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Winter Nightmare Dizzy v1.0 [DOWNLOADABLE]

Started by delta on 4 December 2009 • 18,677 views

40 posts
#54593

You can now download my latest game, Winter Nightmare Dizzy! :smile:

I've already said that it's only taken me 2 days to fully code, however I've been fixing bugs in it ever since I finished it, including one that I found just two days ago!

It's a pretty small game, and won't be too hard for most people, so as is usual with my small games, there is no 'save game' facility. However it is possible to complete it in under 20 minutes (providing you can find the last collectible item :wink: ).

Winter Nightmare Dizzy

Download the latest version (v1.0) from:

DizzyAGE

Yolkfolk.com

The help thread is HERE

Story:

It's Christmas Eve and Dizzy is tired from decorating the village, so he settles down for a quick nap on his bed, and quickly falls into a deep sleep! He starts to dream that he's lost all the Christmas presents he's bought for the other Yolkfolk, and can't wake up until he's found them!

Join Dizzy to help him negotiate his snowy winter nightmare, find all the presents, and wake himself up before he misses Christmas Day altogether!

Version History:
v1.0 Released 04/12/2009 First public release.

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#67369
Good job Jamie

I like the look of this game - reminds me of a very enjoyable Dizzy game...But I wont spoil the surprise for others
This is a very pleasant seasonal treat - and for a small game it still feels like theres lots to explore.
I especially like the x-ray machine - a nice touch :smile:

I think this game really needs a save feature or more lives game and an energy bar - I lost count the number of times i died from bats and falling in the water

Have I found bug no1?
On the very first screen - picking up the ice cube - doesnt appear in the inventory
Edit - Stupid me - just realised the ice blocks are like coins
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#67370

It's now up on Yolkfolk.com :smile:

https://yolkfolk.com/games/winter-nightmare-dizzy/

Oh, and a big congrats to you on releasing your 10th DizzyAGE game {yolkfolk}:clap:

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#67371
At last! I've been waiting for this :drool:
Can't wait to play....
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#67372

[quote data-userid="150" data-postid="67369"]

I think this game really needs a save feature or more lives game and an energy bar – I lost count the number of times i died from bats and falling in the water

[/quote]

I have to disagree and say "No way"! It's a challenge, do we really want to be able to walk through every game we play straight off the bat because we can save/reload whenever we want? How is that fun? The quick save feature kills a lot of PC games stone dead. I remember some of the parts on Playstation Tomb Raider being so heart pounding because you knew you had to make it to the next save crystal before getting killed / falling to your death. On the PC that was totally killed off because you could press F5 or whatever to quick save before every jump, enemy or dangerous situation. I loath the save anywhere feature. Any tension or feeling of satisfaction immediately equals zero. Even great games like Half Life 2 are ruined by it... A checkpoint system (that also keeps track of your current state, e.g. lives and ammo etc.) are much better devices in such games. Take Halo for example - The battle before you may seem ridiculously overwhelming, but you know that if you can just get through the next conflict alive there's a checkpoint waiting for you. I realise that cannot be applied in DizzyAGE, but I'm just trying to stress that I enjoy challenge!
When did everyone become so soft!? {yolkfolk}:tired:

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#67373

downloaded and had a little play [till i died - 3 times so far] - loving the x-ray machine {yolkfolk}:clap:

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#67374

I'm only one Ice Cube remaining as we speak, but only one life too! I feel like I've looked in all of the classic Jamie spots (finding them was a little easier thanks to having completed Winter World Dizzy not too long ago!), but this last Ice Cube is baking my noodle...and [SPOILER!] [spoiler]I need it to get into the final room to retrieve what I suspect to be Denzil's gift to complete the game! Hey... Unless... That's Dizzy's gift as a reward, and I should be looking for Denzil's elsewhere... I haven't found a use for the dry firewood yet......[/spoiler]

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#67375

[quote data-userid="94" data-postid="67374"]

I’m only one Ice Cube remaining as we speak, but only one life too! I feel like I’ve looked in all of the classic Jamie spots (finding them was a little easier thanks to having completed Winter World Dizzy not too long ago!), but this last Ice Cube is baking my noodle…

[/quote]

It is a right bugger, I only found it by a massive stroke of luck!

Another great game, Jamie. Really enjoyed it. I like the old scenery with a new set of puzzles idea, hope you do more. I thought the lack of save feature was the right decision as it's only a small game and it adds to suspense. I was down to my last life when I stumbled upon the last ice cube, you swiiiine! Well done, old bean. Jolly good show :tup:

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#67376

Thank you all! :smile:

I must admit, that last ice cube has to be in one of the most devious positions i've ever thought of :tongue:

It is the one thing that stops the game from being dead easy. {dizzy}:cool:

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#67378

[quote data-userid="94" data-postid="67372"]

A checkpoint system (that also keeps track of your current state, e.g. lives and ammo etc.) are much better devices in such games. Take Halo for example – The battle before you may seem ridiculously overwhelming, but you know that if you can just get through the next conflict alive there’s a checkpoint waiting for you. I realise that cannot be applied in DizzyAGE

[/quote]

who says it can't? It could probably be applied quite easily, it's just that no-one can really be bothered to, and also the fact that most Dizzy games don't really lend themselves to it. If i ever do a follow-up to Treasure Tomb, I may well incorporate something like save 'points'.

