[quote data-userid="50" data-postid="67786"]
Does the playable demo stop when you sail across the other side as I cant seem to jump up the bank ?
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There's a way across- you might want to take a closer look at the tree.
[quote data-userid="150" data-postid="67787"]
– Is there a bug in broken wagon – when video mode starts, dizzy just keeps moving in direction he is facing until i guess that wagon stops – it would be good to know whats happening as it feels like a bug – is the video supposed to track the wagon instead?
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It's not meant to follow the wagon, but Dizzy is meant to stop and say something afterwards. I somehow managed to get Dizzy onto an odd x-position while checking that segment (which should be impossible) and put some extra code into the working version to try to stop that if it happens. Can you carry on playing from that point?
[quote data-userid="150" data-postid="67787"]
– Sliding on ice seems to work nicely – note that you cant jump on the ice and cant seem to pick up th pearl in ‘frozen gallery’
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As intended. :teethy:
[quote data-userid="150" data-postid="67787"]
– Rocks in ‘Light Shrine’ seem to resemble a swastika?!?
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It was meant to be more 'bendy' than that. I might move blocks around before release then.
[quote data-userid="150" data-postid="67787"]
– Is there a right/wrong order to use the scarab keys or is it ok just to open the first door i find?
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All the scarab keys are interchangeable. You can tackle the shrines in whatever order you want.
[quote data-userid="150" data-postid="67787"]
– Are the pearls and other pickups just like coins or do different types have different uses?
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Just different sorts of coins.
[quote data-userid="150" data-postid="67787"]
– Is there some way to go in the big yellow pipe thing to get the blue key?
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Yes.
[quote data-userid="150" data-postid="67787"]
Not yet found a use for the crystal blooms but solved the air and mirror puzzles – great stuff!!!
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You won't have to worry about the crystal blooms until quite near the end.
[quote data-userid="23" data-postid="67789"]
I’ve had a quick look at the map (sorry!) and it is rather big!
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I realised about 2/3rds of the way through that it was a beast. Didn't Spellbound only have 100 or so screens? I intend the next project to be much smaller, but I want to polish this one first.
[quote data-userid="23" data-postid="67789"]
– ‘recently’ is missing the R when grand dizzy talks.
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Fixed in dev. Thanks.
[quote data-userid="23" data-postid="67789"]
– I’m still not a big fan of the ‘washed’ look of the scenerey (trees, ground etc), but I accept that i’m probably in a minority there.
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I just wanted it to look a little different. I'm not much of an artist. Some of the other colour games in development look really lush. I might go back and up the contast between dark and light on some of the tiles and see if it looks any better.
[quote data-userid="23" data-postid="67789"]
– I really really think you should make the yolk boat bob up and down, as it would add a bit of ‘life’ to it. There is specific code for that in each of my games from WWD onwards, try in the ‘customutils.gs’ file in IID. :smile:
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That sounds like an excellent idea, but I'm in horror as to how I'll then have to adjust the sailing across the bay code. I'll look into it.
[quote data-userid="23" data-postid="67789"]
– I *really* like a lot of the custom-drawn tiles (the anchor, ships wheel, etc). I may even use one or two for my next classic game :tongue:
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Fell free {yolkfolk}:tongue: . I tried to give them the same sort of shading as the original graphics, so a little editing should make then white and transparent again.
[quote data-userid="23" data-postid="67789"]
– sad to say, but I’m not a fan of the custom font. I know others have said they like it, but I don’t know. It could be just because it’s different, or because you also mix it with the original font, or even because letters like the ‘p’ look uppercase when everything else is lowercase. Whatever, i’m not a fan of it, sorry.
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It is a little wonky that way. It's kind of an occupational hazard of only having an 8x8 square to work in. I remember lots of Spectrum games had the same capital/small letter problems, which is probably why Dizzy and plenty of other games of the era used ALL CAPS. I just got a bit fed up with my own game shouting at me... :teethy:
[quote data-userid="23" data-postid="67789"]
– oh and i really like the intro screen too, very well done! :smile:
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Twenty minutes with a second-hand Wacom!
[quote data-userid="23" data-postid="67789"]
Anyway, best of luck with it, It looks very original! {yolkfolk}:clap:
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Thanks!