⌂ YolkfolkThe Dizzy Fansite
Community discussion

Images

Started by A Cool Guy on 30 July 2010 • 5,277 views

11 posts
#54767
What windows program is used to create the tga images as i tried paint shop pro 10 and paint and gimp but when used in the game the image colours are not what i used yet when i load them back into either paint shop pro or gimp they are the right colours any help please.
👍 0
#71180
Hey CoolGuy - I use PaintShopPro (Photo) for creating the the 'rbg' and 'a' picture files for my games. You must save them as .bmp files, not .jpg or the colours get mushy. Use 'TGA Works' that came with the DizzyAge download in the 'tools' folder to create the tiles. Set it for 'implode', add the rgb and alpha file locations and choose a location for the tile (rbga file) - I use c:temp as it's easier to type than the whole string to where the game tile folder is located and then just move the tile to your game folder.

Hope this helps.
👍 0
#71181
Ok thanks grandad i shall have a go at that :smile:
👍 0
#71183
ensure that the image is in RGB mode in GIMP. If it's in Indexed mode, it may not show as expected.
👍 0
#71204
Ok im completely lost on creating the tga files i draw a basic pic then save it as bmp but i cant get the background transparent unless i make it a gif any help please.
👍 0
#71205
if you're using GIMP, you can save it directly as a .tga file, which preserves the transparency layer.

If not, i'm afraid someone else will have to advise, as I don't create tiles any other way.
👍 0
#71206
I did that but it just shows blank in the game yet in a image editor like gimp or paintshop pro it shows as normal ?
👍 0
#71208
When you save as .tga in GIMP, a little box pops up with two options. You need to untick the tick box, and change the option box to 'top left'. If you don't, dizzyage doesn't recognise it.
👍 0
#71209
Ok that didnt work either :sad:  
Is there any step by step guides for making images that work in dizzyage cause no matter what i do they just show up as completely black ?
👍 0
#71210
I'm not that technical ..there is a 'transparency' button in PSP, but I haven't tested it yet. I just create the 'rbg' file, using a neutral colour for the background, save it, then just colour in the object with white, use black on the background and save it as the 'a' file. Then open up the rbg file and use black on the background and save it. Then use TGAWorks to implode it. It might be a bit long winded, but it does work.

edit: if I understand the basics, then by making the whole 'object' white in the 'a' file means that that part of the tile is 'masked', so only that part shows up as a picture when the tga tile is created.
👍 0
#71212
Ok grandad thanks for the info but how do i use the tga works?
It asks for 3 files i only have the one?
👍 0