yes yes yes, I know I know. I know I said it'd be unlikely I'd make any more games. But I never completely ruled it out.
And anyway, this is quite a different type of game.
It is based on an old Spectrum game called Booty.
http://www.youtube.com/watch?v=uVmjRyqg8QY
The basic idea is that Dizzy is a cabin boy on a pirate ship, and has to collect pirate treasure from the different 'holds' (rooms) on the ship. You also collect keys to open sections in those holds, to gain access to new areas.
There are no 'puzzles' in this game, and the only actionable items are the doors between holds. Other common 'Dizzy' actions are disabled - you can't jump, there is no inventory, and large falls will kill you.
In addition, Pirates roaming the ship will kill you on contact, so you'll find yourself using the ladders and lifts quite often in order to avoid them!
The great thing about this game (for me anyway) is that there is absolutely no coding needed at all. Other developers may find that hard to believe, but I've managed to write the base code so that it takes care of moving all the different pirates and lifts, opening all the sections using keys, climbing ladders, and moving between holds using the doors. All I have to do is draw the map, knowing that I don't now have to code anything I draw in the map.
As you can imagine, this will cut down a lot on the time it will take to do the game, which really is just limited to how many 'holds' I want to draw.
So as it's only taken me about a day to write most of the 'base' code for it, it's not a game that will suck up all of my time. Which is why I'm able to do it. :smile:
anyway, here's a couple of screenshots:
https://i402.photobucket.com/albums/pp106/eqixx/psd1.png
https://i402.photobucket.com/albums/pp106/eqixx/psd2.png
:smile: