[quote data-userid="61" data-postid="59130"]
Annie.
Try looking on the wells (I can't remember which one now).
Andy
[/quote]
Thanks macon.
It was just what I needed to complete the game {yolkfolk}:clap:
[quote data-userid="61" data-postid="59130"]
Annie.
Try looking on the wells (I can't remember which one now).
Andy
[/quote]
Thanks macon.
It was just what I needed to complete the game {yolkfolk}:clap:
[quote data-userid="308" data-postid="67942"]
im stuck how do i get past the ice guardian??
[/quote]
Have you found the bucket of salt yet? If not, then there are more puzzles to solve first.
Hello all! {yolkfolk}:delight:
Here are the key steps in "Excalibur Dizzy" in other to rescue Grand Dizzy from the evil wizard Zaks. For the screens I use CAPITAL letters to be easier to follow.
PRESS RETURN TO START - you find the first coin (1)
HOME SWEET HOME - take the lubricant
BE CAREFUL!!! - second coin (2)
A WALK IN THE COUNTRY - third coin (3), take the crank from the well
THE HARD SELL - fourth coin on the cloud (4)
THAT SINKING FEELING - fifth, sixth, seventh and eighth coins (5, 6, 7 and 8)
CERTAIN DEATH - take the gold key, you can see the nineth coin (9) which you will take later
A ROPE TOO FAR - use the gold key in the lock to bring down the rope, drop the gold key
OUT ON A LIMB - tenth coin (10)
I CAN SMELL SICK - eleventh coin (11)
DENZIL'S BEDROOM - talk to Denzil, take the short sword
TREE WALKWAY - twelveth coin (12)
HEAD IN THE CLOUDS - thirteenth coin (13)
TREACHOROUS PATH - fourteenth coin (14)
LADDER TO NOWHERE - fifteenth coin (15), you can find an axe in the bunch of woods
TREECOMPLEX - sixteenth coin (16)
NONE SHALL PASS - use the short sword to frighten the troll, drop the crack, the axe and the lubricant
TREETOPS - seventeenth coin (17)
HEAD IN THE CLOUDS - eightteenth coin (18)
OUTSIDE DOZY'S HUT - take the skull key
CASTLE DRAWBRIDGE - use the skull key to unlock the bridge, nineteenth coin (19)
ENTRY HALLWAY - twentieth coin (20)
BANQUET HALL - twenty first coin (21)
DRAFTY ROOM - twenty second coin (22)
ICY ANTECHAMBER - take the silver cross
go back to THE HARD SELL, use the silver cross, take the magic light
go back to NONE SHALL PASS, take the axe
go to the DRAFTY ROOM, use the axe to make a hole into the floor
SALT MINE ENTRANCE - twenty third coin (23)
THE ROCK WORM'S LAIR - use the magic light to frighten the worm, drop the magic light and the axe, twenty fourth coin (24)
DEEP IN THE SALT MINE - take the bucket of salt, twenty fifth coin (25)
THE ICE GUARDIAN - use the bucket of salt to kill the ice guardian
go back to NONE SHALL PASS, take the crank and the lubricant
GHOST IN THE MACHINE - use the crank and the lubricant, twenty sixth coin (26)
THE ARMOURY - take the excalibur
THE PORTICULLIS - use the excalibur to kill Zack
NOWHERE - the last coin (27), you can find it somwhere in the clouds
I enjoyed a lot this game, Dizzy series is one of my favourites! {yolkfolk}:clap:
Has anyone checked if there's a bug in v1.2 of this excellently different little game? I found I was missing one coin, so gave it a go with simon's walkthrough above. When I get to the saltmines, there is no coin the 'deep in the saltmines' screen - just the bucket of salt, and a cake to eat. Also, all three of the 'saltmines' screens don't have an on-screen room-name in this version.
Help! So :wall: as I thought I'd managed to complete it all on my ownsome!