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Feverbound Dizzy v1.06 [DOWNLOADABLE]

Started by Lord Dizzy of Yolkfolk on 20 January 2010 • 37,662 views

101 posts
#68199
I have found 8 or 9 items , 15 coins and solved no puzzles.. lol
only met the geezers in the train station and a pirate.
I have no idea what i supposed to be doing.

Well im guessing i need o get that lift working.


Oh it says the library is locked but theres no message about the post office.. is this a bug? or is the post office now for show?

Edit: Does this music sound like Theme hospital?
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#68200

You will need to visit the post office later in the game but mainly was used as part of the story to explain and give reason why Dizzy wasn't at the party with the rest of the yolkfolk (we couldn't have dizzy coming down with fever as well lol)

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#68201

great game LDOY, but not got very far! {yolkfolk}:clap:

I've sent you a PM

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#68202
Thanks Colin for that in the PM.

I'll have a test with it, would mean id have to do another version release, i'm assuming if these just overwrite save games wouldn't be affected.
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#68203
Woohoo!!! Just been for a ride on a train!!!!!
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#68204

[quote data-userid="50" data-postid="68202"]

Thanks Colin for that in the PM.

I’ll have a test with it, would mean id have to do another version release, i’m assuming if these just overwrite save games wouldn’t be affected.

[/quote]

it would mean a new release, as they would need to be added to the pak file. previous save games would be fine. I did test with a save!

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#68205
Cheers Colin, ive just done test with the 'tiles' and yes much better.

This is optional, but with some customised 'tiles' Colin sent me the collectable items when dropped
against the background will now show better.

Ive sent Alex & Adz v1.02

If you download your save games will still work, just simply copy the savegame file over to the new
folder.
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#68206

[quote data-userid="280" data-postid="68203"]

Woohoo!!! Just been for a ride on a train!!!!!

[/quote]

Hey, great stuff...your on your way now then {yolkfolk}:clap:

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#68207
It just keeps getting better! Just managed to get to the first floor of the hospital, am really enjoying it :teethy:
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#68208

Wonderful, glad you are & thanks...that was pretty speedy to get to the first floor from the train ride (unless you meant ground floor) {yolkfolk}:delight:

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#68209
Definitely 1st floor, just found the troll, ha ha - poor thing! By a sheer stroke of luck I already had the first thing I needed for the causeway climb - otherwise it would have taken me a lot longer to figure out how to get it. Something tells me I've still got quite a long way to go....
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#68212
Definitely 1st floor, just found the troll, ha ha - poor thing! By a sheer stroke of luck I already had the first thing I needed for the causeway climb - otherwise it would have taken me a lot longer to figure out how to get it. Something tells me I've still got quite a long way to go....
Yes def 1st floor then lol...with the injured troll...I dunno those flying cannon balls :teethy:
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#68213

[quote data-userid="50" data-postid="68205"]

This is optional, but with some customised ’tiles’ Colin sent me the collectable items when dropped
against the background will now show better.

[/quote]

oh that's excellent, they were starting to annoy me! :tongue:

This really is quite a stunning little game graphically! I've not had too much chance to play it, but I really do like the style of it, and I think it shows that no matter how many games you do, someone will always think of a different idea, or a new way of doing something (such as the treehouses).

Excellent! :teethy:

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#68214
Thanks Delta with the comments, hope you continue to see the rest of the game.

Regarding the tiles it was good of Colin to send his customised 'tiles' to me. My question would be, why aren't they part of the default set or should they be now ?
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#68215
Ok, the latest version (v1.02) is up on DizzyAGE too.
Sorry for the delay.
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#68216
I haven't seen the custom tiles, however i'm guessing that they have a black outline around them, enabling them to be seen easier.

The reason the original tiles don't have that black outline is because DizzyAGE was originally made to be as faithful to the original games as possible. And of course the original games had items with black squares as backgrounds. Even in IID and WWD they still have that, although they may not in any future games of mine.

Personally I think that if someone wishes to give them a black border and re-colour them so that they stand out more, then that's up to them, and it's pretty easy to do so if they so wish. However I think DizzyAGE was primarily made to make games in the style of the Spectrum Dizzy games, so that's the reason why they have the black backgrounds, and why they don't look too good when you 'blend' them.

  :smile:
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#68217

[quote data-userid="17" data-postid="68215"]

Ok, the latest version (v1.02) is up on DizzyAGE too.
Sorry for the delay.

[/quote]

you've just called it 'Feverbound' on the games page Alex, not 'Feverbound Dizzy' :tongue:

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#68218
[quote data-userid="277" data-postid="68216"]

However I think DizzyAGE was primarily made to make games in the style of the Spectrum Dizzy games, so that’s the reason why they have the black backgrounds, and why they don’t look too good when you ‘blend’ them.

[/quote]

Yes I follow, so you either have to have the black backgrounds which I don't like and make opaque or not and just have the item itself without but then it's not easy to see them.

With the tiles from Colin it resolves both of those {dizzy}:cool:

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