with my limited artistic skills, so I am considering leaving it as is, unless someone is willing to step forward and do it for me.
Still, tell me what you think about the new title screen!
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