Daisy Goes Shopping (HELP THREAD)
Started by quiggie on 27 July 2010 • 48,965 views
AAAAAAAAAAArgh a thousand curses upon you grandad for that ring room!!! anyway i started again and have now come very unstuck - i'm missing a ring [for the blue urn] thought i had them all and have been over all the planets again and their alternatives and can't find it anywhere, the only one i might not have got would be fargo! but there doesn't seem to be anything else to do in there unless you can cross the bridge on alternative fargo - can't think what else to try and i only have these items red ink, blue ink and funnel HELP {yolkfolk}:scared:
After opening the 'door with no keyhole' and getting back to the 'main' area, use the lift and shut the sliding door, then go back up and retrace your steps back as the ring is hidden on the other side of the sliding door.
Chlodnik, I can see your problem, but can't understand why it's going wrong as speaking to the guard is only set by talking to Charlene. I've downloaded the game again to make sure I'm using the same version you are and have replayed it from the beginning and the fargo section works fine. I've sent you a saved game at the point where you are just about to enter the council and talk to Francis ...and I've reloaded it twice and it works fine.
If anybody else is having problems at that point I can send the same save game to them if they send me a personal message with their email address, but note that this save game has all the rings deposited in the various pots, so it is the final part of the game and all items required lying in the park.
yeeeeeeeeha finished - thanks grandad that was great fun, wonder if i'll ever win back daisy's affections or could that be afflictions? for me the citadel was harder than the coin room i'm real rubbish at things that move, particularly liked the credits very funny {yolkfolk}:clap: {yolkfolk}:clap: {yolkfolk}:clap:
Brillant game Grandad;d I have just finished;d {yolkfolk}:clap: {yolkfolk}:clap: {yolkfolk}:clap: {yolkfolk}:clap:
Me too!!! {yolkfolk}:clap: Knew that Citadel was going to be tough when I eventually got into it, great challenge!!!
Thanks for the help Grandad, and the game!!
This must be 1 of the most complicated frustrating and downright annoying games ive ever played but am persevering {yolkfolk}:tired: i will finish it.
Somehow. :cry: I have read through the entire thread but havent seen anything of much help to me.
I seem to have accessed areas i shouldnt have yet and i dont have items that others did have by this time.
Puzzles that i found relatively straightforward seem to have totally flummoxed some while im still struggling on what must have been straightforward for them because i am well and truly stuck and totally sick of space travelling between planets both old and new.
Items i still hold are the chocolate bar - red ink - remote control - legend of celeste - spinach - magic marker and the wire cutters
I need to solve
OLD EARTH - i can get to daisy no problem but cant find bolt cutters
OLD BEGA - up and down tango music and the ankh on the wall
NEW FARGO - accessing the film studio - i need 1 kondar for the roses from brenda for hospital room 3 and obviously entry to the citadel also i have gone round in circles trying to decipher where each room in the council offices leads but cant do anything with the room on very far left of the ground floor no matter what angle the camera is at.
OLD FARGO - cant cross the broken bridge
NEW KRELL - cant figure out the statues (no pun intended) and need something to hold the door to get ring
OLD KRELL - probably the same as old earth ie annie and the bolt cutters
JUNO - something strong to remove the cog
OLD URSA - cant access there yet probably because not done juno but
NEW URSA - i have already done because i figured out what the code would be and the game allowed me into the coin room so that has been completed and i have the ring from there
I have 4 rings - gold one from start and the amethyst from ursa and the pearl from ista and ruby from rubat.
I know there are a couple of other things to solve but they are connected to the above which need doing first.
Any hints will be greatly appreciated.
Anyone up for writing a walkthrough for this :lol:
Dont think i have written such a long post before in my life
You need a magic marker to progress further - go back and check out the storeroom on the spaceship (the guard isn't there the second time you enter the ship ...that's why I had him walking to the storeroom the first time you enter the spaceship).
PS - the up and down tango is only a clue to help solve another puzzle.
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Prince – do I say ‘sorry’ or ‘thanks for the compliment’?
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I'll let you know when ive finished {dizzy}:huh: :lol:
Yeah ive figured out a whole lot more and edited above post when i found magic marker and other stuff.
Once id legitimately got the ursa code from juno thought that might open up a bit more but sadly no - "out to lunch" !!!!!!! {yolkfolk}:tired:
The only ring i need to find and place is the blue 1 which i assume is on juno but i cant get my head round the revolving door :lol: ive unlocked the door and opened the door with no keyhole been trapped 'inside' and so on but to no avail. Talk about stupid!! It would help if when pressing the right button you then proceed to walk in the right direction :blush:
Done a bit more on Fargo but seems i now need something to dig with.
Sorry i should have come back to say id found it.
Yeah i think i said in an earlier post that id got to ursa before i should have. Once i had all the codes written down for the other planets i noticed immediately what the missing planet code would be and just tried it for the hell of it {yolkfolk}:redfaced:
It let me go to the coin room but not to the other ursa until i had solved juno first.
I think i liked this game but it was just so devilishly difficult in so many places and downright confusing in others.
I absolutely hated the first level with all those doors and almost gave up then because it was too much too soon and the citadel was just downright annoying but the planet hopping wasnt as bad as i first thought it was going to be.
Im glad ive played it and completed it but i very much doubt ill ever play it again :no:
I liked the fact that items disappeared from your inventory once used at least you didnt have the added complication of trying to figure out if you needed it again.
I also appreciated there were no dummy items some games just have too many of them and it adds to the frustration aspect when in a quandary as to what to do next. {yolkfolk}:eek:
Definitely liked daisy goes solo part 2 the best from your games so far {yolkfolk}:thumb:
I've not got any ideas for another game yet apart from the intention of making it more 'inventory' based rather than huge puzzles and hopefully making it fun to play - and no mazes!!!!
