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Pirate Ship Dizzy [PROGRESS THREAD]

Started by delta on 24 October 2010 • 16,376 views

🔒 Closed44 posts
#54821

yes yes yes, I know I know. I know I said it'd be unlikely I'd make any more games. But I never completely ruled it out.

And anyway, this is quite a different type of game.

It is based on an old Spectrum game called Booty.

http://www.youtube.com/watch?v=uVmjRyqg8QY

The basic idea is that Dizzy is a cabin boy on a pirate ship, and has to collect pirate treasure from the different 'holds' (rooms) on the ship. You also collect keys to open sections in those holds, to gain access to new areas.

There are no 'puzzles' in this game, and the only actionable items are the doors between holds. Other common 'Dizzy' actions are disabled - you can't jump, there is no inventory, and large falls will kill you.

In addition, Pirates roaming the ship will kill you on contact, so you'll find yourself using the ladders and lifts quite often in order to avoid them!

The great thing about this game (for me anyway) is that there is absolutely no coding needed at all. Other developers may find that hard to believe, but I've managed to write the base code so that it takes care of moving all the different pirates and lifts, opening all the sections using keys, climbing ladders, and moving between holds using the doors. All I have to do is draw the map, knowing that I don't now have to code anything I draw in the map.

As you can imagine, this will cut down a lot on the time it will take to do the game, which really is just limited to how many 'holds' I want to draw.

So as it's only taken me about a day to write most of the 'base' code for it, it's not a game that will suck up all of my time. Which is why I'm able to do it. :smile:

anyway, here's a couple of screenshots:

https://i402.photobucket.com/albums/pp106/eqixx/psd1.png

https://i402.photobucket.com/albums/pp106/eqixx/psd2.png

  :smile:

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#71939

lol sounds interesting.
Don't like that blue backgrounds.

I knew you wouldn't be able to resist :tongue:

Anyway i don't know the original game but played a few similar, very old school. :cool:

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#71940

[quote data-userid="55" data-postid="71939"]

Don’t like that blue backgrounds.

[/quote]

some holds have that blue background, some are black. It's a mix really.

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#71942
Well it might look better in game than it does on this small pic.. I'm guessing thats how the original game was?

Seems to be a couple of pirates theme games in development at the moment.
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#71944
That looks cool, I'm liking the idea, something different :tup:
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#71945

yeah so happy you've come out of retirement {dizzy}:dizwink:

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#71950
Meph - I remember the original Speccy game (showing my age...) and from memory yes, it did have blue backgrounds on some screens.
It was a fun game, and as i recall it was well reviewed and sold loads.
For more info and to download the original see:
http://www.worldofspectrum.org/infoseekid.cgi?id=0000633

Looking forward to it Delta!
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#71952

Great stuff, another from Jamie in the offering {yolkfolk}:delight:

Also as ive been so busy working on mine (it's very close to completion now) ive not had chance to play any of the new ones by Paul Tucker.

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#71955

I'm fairly rattling through these screens! another 4 drawn tonight!

some are pretty easy, others will be very difficult. The one below isn't at the far end of the scale, but it's not far off:

https://i402.photobucket.com/albums/pp106/eqixx/psd3.png

Dizzy is holding key number 6 (shown in the top right). I've already collected 10 Treasure, and only have one life left {yolkfolk}:crazy:

also, I don't think I made it clear earlier that I'm not using ID numbers (except for the doors between holds, so that they 'target' each other). None of the pirates, numbered keys, numbered doors, or lifts have ID numbers at all; they're all controlled by the base code.

The numbered doors don't even have colliders next to them to trigger them :wink: They just magically open if you walk into them holding the correct key (and obviously stop you if you don't have the correct key).

I'm well pleased with the coding for it :teethy:

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#71959
The Booty game kinda reminds me of another Spectrum game I used to own called Moonlight Madness which was made by the same author.

Good luck with the game Jamie. :cool:
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#71964
yeah I think Moonlight Madness was like a sequel. Apparently it used the same game engine (if you can call machine code an 'engine'!).

I've only done 2 rooms tonight, mainly because I've also added a few more things:

firstly, Dizzys falls are now animated (flailing arms and legs with a shocked expression!)

secondly, I've coded disappearing platforms

thirdly, I've coded booby-trapped Treasure. Mwahahahah!

Incidentally, in case you think I'm just being mean to y'all, all of that is in the original Booty game. :smile:

EDIT:: done another room

EDIT2:: aaaand another one.
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#71976
Great game... i never finished booty on spectrum altough i wished to.
I just can't wait to play it with my favourite hero.
Good luck with it Jamie.
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#71989

[quote data-userid="23" data-postid="54821"]

As you can imagine, this will cut down a lot on the time it will take to do the game, which really is just limited to how many ‘holds’ I want to draw.

[/quote]

:smile:
So, about 1,500 then? :tongue:
Seriously though, using that concept if people enjoy it you could release 'level packs', or do ten 'hardcore' screens in future, etc.

This looks like it could be a lot of fun. No wonder you're so pleased with the base code, and I'm pleased too because I actually understand what you mean when you say you don't need object ID's. And I'm the most illiterate DizzyAGE attemptee ever!

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#71990

[quote data-userid="94" data-postid="71989"]

So, about 1,500 then? :tongue:

[/quote]

nope. there will be 4 'galleons', with probably 20 holds each, and each galleon will get progressively more difficult. There's no save game, but the game 'remembers' which galleons you've completed, so that if you get game over on the third galleon, you'll be able to choose galleons 1, 2, or 3 to start again on.

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#71997
Will this be apart of next years comp?
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#71998

[quote data-userid="55" data-postid="71997"]

Will this be apart of next years comp?

[/quote]

No. There's no puzzles or items in it, so it doesn't meet the rules. But I knew that before I started it.

The good thing about that is that it will be released before xmas - probably sometime in November.

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#71999

You are going to have to get a wriggle on then to release this and an entry to next years competition!! :tongue:

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#72006
right, that's two galleons done (40 rooms), so it's halfway there now. :smile:

Considering I only started this game a week ago, I don't think that's bad going!
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#72007

[quote data-userid="23" data-postid="72006"]

right, that’s two galleons done (40 rooms), so it’s halfway there now. :smile:

Considering I only started this game a week ago, I don’t think that’s bad going!

[/quote]

Incredible.. {yolkfolk}:rollseyes:

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#72008

oi! what's with the rolling eyes?

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