As you know, today is "International Talk Like A Pirate Day" and if you didn't know then ye are nothin' but a stinkin' bilge-rat yaaaaaargh!!! ...Ahem, to commemorate such a prestigious event I have decided to announce that I'm working on the sequel to 'Dragon Valley Dizzy' titled 'Grogg Island Dizzy'. This will be the second in a series of four games. I have the idea for the third and I'm working on the fourth. As ye can guess there's gonna be some pirate shenanigans going on. I've only a couple more rooms to draw then it's on to the coding. I'll put up some screenies later with some info on Grogg Island and maybe even a hand-drawn map (not the proper game map). {yolkfolk}:tongue:
Story
A year has passed since Zaks' invasion of Dragon Valley was thwarted by Dizzy and life has been slowly returning to normal. Daisy has finally started talking to Dizzy, Dora has lost her penchant for flies, Dylan eventually managed to save his trampled flowerbeds and Dizzy is next in line for the throne. All was well in Draconium. Until last week...
While out hunting in the forest, the King was gored by Shamus' pet Armorog, Alphonse, and sadly passed away. Though the people of the valley were distraught at the death of their benevolent leader, preparations were soon under way for the coronation of the new king. As Dizzy made his way to the castle his carriage was stopped by The Prince's Guard. Prince Bertie had become incredibly jealous of the bond between his father and Dizzy that when the king died he moved quickly to rally his troops to take back his birthright. Dizzy and the rest of the yolkfolk were quickly forced into exile on an island to house all of Dragon Valley's 'undesirables'.
Now it's up to Dizzy to find a way off the island with the rest of the yolkfolk before he feels the pointy end of a cutlass. Can Dizzy escape or will he forever be a prisoner of........GROGG ISLAND!