I'll add it to the competition page if that's OK with you.
The rules say that the game should be fully playable by May 1st, but you can improve the game after that too, like correcting bugs, adjusting graphics, texts, etc. Though some people who get to play the first version will usually vote based on that first impression.
Thats Great {yolkfolk}:clap: - was going to PM you to say I'd like to enter so thats great - ive obviously only posted screenshots of the main play area as the border graphics aren't ready yet - I'll post some more screenshots with them as soon as its done - Cheers {yolkfolk}:delight:
Unfortunatly I'm not gonna be ready for May 1st - I've been working franticaly to try and get it done around work and family life
It began as a beginner project for me but as work progressed on it I found that I wanted to add more and more to make it even better and If I release now it time for the comp im not going to be at all happy with it - its progressing nicely and I'm happy with what I have done so far and how it plays but it feels very very incomplete and needs a lot of polish as it is - And I don't want to release a game thats any less that 100% of what I want the game to be.
Hope peeps understand and hopefully Ill have a finished game as soon as I can {dizzy}:cool:
Thats ok, I would do as you are & work on it until your happy for a release rather than rush with little time left. There is always next years. My 1st game has waited most of a year to this years comp.
Will be good to have another game to look forward to after the comp anyway.
Really good luck with the game, good to hear it's progressing nicely :tup:
Hey Just wanted to give a quick progress update mainly to say that I haven't forgotten about this - just that progress is slow
The Game is coming along nicely - Most of the *special* features are in place and coded and the look is 90% complete (e.g. most of the amiga graphics ill be using are now in the map) - still have quite a few rooms on the map to develop as well as story elements (story is complete just not all the actual character dialog etc....) most of the puzzle elements are now decided upon but not coded
And that's where I am currently at or rather was at several weeks ago as I've been so busy lately with work and family so not had any time to work on the game!
But work will commence again at the beginning of august after my holiday yay!
Hi all - this is partly to show I haven't disapeared and my game is still being worked on - although progress is rather slow - hoping to have finished for this years competition - but not sure yet {yolkfolk}:dizzy:
heres a few current screenshots - id love to know what people think {yolkfolk}:joy:
hoping to have it done - but dont want to rush it - as theres some things I havent shown in screenshots (because I want them to be a suprise) that are kinda different and I think perhaps new - but there taking the longest to impliment - so well have to see - but id like it to be done for the comp {yolkfolk}:yahoo:
and frogandhat as for dangers - indeed I'm being very mean to poor old dizzy in this game! - ive got quite a few nasty suprises for the unwary!
It will be completely amiga style - all the graphics are amiga sprites - the only exception is a few spectrum sprites ive taken and sort of orgmented to 16bit because theres doesnt seem to be a direct equivelant already in 16 bit and also a few ive drawn myself
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