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Pirate Ship Dizzy [PROGRESS THREAD]

Started by delta on 24 October 2010 • 16,376 views

🔒 Closed44 posts
#72009
?? Erm unless the smiley means something I don't know, just showing im impressed with the speed of progression..
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#72010

yeah it's a roll-eyes smilley, meaning something like 'oh for god's sake!' :tongue:

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#72012

Oh lol..better remember that, can't it mean your dazed and your eyes roll through being stunned...with the speed..well it does in my use of it {yolkfolk}:raspy:

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#72025

another screenshot, from the second Galleon:

https://i402.photobucket.com/albums/pp106/eqixx/psd4.png

I haven't done many more rooms these last few days, only about another 3. This is because I've been concentrating on finalising the remaining code, such as the intro, and the 'auto save' feature at the end of each Galleon (which doesn't use save games), so that once you've completed a Galleon, you don't have to keep going back through it each time you play to reach the next one, you can just start at the beginning of the next Galleon instead. :smile:

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#72026
I will warn people, you will get frustrated with some points in this game.

It's faithful to the original Booty, so if you die you start again in the first room of that Galleon, and it is quite easy to fall off a lift if you're not concentrating, or to be blown up by a bomb in treasure.

Don't say you weren't warned, but I will say one thing... it's easier than Booty was...!
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#72027

[quote data-userid="23" data-postid="72026"]

I will warn people, you will get frustrated with some points in this game.

It’s faithful to the original Booty, so if you die you start again in the first room of that Galleon, and it is quite easy to fall off a lift if you’re not concentrating, or to be blown up by a bomb in treasure.

Don’t say you weren’t warned, but I will say one thing… it’s easier than Booty was…!

[/quote]

Yes, ive been playing this a little whilst in development & can be quite addictive once you get into it. However you will need a lot of patience to do so and plenty of practice to go with the points Jamie mentions, are a few tricks to the game also with can help though. Ive only got around half way on the 1st Galleon (on my best attempt) but that is with a small amount of playing.

It will certainly be challenging for most of us..

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#72028

can't you save it after each room instead? :confused: Yes or yes?

cool
  {dizzy}:biggrin:

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#72029
Yes! Another one for the hardcore... I like a proper challenge in a game.
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#72033

[quote data-userid="55" data-postid="72028"]

can’t you save it after each room instead? :confused:  Yes or yes?

cool
  {dizzy}:biggrin:

[/quote]

no. {yolkfolk}:raspy:

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#72036
Oh well.

I'm quite looking forward to playing this something a bit different.
But is it completable or does it just go on like Bubble Trouble?
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#72037
oh it's completable, don't worry about that
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#72039
I remember playing booty on my amstrad. never got very far though. never got far enough away from the exploding treasure. it will be fun to play as dizzy! :cool:
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#72043
did I mention that because I've cut out so much coding that isn't needed, the coding for this game is smaller than the coding for the default template? :teethy:
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#72046

You didn't mention that specific detail, but we do get that you are rightly proud of what you are achieving with the fantastic DizzyAge engine :tongue:

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#72055
Right had my best run in beta testing this reaching 98 out of 125 treasures.

Jamie has incorporated a few new things and made some improvements which
certainly improve the gameplay.

I'm finding the hardest part of the game now is where there are 2 'moving variables',
ie a moving lift and a disappearing platform or two moving lifts but going in different
directions, difficult to time to navigate. I lost all my lives on these.
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#72057
I almost completed the 1st Galleon just now - but for a stupidly placed key that I couldn't get without dying. Key moved, and I now consider that Galleon do-able :smile:

Don't get me wrong, it's quite tough - I was down to my last life (having lost 4), but those lost lives were mainly through impatience or stupidity.

One thing - don't pause the game while on a vertical lift, because sometimes it doesn't pause dizzy and the lift at the same time, which then kills him when it's unpaused.
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#72061
Just the fourth (and last) Galleon to draw now. This will be the hardest of the 4, but if you get this far, you'll have already completed some pretty difficult rooms, so you should be used to it :wink:
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#72084
all 4 Galleons are drawn now. I've altered a couple of the tiles too, and as far as I can see, everything is now done.

I just need to test the 2nd, 3rd, and 4th Galleons, then it'll be released! :smile:
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#72088
Looking forward to this one a lot Jamie, nice to take a break from the adventuring by hitting an arcade-style game once in a while! Should be good fun.
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#72092
that's Galleon 2 tested and slightly modified. :smile:
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