Dizzy Legends Ch. 2 - Curse of the Mystics (CoTM) v1.04 [DOWNLOADABLE]
Started by delta on 9 March 2010 • 14,489 views
can't be too hard to find out what there 2 bits of paper do.. but none of them work, don't have any more items other than healing and books.
[quote data-userid="55" data-postid="69070"]
can’t be too hard to find out what there 2 bits of paper do..
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hint:
if when you examine the paper, he speaks exactly what the paper says, then chances are very good that you have to examine the paper in front of someone/something.
tsk! The sound is an integral part of the experience! I go to all the trouble of recording 760 speech samples, only for people to turn the sound off! :tdown: :tongue:
[quote data-userid="90" data-postid="69066"]
Yeah! finished!! {yolkfolk}:clap: {yolkfolk}:clap:
Another great game Jamie!
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well done! {yolkfolk}:clap: Glad you enjoyed it!
Edit. Sorry been posting in the wrong topic, just noticed this isn't the help topic.
(please note that the coding for the 'restart level' option is quite complex, and may need some tweaking to ensure everything works as it should. I think I've covered everything, but you never know.)
amazingly I didn't need to change the map at all, so save games will still work!
Yolkfolk.com casts a Level 3 REUPLOAD!
* * * * * * *
Yolkfolk.com now has v1.02 of CotM online :smile:
(I was reliving a memory playing Shining in the Darkness there :tongue: )
I hope people like the new menu option (even if it has only had minimum testing...!)
The reason I ask is that i'll be releasing v1.03 tomorrow, with a few more minor bug fixes. So i thought that with the 'Restart Level' option not having been tested much at all, I could also fix any bugs in that option that people may find. Basically what should happen is that the level appears 'reset', with everything in place etc, and all variables reset. Neither are a problem really, except that there are some variables that shouldn't actually be reset. I *think* i've accounted for them all and coded so that they don't reset, but I'm worried that I may have missed one or two...
anyway, unfortunately v1.03 changes the map slightly, so previous saved games won't work :sad: However they are only minor bug fixes really. I'll detail them when i release it, but people should be ok continuing with v1.02 - however if you start again from scratch, I'd recommend using v1.03 :smile:
Is the Holy Father tile God from Monty Python?! {yolkfolk}:joy: I hope so.
ermmmm honestly? I have no idea! I don't seem to have the original of that tile anymore, which is odd, as i've kept most of them. They were mainly images that i found on google, massively scaled down :tongue:
[quote data-userid="23" data-postid="69350"]
ermmmm honestly? I have no idea! I don’t seem to have the original of that tile anymore, which is odd, as i’ve kept most of them. They were mainly images that i found on google, massively scaled down :tongue:
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Well I choose to believe it is. So that might've helped sway my vote, haha.
v1.04 is now up :yes:
The game map is now available on Dizzy Stories. It's big. - 7.66mb to be exact.
I'll finish writing the solution and put it up in a few days time.