TID - Atari ST - Can we lose the blackness?
Started by DizzyFanUK on 28 December 2009 • 8,121 views
When I first read the title of this post, I thought you were saying the ST version of Treasure Island Dizzy is too 'gangsta' {yolkfolk}:dizzy:
I've never played that version, but I know on a lot of the early Commodore titles there is a momentary black screen for a split second between each room. At the time it was blamed on the porting from the Spectrum - not that the Spectrum version was slow (it actually performed a lot better) but just that a port of something ran slower than it would have if programmed natively on the machine. You still see the same thing these days - if you play an Xbox Original title on the Xbox 360, it runs slower despite the 360 being far more powerful than the original Xbox. Maybe the ST version is an Amiga port and thus suffers from the similar issues?
Sorry about the title - now I read it again, I see what you mean - I couldve chosen the words better.
Anyhow, I remember those black screens between rooms on the original ST version and they still appear on the emulated version. If the original ST game was just a port from another platform, I can understand why this happens.
But its still annoying - anyone got any ideas to remove it completely?
It would take a rewrite of the whole screen drawing routine or a lot of tweaking at the very least.