Sorry Queex old boy, but I'm going to pull apart some of your arguments, because the statistician in you should really have exposed those arguments to the same scrutiny as you exposed the results to! :tongue:
[quote data-userid="291" data-postid="54782"]
The problem with total rating is that it penalises games that, for whatever reason, are played by fewer people- being at the bottom of the list, being released later on in the year, and so on.
[/quote]
That's a good argument in theory, however it falls down when you look at the numbers:
All the games were scored between 20 and 26 times, with two exceptions: The highest scorer (GID - 28), and the lowest (DGS2 - 18). Neither were at the bottom of the list on the comp page, indeed they were both right next to each other. In fact the two at the bottom of the list got the joint 2nd highest number of scores. So that can't be why.
As for being released later than others, you can see by the games list that 6 games were released after DGS2, including GID - the winner. So that argument doesn't hold up either. There are also (currently) 3 other games that were in the comp that currently have less downloads than DGS2.
I would refer you to my post above as to some reasons why I think that people choose to play one game over another. I will however add another thought. It's like books. Everyone has a favourite author. Colin's games always seem to get more downloads than other games released around the same time, as do Huckleberry's. And how else do you explain ETD - which had the lowest average vote, and let's face it, wasn't brilliant - currently having the joint second highest number of downloads of the 8 games released in the run up to the comp? Even allowing for multiple downloads (due to updates), it's still got quite a few more than other games.
[quote data-userid="291" data-postid="54782"]
An average score is too susceptible to fluctuations when a game is rated by a handful of people- also if you assume authors will rate their own and rate it highly the fluctuation will tend to be upwards.
[/quote]
firstly, yes authors will rate their own games, but usually either honestly, or with a 10 (!). if they all rate then as a 10, then everyone is equal. If not (and I hope not!) then the fluctuation won't trend upwards.
secondly, you say a 'handful of people', but as I said, most games were rated by between 20 and 26 people. If you call 20 a handful, then what is 21? or 22? or 26? It could be argued that they all only got a handful of votes. It is up to the game designer to design a game that people feel worthy of spending their time playing. If they don't like it (for whatever reason, see my points above), then they will be less likely to rate it highly, or at all.
[quote data-userid="291" data-postid="54782"]
So, what I propose is this scoring system:
(Total rating) / (Number of ratings + k)
where k is some tuning parameter chosen to get the system you like best. This is similar to an average, but penalises games with fewer ratings.
[/quote]
I hate to point it out, but the current system already penalises games with fewer ratings...!
Anyway, that's my 2c worth. Nothing personal, just the statistician in me! :tongue: