Hide & Seek Dizzy by Andy Mason of Dock Tower, 2010 (v 1.02) ================================================
The Story in Brief ============= Its been a while since the evil wizard Zaks has bothered the yolkfolk and they are getting bored. So they decide to have a game of hide & seek.
Object of the Game ============= You play as Dizzy and the idea is to find where the rest of the yolkfolk are hidden solving problems on the way. After Dizzy has found them all direct him back to the start to end the game.
Scattered throughout the game are collectable stars, 62 in total. It is not necessary to collect all these to win the game. If the player wants the greatest challenge though then they should try and collect them all.
Wildlife ===== Various creatures live in the landscape. Contact with these will zap your energy. Energy can be replenished by eating strawberries that you might find. Watch out these strawberries are rare.
This is an absolutely delightful game - Im very much enjoying this.
It has the feel of Fantastic Dizzy with bright graphics and I just love the way it plays - Great music too!!! And i love the little surprises like meeting some old favourites like CJ and is that the music for James Pond I hear?
The game does have some buggy moments like the scrolling feeling a little jerky or graphics appearing as if out of nowhere or the gap between music looping - but its totally outweighed by the fun factor.
I dont even want to rush to complete it - its just delightful to play!!
The scrolling is no good,.. because of the style of the graphics everything is fuzzy, blurry and flickering around while moving, it's really hard to focus on anything. Is there way we can switch it off? Didn't have this problem with your other scrolling game last year so i put it down to the higher graphics and the fact it's the whole screen/background.
I dunno of anyone else is experiencing the same thing?
Other than that it's pretty cool. (got 30 stars so far) Great to play a game with those Fantastic Dizzy graphics for a change... something different.
Great looking game, very much Fantastic/Excalibur Dizzy style (and the 16 bit game versions that Jamie did ). Scrolling in Dizzyage I think has always been a little jerky but not really a problem. The problem I'm having is that I have to play in open gl mode 'cos my graphics card has given up so it's like playing in slow motion. Is there any way to speed it up? So first impression is that this is yet another great Dizzy game. {yolkfolk}:clap:
Reminds me of the old originals that you were able to finish in one sitting. The puzzles were probably the most logical I've seen in a long time as well.
it's pretty jerky for me.. in particular the tree house and that castle (not got any further) but not as noticeable when walking near the well.. which is why i don't think it's the scrolling as such but the scrolling with those detailed graphics. Didn't suffer the same problems with Yolkfolk to the rescue.
Is there any reason why scrolling works okay for some and is jerky, flickery for others?
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No, no reason. The engine works the same way and it's not like it's slowed down depending on the graphic style. The flickering has to do with LCD monitors and their low refresh frequency. And of course the fact that the graphics are presented "pixel-perfect" and not scrolled at a "sub-pixel" level - that would blur the image and loose some the flickering effect.
I have a decent LCD and I don't experience much flicker with either of the version. In the original version it may be more visible because it scrolls with bigger steps and the view differs more at each step.
You can also try with vsync on (dizzy.ini), or in full screen.
Still, I prefer the original version because Titus's version seems somehow slow. But it's up to you, Macon. I suppose you can set the scroll mode as an option in the menu.