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Dizzy Legends Ch. 2 - The Curse of the Mystics (CoTM) (HELP THREAD)

Started by delta on 9 March 2010 • 77,357 views

226 posts
#70104

Yes, but you only found out once you tried to go down them, fell and died! :x_x:

Must admit, i thought it was odd saying they were stairs once that had happened, as surely the point of stairs was to avoid that? {yolkfolk}:scratch:

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#70105

  :blush: there is a bug when you examine the holes in the cellar (i thought i'd fixed it happening with the trapdoor), instead of saying 'It's a long way down!', he says 'Some Stairs' (or something similar).

sorrieeeee!

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#70111

Thats OK!
Didnt spoil my enjoyment, just meant i killed myself again as i thought maybe the torch would help! :x_x:

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#70791

the walkthrough for CoTM is now up on Dizzy Stories. Along with the map, you now have everything you need to complete the game! :smile:

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#70861
Hey there, Delta!

I was in the middle (I'm guessing) of level 2 at the last save and I'm pretty sure there were no sheep near me, yet when I load the saved quest, after "your request was successful" I immediately get "You have died (...) Game over". I can see the inventory that I have, if that helps, so it's not a corrupt file or anything, I'm sure...

Is there a limit to how many saves there were? I could only play several minutes each day? Is there another reason this could be happening?

I have an old save from somewhere on level 1, but I'm not sure I'll have the time to replay it...

Thanks!
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#70863

hmmm that's interesting. What version are you using? Although that shouldn't make a difference, if it's v1.04 then I can have a look at the save game if you email it to me.

it's an odd one. {yolkfolk}:scratch:

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#71456
Seem to have come to a standstill on level 1.
Im pretty sure i havent missed any switches but i still need to get into the dungeon - chancel and organ room.
I still need to solve the angry gargoyle - silent monk - extremist oracle and finish off the priest.
I need to complete the holy ghost shrine and the tombs of the statistician and soldier.
And i need to put something on the pedestal for spirit.
I have no idea what putting the sign into the confessional did but maybe that will become obvious after completing the priest.
The only items i have left are 4 health potions which i am assuming are for me in later levels cos i aint needing them in this 1 - loadsa books but wont list them all as im sure they are not needed for anything other than giving clues do tell if im wrong - 2 scraps of paper which ive even tried to burn but that didnt work and a cup which ive used a couple of times but somehow think ill need again

Can any of you wonderful people gimme a clue or a pointer in the right direction.
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#71460

:egg: :cry:
Nobody? {yolkfolk}:sob:

LOL youve all probably got better things to be doing on a Saturday night.
Note to self: learn to be patient

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#71461

Its a long time ago since i played this, so cant really remember what to do next I'm afraid, but i can tell you that you dont carry items forwards to the next level, so dont worry about the potions if you dont need them. You are right there isnt really anything too dangerous on this level - well barring one thing which is VERY dangerous near the end!. :x_x:
From what i remember, you should have a few more items unless you are at the end. And i think the spirit wants a spirit, and the object you have can also be used to provide you with some holy water from the same place, but you will have to do something to it to make it holy
There is a piece of paper for the silent monk as far as I recall, its a bit of a gag, so should be obvious.
hope this helps!

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#71462
Prince, Jamie's done a walkthrough for this game. My notes are a bit sparse, but the key to the cellar (top right of starting room) is from giving the bell, book and candle to someone in the chapel. If it's the other part of the cellar, then you need to use the betting slip in the room where you got the cup to get the key. The key to the organ room is in the cellar as is various liquids for dealing with some of your problems. If the Chancel is at the top left, the key is got from placing a map in the room where the swab and the sign is. If the chancel is at the bottom left, (I thought it was a confessional), then you need to use a sign and 'sin' to get a betting slip (which gives you the key for the second part of the cellar). The key to the final part of the cellar is by using a steaming kettle in the room with the baker's shrine. Hope this helps and I'm not being too vague.
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#71463

Thanks frogandhat for replying. :tup:
I could be wrong but i was assuming the holy ghost would want holy spirit but although i can see where the spirit would be placed and how to make it holy if necessary i cant find the spirit itself.
Ive already used the cup of water and a cup of holy water in their relevant positions and i forgot to say i also have 5 loaves of bread
Ive checked and double checked all the places i can get into at the moment and there is nothing left to be picked up or collected and the items i have left are not wanted by the shrines-tombs-people i still need to solve.
So i can only think that there are maybe hidden places ive not discovered yet but the drains dont seem to contain anything and ive shaken every bush.

So im still at a standstill. :umm: I am thinking i must be being incredibly stupid again :blush:  

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#71464

[quote data-userid="279" data-postid="71462"]

Prince, Jamie’s done a walkthrough for this game. My notes are a bit sparse, but the key to the cellar (top right of starting room) is from giving the bell, book and candle to someone in the chapel. If it’s the other part of the cellar, then you need to use the betting slip in the room where you got the cup to get the key. The key to the organ room is in the cellar as is various liquids for dealing with some of your problems. If the Chancel is at the top left, the key is got from placing a map in the room where the swab and the sign is. If the chancel is at the bottom left, (I thought it was a confessional), then you need to use a sign and ‘sin’ to get a betting slip (which gives you the key for the second part of the cellar). The key to the final part of the cellar is by using a steaming kettle in the room with the baker’s shrine. Hope this helps and I’m not being too vague.

