YolkfolkThe Dizzy Fansite 0 logged in0 playing
Community discussion

Make your own Dizzy Game (Tutorial) v1.0 [DOWNLOADABLE]

Started by delta on 8 October 2010 • 11,683 views

23 posts
#54815

Right, my 'Tutorial Game' is now finished, so here it is!

Make your own Dizzy Game (Tutorial)

Download the latest version (v1.0) from:

DizzyAGE website (v1.0)

Notes:

This Tutorial is based on the Dizzy 3.5 map, and starts from scratch, talking you through coding 10 puzzles, as well as dangers, coins, and coding the ending. Additionally, there are 3 optional parts, showing you how to change the HUD, coding an 'animated' intro screen, and how to implement waterplay - with an Aqualung and Bubbles.

I do assume that the user has some basic knowledge of the Map Editor, so watching the first 2 or 3 of my Video Tutorials first would help. Even just playing around with the Editor to get a feel for it would be better than nothing.

Hopefully people will find this tutorial easy to follow, and I hope that most people manage to work their way through it. I think they'll probably find that it's actually much easier to do than they imagine it will be, and hopefully it'll lead to more people making games! :smile:

Version History:
v1.0 Released 08/10/2010 First public release.

👍 0
#71829
You da man. Seriously. I'm going to start using this right away and follow it through from start to finish. This should be included with all future versions of Dizzy Age! Just an idea :wink:

Thanks Jamie, sincerely.

~M~
👍 0
#71834
can't do anything when dizzy drops from the sky
👍 0
#71835

[quote data-userid="294" data-postid="71834"]

can’t do anything when dizzy drops from the sky

[/quote]

read the tutorial. it tells you what to do to fix that. :neutral:

👍 0
#71838

[quote data-userid="23" data-postid="71835"]

read the tutorial. it tells you what to do to fix that. :neutral:

[/quote]

{dizzy}:lookup:

👍 0
#71843

[quote data-userid="94" data-postid="71838"]

[quote data-userid="23" data-postid="71835"]

read the tutorial. it tells you what to do to fix that. :neutral:

[/quote]

{dizzy}:lookup:

[/quote]

{yolkfolk}:puzzled: it does!

👍 0
#71845
Real men don't read instructions
👍 0
#71846

[quote data-userid="55" data-postid="71845"]

Real men don’t read instructions

[/quote]

technically, the whole thing is one big giant set of instructions.

your logic therefore dictates that anyone who downloads it isn't a real man*.

So tell me meph, Did you download it?**

  :tongue:

*this may be a relief to Quiggie

**before answering, bear in mind that I have access to website visit info which can be broken down by town :wink:

👍 0
#71847
Well i always read instructions but thats because I'm not a 'real' man.
fact.


However i don't recall downloading your tutorial, I'll have to check.
👍 0
#71849

Not sure actually. The page went up on October 8th. Within the last month you visited on September 24th (3 pages, 27 seconds) and October 9th (4 pages, 1 minute exactly). Chances are good that the latter visit was to check out the Tutorial. Whether you actually downloaded it or not is another matter, as I don't have data on that.

I love Google Analytics

P.S. it also helps that you live in back-of-nowhereville :tongue:

👍 0
#71850
lol i might have downloaded i really don't remember, i haven't unzipped it i know I'll have to check the other computer tomorrow.
Anyway sounds like your a spy... time for goggle to set up 'interior house viewer' with live stream. lol


hey you cant' diss a town that brought you the Darkness and the largest wind turbine in Britain... X)
👍 0
#71864

[quote data-userid="23" data-postid="71843"]

{yolkfolk}:puzzled: it does!

[/quote]

I know! In fact, it's one of the first things it tells us! That's why I was rolling my eyes... How can you possibly get anywhere within the tutorial without first going through the bit that stops dizzy starting in the wrong place. I'm on your side here, Jamie :smile:

👍 0
#71883

[quote data-userid="23" data-postid="71846"]

technically, the whole thing is one big giant set of instructions.

your logic therefore dictates that anyone who downloads it isn’t a real man*.

So tell me meph, Did you download it?**

  :tongue:

*this may be a relief to Quiggie

**before answering, bear in mind that I have access to website visit info which can be broken down by town :wink:

[/quote]

*phew that is a relief Delta cause i'm forever reading instructions! {yolkfolk}:bigwink:

👍 0
#71911

Alex, I think if Jamie and you agree this should be included in it's own folder along with the Dizzyage download and a readme.txt pointing to it in the main folder. What do you guys think? Just an idea from an outsider... {dizzy}:biggrin:

👍 0
#71915
Not sure if it should be included in the same zip with the engine,
but I mentioned it in the "How to begin" article, which is linked both from the download page and from the articles page.

P.S. hit refresh on those html pages because for some people they're cached locally and updates doesn't always show up.
👍 0
#71916
I don't know about that tbh. I wouldn't want to complicate matters, as it's obviously not an 'official' DizzyAGE tutorial, and therefore some of the ways I've coded stuff may not be the best way, or may not be the way Alex himself would have done them. Quite apart from the fact that it references my videos and assumes some knowledge of the editor, I'm not certain that everyone would find it easy to do, and I wouldn't want people to get frustrated with DizzyAGE just because they can't do my tutorial.

I don't really mind either way at the end of the day, but I just thought I'd point out some possible downsides. :smile:
👍 0
#71925
Well now theres so many ways to learn how you use dizzyage and build a game theres a method for everyone, or a bit of everything.. from the videos, manuals tutorials, demos.. i mean you guys can't make it any easier lol.
👍 0