Hmmm... Anybody know where this is 'officially'? And while we're on the subject, just how many treehouses do they own!? And have they built them all themselves, or do they just move from forest to forest taking over abandoned ones, like some kind of eggy parasites?
I'm seriously interested in the treehouse situation. Thinking through the official games, the first time we saw a treehouse was Treasure Island, but of course this had nothing to do with the Yolkfolk. One in Fantasy World, and although Grand Dizzy was up there it didn't belong to the Yolkfolk; two in Magicland but one obviously belonged to the Bard and the other was more-or-less just a collection of platforms. None in Spellbound. PotY - Just a collection of platforms. Crystal Kingdom Dizzy had one on level one, Daisy was up it but apart from that nothing...
So we come on to The Fantastic Adventures of Dizzy, or Fantastic Dizzy on 16-bit platforms.
Looking through like this it's really hard to believe that it is in fact THIS game's fault the the Yolkfolk live in a treehouse!
I can't believe it writing this because I've always associated the Yolkfolk with their Treehouse village. But this game that wasn't even released on the Spectrum, Commodore and Amstrad really is the first time we've actually seen them and inside their little huts too. So, is this canon? Do they really live here on the outskirts of Keldor?
Of course since then, the treehouse theme has been perpetuated in many fan games but the location and layout of it is different every time. Of course it has to be from a gameplay perspective, but what I want to know is... What are we saying here? That they own several of them and move about as they like? Do they have holiday treehouses? What's the deal? Any theories? Just curious :smile:
I just stick them in my games from time to time to break up the monotony of the platforms in the trees. {yolkfolk}:tongue:
I did think about this a while back, and i do believe that it's only the games for the likes of the NES that actually gave individual yolkfolk their own treehouses.
maybe cruel loggers come and chop the trees down, forcing them to move around :tongue:
Well I'm guessing most of the Dizzy series was meant to take place in various parts of the Kingdom of Zakeria, which Zaks named after himself as soon he came to the Kingdom, Who knows what the Kingdom used to be called before Zakeria?
The Kingdom used to be full of Yolkfolk villages who were close friends to the trolls of Keldor and that some Yolkfolkers used to mine for diamonds for the trolls.
And since Zaks came along, he puts brainwash spells on most of the trolls like Rockwart and causes the Yolkfolk from other villages to flee the Kingdom to a far away land.
Which leaves Grand Dizzy and the Yolkfolk in his village in Keldor forest, where both he, possibly his son (an unseen character and Dizzy's father), and his grandson Dizzy are all determined to stop Zaks' reign in the Kingdom.
So maybe sometimes Dizzy's Yolkfolk visit the abandoned villages around the Kingdom like Fantasy World and the Enchanted forest from PotYF, and the Yolkfolk village on Fantastic Dizzy is their real home.
Maybe the Yolkfolk villages were built by Grand Dizzy and his friends' medieval ancestors who perhaps feel It's a good idea to build treehouse villages onto various tall trees in the Kingdom to protect themselves from animals.
That's all I can think of really, of course most of it may not be true at all but that's what's in my mind, I'm just trying to remember what was said on the Fantastic Dizzy manual and the descriptions of the characters on Yolkfolk.com
just an idea - i think it would be cool if you would post this on the Dizzy Backstory thread (https://yolkfolk.com/bb/showthread.php?t=679), Adz.M... just to keep the details related to the yolkfolk in one place...
you have some cool ideas about the villages... :smile:
Moving away from the back-story, the tree-houses are really useful for concentrating more puzzles/characters in a smaller area of the game map. As I've discovered, not having a vertical exploration space makes for a lot of trudging left and right, and a much less interesting game world.
Thinking about the huts in Treasure Island makes me remember that one of the reasons I think I was so enthralled by that game as a kid, was there was a certain amount of mystery to everything on the island. What was it doing there? Who owned it? Would we meet the natives? Where are they now?
Thinking about the huts in Treasure Island makes me remember that one of the reasons I think I was so enthralled by that game as a kid, was there was a certain amount of mystery to everything on the island. What was it doing there? Who owned it? Would we meet the natives? Where are they now?
Absolutely... What about the totem poles, and strange faces? The sunken ship? It's still very intriguing now.
I think they construct them wherever they go (this might be happening in my new game). It's why none of them have jobs, they make their wedge from real estate. Dylan's a business hippy.
They lived in trees due to flooding.. plus who wouldn't want to live in a tree complex? it means the ground can be kept for farming and playing cricket.
And no world is complete without a few wizards and dragons.
Moving away from the back-story, the tree-houses are really useful for concentrating more puzzles/characters in a smaller area of the game map. As I’ve discovered, not having a vertical exploration space makes for a lot of trudging left and right, and a much less interesting game world.
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I think you've hit the nail on the head here. When I was younger I thought it was really weird that they lived in tree-houses, but I guess a purely horizontal settlement would make for a less interesting map.
I have a new idea for a game called "Road Rage Dizzy", where the Yolkfolk live at opposite ends of a big city, and Dizzy spends 90% of the game stuck in traffic jams. {yolkfolk}:bigwink:
thought your cruel streak for the year was over after being horrid to the kids at haloween now you picking on our egg friends - bad man {yolkfolk}:tongue:
Stop! Stop it, you hear!? Poor Dizzy... We're supposed to be fond of him, not finding ways to kill him off! Just stop being bullies because it's not right and Dizzy's great and he's so innocent and I JUST LOVE HIM, OKAY!??
A lot of the fan-games have fun exploring more of Dizzy's background. Do you think these sorts of plots would have been popular in the marketplace? I'm thinking that one of the great things about the games was the use of folklore and fairytales for plot and puzzles, meaning they were familiar and relevant to pretty much everyone.
Do you think it's only us hardcore fans that would appreciate the more detailed yolkfolk-centric plot, or would the general gaming populace have gotten into it too?
honestly, i think "outsiders" won't get too interested because they don't even know who Dizzy or the Yolkfolk are.
I mean... if a person was already familiar with one or 2 games (heard about Dizzy or the Yolkfolk), yes... i think they you get a lot interested about his backstory. If not... well they would need to have those fairy-tales you've talked about to feel right at home, and after they get involved with the game... i believe only then they can ask... "but who is Dizzy? where did he came from? what's his backstory?"
Anyway, i think we have enough games for people to get familiar with dizzy... having a game that would unveil his past would be cool (something like Disney's "Life and Times of Scrooge McDuck")
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