[/quote]

Sorry grandad didnt notice your reply and thanks for trying to help.
I may have to take a look at the walkthrough if i cant proceed further but ill try to persevere a wee bit longer.
Ive done the cellar and utility room and completed the bell book candle puzzle.
I dont have the betting slip so where do you get that.
Ive used the sign in the confessional and the what is your sin paper doesnt work.
Theres 2 doors to the chancel the 1 for getting out is behind the gargoyle in the wanderers tomb but i need the key to get in from the other side which is just through the trinity room.
Its just occured to me i havent tried using a cup of beer anywhere will that help i wonder

Nope it didnt.
I can empty the cup (of beer or water) down the drain or boil it away on the fire but otherwise its not doing anything yet
I thought of boiling the water in the cup for the steaming mad gargoyle but it just empties the cup
So im still in exactly the same position i was in yesterday :cry:

Ive given in and downloaded the walkthrough and it seems ive done everything i can.
There is no mention of the chancel or its key anywhere in the walkthrough so maybe its just a dummy room.
I cannot get anywhere else or do anything else until i Use the 'What is your Sin?' Paper on the Gambler - get the Betting Slip
So who or what is the gambler and where do i find him or it because ive looked everywhere

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#71465
The 'what is your sin' doesn't go in the same spot as the sign. I think the sign opens the confessional to be able to use the 'what is your sin' which gets you the betting slip to use in the room with the cup (statistician?) to get the key to open the next part of the cellar. I can vaguely recall a 'plinth' just inside the confessional to use one of the items.

A cup of whisky (or whiskey if you're Irish), can be blessed to make some holy spirit to get a healing miracle, which is used in the 'fire' room to get the kettle.

The cup of beer is used in one of the other parts of the cellar.

I still can't figure out where this Chancel is - the OED says a room near an alter, but my notes don't detail either the room name or the names on the tombs, just what to use and what gets given. If you can list any item in the same place as 'the wanderer's tomb' I might be able to figure out where you mean. I'll stay on line for a few hours as my copy of Voodoo Nightmare has just crashed upon entering the witch doctors cave ..and it took me days to get that far!!!!!!!
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#71466

The wanderers tomb is where you put the map and that seems to be the way OUT of the chancel as there is a switch inside to open that door.
The chancel door itself is just through the holy trinity room - when you examine it it actually says 'door to the chancel'.
There is also a 'backroom to the chancel' but ive done that.

Ive read the walkthrough for this level and it actually says Use the 'What is your Sin?' Paper on the Gambler - get the Betting Slip
I have done everything before that point and i cant do anything after it because i dont have either the items or access to the rooms so it looks like i need to find THE GAMBLER next

Yeah got the betting slip {yolkfolk}:yahoo:
You were right grandad i was using the sin paper in the wrong part of the confessional didnt even notice the ledge i kept trying to use it on the sign and on the stone table and the other door.
The walkthrough just confused me cos i thought i was looking for a person so i dont know what on earth the walkthrough was talking about unless that ledge in the confessional is called a gambler
Thanks for your help grandad - your a star for being so patient.

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#72031
nice game again, delta .. very nice game. it gives me headache all the time ..

on the first part, i have no progress at the first time just because i thought the water pump is a symbol lol

on the second part, wow, it was duck which gave me headache. i did the right thing to solve that quest more than three times! but because the given item don't automatically stored on my inventory, i thought i did something wrong. :teethy:

on the third part, the very last, i think. i'm proud making this progress without seeing any hints. but i need your answer this time, yes, or no.

to win the 'OX' puzzle, did i need one more item because it always be a tie? i just curious on one item but i cannot try that since i left the item on the cooking room. i can't get in because of the trap door yes, or no.

and too bad, if what i think is right, i must play again from the beginning because i don't have the backup save game ..

if the answer is no, well then .. i try another solve ..
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#72032

regarding the OX puzzle, yes you only need one item, you just need to win!

If you lose or draw, there is a game 'reset' switch in the bottom left of the map, which will reset the board for you to try again :smile:

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#72034
oh, i see .. i only need to win. lol

i don't know about the reset button, must be tired and speechless, so i didn't notice it. because what came in my mind, after always load and load again after ties, i need a plate to replace one 'X' symbol. the shape of plate is like 'O' symbol .. and i left the plate in the cooking room ..

nice thought isn't it? lol
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#72035

[quote data-userid="271" data-postid="72034"]

i don’t know about the reset button, must be tired and speechless, so i didn’t notice it.

[/quote]

it looks like a door opening switch, but it's not beside any doors.

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#72044

FINISHED!! YAY!! 110+ hours, 58 loads more than half loads for the 'OX' puzzle .. lol

first time after wake up, i won the 'OX' puzzle. stupid me, need many try for that simple game. :teethy: here's my comment about the game:

1. awesome puzzle, harder than the first chapter. second part is the hardest.

2. love the 'enemies'. harder than the first chapter with linear movement, the demetrius' ghost and the sheeps are annoying. but it makes the puzzle solving more challenging, because sometimes the 'enemies' distract me from thinking about the solver. too bad the third part doesn't have 'enemies'.

also, i'm really shocked to the death while the demetrius' ghost appears. :teethy: after loading, i found that i could avoid the presence of him without reading the tombstone, but of course, the first thing that everyone would do is reading that.

3. you should try later to make a puzzle which pushed us to use 'fast' movement if other things that reduces health not presence. it's because i feel on the third part, the health potion have no use at all. the footman and the trap will cause sudden death.

thanks so much for the great game! :smile:

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#72045

[quote data-userid="271" data-postid="72044"]

on the third part, the health potion have no use at all.

[/quote]

y'know, that never occurred to me, but you're right!

It was my original intention to have something you had to 'run' through, before you were killed, kinda like a larger laundry room, but if I'm honest, I don't know what happened to that idea. I suspect it evolved into the cellar idea.

Well done for completing it! {yolkfolk}:clap:

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