[quote data-userid="23" data-postid="68328"]
no offence, but the reason that there hasn’t been much interest is probably that you’re about the 4th person who’s said that they’re going to do a 3D Dizzy game, and none of them have ever been completed.
I wish you luck! :smile:
[/quote]
Kids today have such short attention spans :drool: .. with their jelly beans and morgan freemans. But just dismissing it as a pipe dream doesnt help anyone. Peoples input and ideas would fuel my enthusiasm and help me add features I wouldnt have thought of by myself.
[quote data-userid="3" data-postid="68331"]
Well, actually there is one.
https://yolkfolk.com/games/dizzy-the-lost-island/
And welcome to the Community ReeceKun, sorry we missed this thread, I’m a bit slow. {yolkfolk}:redfaced:
I wish you good luck with it.
[/quote]
Thanks for this link, its always good to have another point of reference.
The environment is a bit bleak but the controlls inventory and camera are quite good.
I'm planning to impliment a world map camera / local map camera and indoor camera.
As for the inventory I think I will use the 'Magicland' style where you choose what object to put down, rather than the cycle drop system.