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Dizzy - Escape From Castle Zaks [PROGRESS THREAD]

Started by Arjak on 31 August 2009 • 39,758 views

72 posts
#73585
Looks very good, I struggled at first with drawing tiles and have only just gotten the hang of it.

What editor are you using to make/change the tiles?

If you keep the Life bar etc positions in the same place you could make up the HUD using tiles already in the game
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#73586

[quote data-userid="282" data-postid="73584"]

The only bad news at the moment is that I don’t trust myself to create a new HUD with my limited artistic skills, so I am considering leaving it as is, unless someone is willing to step forward and do it for me.

[/quote]

I guess I can step forward as a HUD 'doctor' again :tongue:

Here's what I've come up with :smile:

I was going to give the characters my remastered colours, but I thought it be best to get your views on this one first. I know the characters looks blurry there, I was editing a JPEG HUD.

Now you may have noticed I've left the lives and energy bar on the HUD and darkened it a bit, It's kind of a good effect when you've lost a life or some energy during gameplay, I can always take them out if you're not keen on it.

And yes, I tested the HUD on a test DizzyAGE game this time :tongue:
I did a HUD for Meph last year for Heart Land Dizzy, and I forgot to test it properly on a test game, with the room text box being too small, I did give him an updated version but he instead stuck to the previous version I did.

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#73587
Great HUD Adz, I like how it ties in with the name of the game :smile:
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#73589
lol i don't remember not using an updated version... .perhaps i did forget to swap the tiles.. oops, never noticed it myself.



Anyway it's nice to hear this games progressing.
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#73592

@ Lex_Headley: I use GIMP for all my tile editing needs. It works great, and is easy to use...even in Windows Vista!

@ Adz.M: YES! That is perfect! {yolkfolk}:clap: The original 'epic' idea for the title screen actually was going to be Dizzy running from the castle, so design-wise, this is PERFECT! My only complaint is Dizzy having yellow eyes; I'd prefer them to be white, like most creatures and in the original games. If you fix that, and allow me to use this HUD, I will be eternally grateful! I will also allow you to beta test, if you are interested at all!

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#73596

No worries, I've fixed the eyes :smile: painting them yellow has been a bad habit of mine since I was 9. :blush:

Here's the TGA file zipped, all you have to do really is replace the '1 menu.tga' file in your game folder with this one in the zip :smile:

https://www.yolkfolk.com/community/DEFCZ.zip

Sure, I'll be happy to test the game out :yes:

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#73598
No worries, it probably won't be finished that soon anyway! Thanks again for the great HUD! Also, thanks for making a TGA of it; makes things easier on my part!
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#75304
Wow, time REALLY got away from me on this!

Letting everyone know that this project is not dead. I did some coding yesterday on one of the major puzzles, and things are looking good.

I'm currently using a placeholder graphic for an important item, though. If anyone can create an TGA of a floppy disk (don't ask) that I can use as an item graphic, I'd be most thankful! I'd prefer it to resemble whatever type of disk the Spectrum used, if possible.
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#75305

what pixel sizes? Are you looking at 100x100 or 16x16? :tongue:

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#75310
Floppy Disk? I thought the spectrum used cassettes?
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#75313
[quote data-userid="150" data-postid="75310"]

Floppy Disk? I thought the spectrum used cassettes?

[/quote]

The Spectrum +3 used floppy disks.



As for a pixel-drawn floppy disk, I'm pretty sure I saw some Spectrum games had a picture of a floppy disk that was "item sized".
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#75314
[quote data-userid="3" data-postid="75313"]

The Spectrum +3 used floppy disks.

[/quote]

blasphemy!

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#75315
lol yeah i had a commodore which took floppys, cartages and cassettes
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#75318
Is the one in the photo the Spanish version?
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#75319
It doesn't matter really, we had the same +3 model over here too.
I'm guessing the only differences between them are the languages when they start up.
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#75320

[quote data-userid="23" data-postid="75305"]

what pixel sizes? Are you looking at 100×100 or 16×16? :tongue:

[/quote]

I think 16x16. It should be standard item size; 2x2 tiles.

I completely forgot that the Spectrum didn't usually use disks! Oh well, a graphic of any old floppy disk type should work, whether 5 1/4" or 3 1/2" sized (I got that correct, right?).

If you're confused, don't worry. It will make more sense once you see the full game with everything in context.

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#75335

[quote data-userid="150" data-postid="75318"]

Is the one in the photo the Spanish version?

[/quote]

Think you might be thinking of the original 128K Speccy, which was developed in Spain. The +2 and +3 were developed by Amstrad, and were very similar in design to there own CPC range.

Having said that, you are quite right, 128K is Spanish for 128K ! {yolkfolk}:raspy:

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#75988

To celebrate Dizzy's triumphant return to gaming, I'm going to try to finish this thing!

It's been a few months. Where's my floppy disk? {dizzy}:huh:

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#75992

I completly forgot. {yolkfolk}:redfaced:

Hopefully that's OK. :lol:

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#75996

Perfect. Thank you! :tup:
Now all I have to do is make a TGA of it.

Last night's coding was incredibly frustrating. I spent literally hours trying to get a piece of code to work, but no matter what I did, the results were the same. It didn't help that the problem occurred at the end of a long and involved puzzle. Finally, on my last try before giving up for the night, I fixed it. The culprit? I had put a semicolon at the end of the "if" statements. It was definitely one of those moments where you don't know whether to laugh or cry. For some bizarre reason though, I was more relieved and excited than angry and bitter.

But, it's working! Denzil is fully coded, now! {yolkfolk}:yahoo:

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