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#67379
I think I may have stumbled across a bug, unless it's intentional of course! When I examine the logo in the secret room, it animates! I'm guessing you applied this on purpose though?
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#67381

[quote data-userid="94" data-postid="67379"]

I think I may have stumbled across a bug, unless it’s intentional of course! When I examine the logo in the secret room, it animates! I’m guessing you applied this on purpose though?

[/quote]

:wink: a nice touch, I thought!

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#67383
love the concept of this game great fun so far.
In 15 minutes i have lost 9 lives and i haven't I've only just found Denzil.

But it's a clear example with no health or saves don't work... you can't not jump off the side of the tree house safely..a real pain when your looking for the last coins and decide to experiment jumping off the side to end up dead.

the bat near the castle for example.. i kept re spawning right above it and have lost 2 games the exactly same way, it get killed instantly.. ob cause this would be an issue with health bar but easily fixed if you had saved much of the hard work before hand.

It dones't make the game any hard just frustrating and less enjoyable.unlikely to see it through. especially if your trying to find the last coin and don't want to play it or night.
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#67384

[quote data-userid="55" data-postid="67383"]

But it’s a clear example with no health or saves don’t work… you can’t not jump off the side of the tree house safely..a real pain when your looking for the last coins and decide to experiment jumping off the side to end up dead.

[/quote]

A fair point, well made.

I stick to my guns with the save feature, in that I'll only include it if the game is larger than about 80 - 100 rooms. a game with only about 30ish rooms is way too small for it.

I removed the health bar because WWD didn't have one either, and I figured that this game too would be fine without one, which it mostly is, you just have to watch out for the bats occasionally. I have completed it without dying at all, so it is possible, however I realise that trying things like big jumps is a bit riskier than it would otherwise be.

C'est la vie! {yolkfolk}:tongue:

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#67385

[quote data-userid="55" data-postid="67383"]

But it’s a clear example with no health or saves don’t work… you can’t not jump off the side of the tree house safely..a real pain when your looking for the last coins and decide to experiment jumping off the side to end up dead.

It dones’t make the game any hard just frustrating and less enjoyable.unlikely to see it through. especially if your trying to find the last coin and don’t want to play it or night.

[/quote]

You're too soft, Meph :wink: Are you implying then that the first three official Dizzy games didn't work? They had no save feature and no health bar and two of them had collectibles. All three of them had larger maps, too.

I think that we have become too spoiled and thoughts of traditional arcade gaming have been removed in favour of quick-saves and soft options.

Still, to each his own opinion and I know you have mentioned several times that you prefer to play in small chunks to resume at a later time and go back in to solve the puzzles. But for me the puzzles are only half the game.

I relish a challenge and, let's be honest, this is hardly the most hardcore Dizzy game nor was it designed to be. My clock was on about thirty minutes when I hit 24/25 Ice Cubes earlier... So saving for later isn't really an issue. If you are frustrated with dying after only having played three times (you mentioned spending nine lives earlier) and have already decided to accept defeat then I have to say you show far more patience with your excellent animations than you do with Dizzy {dizzy}:cool:

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#67386
died again.. two lives on that same bat falling from the tree house (i keep rolling off the edge)

Not soft just crap.. im sure theses bats are smarter then the average bat.

I play in small chucks because i get board quickly, and if i can't solve the next puzzle, i tend to switch off and think about while i do other things, but having to keep restarting gets boring, 'been there done that' theres only so much hitting the same rock with the picake i can take on on night,

As for the first Dizzy games not working.. theres a difference in a 10 year old me playing them then a 26 year old me.. and to be honest its the reason i don't play really 'any' computer games anymore because i no longer have the patience. I hate not playing the fan dizzies because of all the hard work put into them.

However i do like the concept of this game, it's Christmas, the x-ray machine kicks butt and im determined to do it before the 25th.. lol
(and winter world i gave up with that for the same reasons)
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#67387

theres only so much hitting the same rock with the pickaxe i can take on on night.

lol {yolkfolk}:delight:

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#67399

[quote data-userid="23" data-postid="67378"]

who says it can’t? It could probably be applied quite easily, it’s just that no-one can really be bothered to, and also the fact that most Dizzy games don’t really lend themselves to it. If i ever do a follow-up to Treasure Tomb, I may well incorporate something like save ‘points’.

[/quote]

Didn't Starship Dizzy have something like that?

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#67405

[quote data-userid="55" data-postid="67383"]

the bat near the castle for example.. i kept re spawning right above it and have lost 2 games the exactly same way, it get killed instantly.. ob cause this would be an issue with health bar but easily fixed if you had saved much of the hard work before hand.

[/quote]

Hi Meph, I've checked this out myself and I now know what you mean... Jamie, it would appear there's a slight issue with the spawn point if you get killed by the bat on the screen to the right of Dylan, if you hit it by falling straight down onto it. The spawn is in the air where you enter the screen, but the position of the bat isn't reset after dying so it is possible to get killed by it immediately again after you spawn. Similar to the bug that plagued Dizzy - The Ultimate Cartoon Adventure, where you could repeatedly spawn above an apple that killed you upon contact.

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#67413
yeah i realised as soon as he said. I generally re-spawn dizzy where he entered the room if he's killed by critters, as it's usually the most fool-proof way of dealing with the respawn issue. I realise it's a bit of an issue with that bat though.
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